Object modeling for computer simulation and animation
    31.
    发明授权
    Object modeling for computer simulation and animation 有权
    计算机仿真和动画的对象建模

    公开(公告)号:US06563503B1

    公开(公告)日:2003-05-13

    申请号:US09382819

    申请日:1999-08-25

    Abstract: Generic, abstract, encapsulated, expandable and maintainable techniques for modeling and animating computer graphics display objects can be used in a variety of different computer applications and platforms including, for example, video games developed for inexpensive home 3D video game platforms. An abstract simulation entity definition for use in real time computer simulation and animation encapsulates both the physical and behavioral characteristics of a display object. The simulation entity provides a unique “genetic plan” containing abstract attributes that may be shared among objects. Each simulation entity has the knowledge or know-how of common operations, and the ability to communicate with other simulation entities. Two separate class hierarchies may be used to differentiate between abstract components and physical components of simulation entities: an entity class hierarchy may be used to specify data structures and methods for behavior and communication; and an object class hierarchy may be used to define geometry and animation information and functions. A simulation entity can possess more than one set of object information. This allows the entity to change form (e.g., from a tiger to a bird) or perform multi-functionality during its lifetime. The simulation entity construct allows for more accurate modeling of the real world, supporting automation of simulation software production, and distributed and/or remote processing.

    Abstract translation: 用于建模和动画计算机图形显示对象的通用,抽象,封装,可扩展和可维护的技术可用于各种不同的计算机应用和平台,包括例如为便宜的家庭3D视频游戏平台开发的视频游戏。 用于实时计算机模拟和动画的抽象模拟实体定义封装了显示对象的物理和行为特征。 仿真实体提供了一个独特的“遗传计划”,其中包含可以在对象之间共享的抽象属性。 每个仿真实体都具有常见操作的知识或技能,以及与其他仿真实体通信的能力。 可以使用两个单独的类层次来区分仿真实体的抽象组件和物理组件:实体类层次结构可用于指定用于行为和通信的数据结构和方法; 并且可以使用对象类层次来定义几何和动画信息和功能。 模拟实体可以拥有多于一组的对象信息。 这允许实体改变形式(例如,从老虎到鸟)或在其寿命期间执行多功能性。 仿真实体构造允许对真实世界进行更准确的建模,支持仿真软件生产的自动化,以及分布式和/或远程处理。

    Motion blurring implicit surfaces
    33.
    发明授权
    Motion blurring implicit surfaces 有权
    运动模糊隐含表面

    公开(公告)号:US06483514B1

    公开(公告)日:2002-11-19

    申请号:US09292456

    申请日:1999-04-15

    CPC classification number: G06T13/20 G06T17/30

    Abstract: The present invention allows for rendering, with a micropolygon renderer, motion blurred images of objects modeled and animated with the most commonly used class of implicit surfaces. The invention introduces the technique of automatic implicit differentiation to automatically compute the time derivatives of points on the combined surface from the time derivatives of the constituent surface elements while evaluating the combined field function that defines the composite surface.

    Abstract translation: 本发明允许用微多边形渲染器渲染用最常用的隐式表面类建模和动画的对象的模糊图像。 本发明引入了自动隐式微分技术,从组分表面元素的时间导数自动计算组合表面上的点的时间导数,同时评估了组合表面的组合场函数。

    Tone and picture generator device
    34.
    发明授权

    公开(公告)号:US06459432B1

    公开(公告)日:2002-10-01

    申请号:US09271724

    申请日:1999-03-19

    Abstract: There is provided a database storing motion components, each of which includes motion information representative of a performance motion trajectory corresponding to a subdivided performance pattern for each musical instrument or part along with sounded point markers specifying tone-generation timing in the motion information. Motion components corresponding to the performance information are sequentially read out from the database to create basic motion information, and a three-dimensional picture is generated on the basis of the basic motion information and visually shown on a graphic display unit. Picture to be thus displayed can be selected optionally via a musical instrument change switch, player change switch and stage change switch, and the selected picture can be displayed in any desired direction by means of a viewpoint change switch.

    Method for automatically animating lip synchronization and facial expression of animated characters
    36.
    发明授权
    Method for automatically animating lip synchronization and facial expression of animated characters 失效
    自动动画唇画同步和动画角色表情的方法

    公开(公告)号:US06307576B1

    公开(公告)日:2001-10-23

    申请号:US08942987

    申请日:1997-10-02

    Inventor: Maury Rosenfeld

    Abstract: A method for controlling and automatically animating lip synchronization and facial expressions of three dimensional animated characters using weighted morph targets and time aligned phonetic transcriptions of recorded text. The method utilizes a set of rules that determine the systems output comprising a stream of morph weight sets when a sequence of timed phonemes and/or other timed data is encountered. Other data, such as timed emotional state data or emotemes such as “surprise, “disgust, “embarrassment”, “timid smile”, or the like, may be inputted to affect the output stream of morph weight sets, or create additional streams.

    Abstract translation: 使用加权变形目标和记录文本的时间对齐语音转录来控制和自动地动画化三维动画角色的唇部同步和面部表情的方法。 当遇到定时音素和/或其他定时数据的序列时,该方法利用一组规则来确定包括变体权重集的流的系统输出。 可以输入诸如“惊喜”,令人厌恶的“尴尬”,“怯懦的微笑”等定时的情绪状态数据或情绪的其他数据,以影响变体重量集的输出流,或者创建额外的流。

    Realistic surface simulation in computer animation
    37.
    发明授权
    Realistic surface simulation in computer animation 失效
    计算机动画中的现实表面模拟

    公开(公告)号:US06300960B1

    公开(公告)日:2001-10-09

    申请号:US08905436

    申请日:1997-08-04

    CPC classification number: G06T13/40

    Abstract: Realistic computer generated character animation is achieved by modeling skin or other covering as a separate a quasi-static surface elastically tied to an underlying detailed, articulated model controlled by the animator. The result, automatically incorporates realistic stretching, and sagging, and the combined effect of multiple overlapping animation controls while retaining for the animator frame-by-frame control of a detailed model of the character.

    Abstract translation: 实际计算机生成的角色动画是通过将皮肤或其他覆盖物建模为一个单独的准静态表面来实现的,该静态表面弹性地连接到由动画师控制的底层详细的关节模型。 结果,自动并入现实的拉伸和下垂,以及多重重叠动画控件的组合效果,同时保持动画师逐帧控制字符的详细模型。

    Apparatus and method for storing a move within a movie
    38.
    发明授权
    Apparatus and method for storing a move within a movie 失效
    用于存储电影内移动的装置和方法

    公开(公告)号:US06297830B1

    公开(公告)日:2001-10-02

    申请号:US09049715

    申请日:1998-03-27

    Abstract: A hierarchical movie is provided. A hierarchical movie is a movie that contains one or more embedded movies. Embedded movies may themselves contain embedded movies. Each movie contains zero or more media sequences. Within a hierarchical movie, media sequences that should be edited together may be grouped together using embedded movies. The media sequences of a hierarchical movie may be sequenced during playback based on a different time coordinate system than the time coordinate system that governs any embedded movies. This allows a movie to contain both time-based and time-independent media sequences. Also, the relative timing of events in the movie may vary from performance to performance. The hierarchical movie structure allows movies to be used as user interface controls, and even as field-sensitive databases.

    Abstract translation: 提供分层电影。 分层电影是包含一个或多个嵌入电影的电影。 嵌入式电影本身可能包含嵌入式电影。 每个电影包含零个或多个媒体序列。 在分层电影中,应该一起编辑的媒体序列可以使用嵌入的电影分组在一起。 基于与控制任何嵌入的电影的时间坐标系不同的时间坐标系,播放期间的分层电影的媒体序列可以被排序。 这允许电影包含基于时间和时间的媒体序列。 此外,电影中事件的相对时间可能因性能而异。 分层电影结构允许将电影用作用户界面控件,甚至可以用作场敏感的数据库。

    Method and system for scripting interactive animated actors
    39.
    发明授权
    Method and system for scripting interactive animated actors 失效
    脚本交互式动画演员的方法和系统

    公开(公告)号:US06285380B1

    公开(公告)日:2001-09-04

    申请号:US09180333

    申请日:1998-11-04

    CPC classification number: G06T13/40 G06N3/004 G06T2213/08 G06T2213/12

    Abstract: A system for the creation of real-time, behavior-based animated actors. The system provides tools to create actors that respond to users and to each other in real-time, with personalities and moods consistent with the author's goals and intentions. The system includes two subsystems. The first subsystem is an Animation Engine that uses procedural techniques to enable authors to create layered, continuous, non-repetitive motions and smooth transitions between them. The second subsystem is a Behavior Engine that enables authors to create sophisticated rules governing how actors communicate, change, and make decisions. The combined system provides an integrated set of tools for authoring the “minds” and “bodies” of interactive actors. The system uses an english-style scripting language so that creative experts who are not primarily programmers can create powerful interactive applications. The system allows authors of various abilities to create remarkably lifelike, responsively animated character interactions that can be run over networks in real time.

    Abstract translation: 一个用于创建实时,基于行为的动画演员的系统。 该系统提供工具来创建行动者,以实时响应用户和彼此,人格和心情与作者的目标和意图一致。 该系统包括两个子系统。 第一个子系统是一个动画引擎,它使用程序技术来使作者能够创建分层的,连续的,非重复的运动以及它们之间的平滑过渡。 第二个子系统是一个行为引擎,使作者能够创建复杂的规则来管理角色如何交流,改变和作出决定。 组合系统提供了一套综合的工具,用于创作互动演员的“心灵”和“身体”。 该系统使用英文脚本语言,使不是主要程序员的创意专家可以创建强大的交互式应用程序。 该系统允许各种能力的作者创造出可以实时运行在网络上的显着逼真的,响应性的动画人物交互。

    Methods systems and computer program products for transporting users in three dimensional virtual reality worlds using transportation vehicles
    40.
    发明授权
    Methods systems and computer program products for transporting users in three dimensional virtual reality worlds using transportation vehicles 失效
    使用运输车辆在三维虚拟现实世界中运送用户的方法系统和计算机程序产品

    公开(公告)号:US06271843B1

    公开(公告)日:2001-08-07

    申请号:US08866826

    申请日:1997-05-30

    CPC classification number: G06T15/00

    Abstract: Methods, systems and computer program products are provided which transport a user in a virtual reality environment from a first location to a second location by providing a transportation vehicle that receives the user at the first location, receiving a destination signal from the user which indicates the second location as a destination, transporting the user in the transportation vehicle to the second location independent of any user input, and providing customized information to the user when the user is in the transportation vehicle. The transportation may be inter-world or intra-world. The customized information can take any number of forms such as dynamic visual scenery, audio messages, static visual graphics, video images, or any combination thereof.

    Abstract translation: 提供了方法,系统和计算机程序产品,其通过提供在第一位置接收用户的运输车辆将虚拟现实环境中的用户从第一位置运输到第二位置,从用户接收指示所述用户的目的地信号 作为目的地的第二位置,将运输车辆中的用户独立于任何用户输入传送到第二位置,并且当用户在运输车辆中时向用户提供定制信息。 交通运输可能是世界间或世界范围内。 定制信息可以采取任何数量的形式,例如动态视觉风景,音频消息,静态视觉图形,视频图像或其任何组合。

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