GAMING CONTENT STORAGE BASED ON GAMING PERFORMANCE

    公开(公告)号:US20230364520A1

    公开(公告)日:2023-11-16

    申请号:US18221496

    申请日:2023-07-13

    CPC classification number: A63F13/86 A63F13/67

    Abstract: Systems and methods for managing storage of video game content based on video game performance. A level is identified from among a sequence of playable levels of an active video game. A video of the performance of the identified level of the active video game is recorded. A video game performance metric for the identified level is determined. A greatest value of the video game performance metric stored in a database is received. In response to determining that a current value of the video game performance metric for the identified level of the active video game does not exceed the greatest value of the video game performance metric stored in a database, the recording of the video of the performance of the level of the video game is deleted.

    Videogame telemetry data and game asset tracker for session recordings

    公开(公告)号:US11813538B2

    公开(公告)日:2023-11-14

    申请号:US17455858

    申请日:2021-11-19

    Inventor: Grace Yen

    CPC classification number: A63F13/86 A63F13/53

    Abstract: Disclosed are issue tracking systems, troubleshooting techniques, and user interfaces for troubleshooting, which are associated with a user of a software application triggering the recording of a session. During the session, the user may narrate suggestions or problems for the application while they interact with the application in real-time, and a recording engine of the application may record various types of session data, such as the user's interaction, narration, telemetry data, call stack data, and so forth. The session data is automatically submitted to an issue tracking system to process a support ticket. The issue tracking system may provide a user interface enabling a developer to review a support ticket and any associated session data to quickly determine the relevant portion of the application data (e.g., underlying program code) that needs to be modified. The issue tracking system may also process session data to identify related tickets or recurring issues.

    GAMEPLAY RECORDING VIDEO CREATION SYSTEM
    34.
    发明公开

    公开(公告)号:US20230356096A1

    公开(公告)日:2023-11-09

    申请号:US18044400

    申请日:2021-07-14

    CPC classification number: A63F13/86 A63F13/497 A63F13/5252

    Abstract: A system to create a video of a record of playing a computer game by a player operating a character acting in a preset virtual space with an input terminal, includes: a progress control unit to progress a computer game; a virtual cameras set in the virtual space; an event information storage unit to store information on an event which may occur during the progress of the computer game and information associating the event with the virtual camera; an event detection unit to detect that an event has occurred during the progress of the computer game; an image information acquisition unit to acquire, when an event has occurred, image information representing an image of the virtual space captured by a virtual camera associated with the event; and a gameplay recording video creation unit to create a gameplay recording video using an image acquired by the image information acquisition unit.

    PROGRAM, INFORMATION PROCESSING DEVICE, METHOD, AND SYSTEM

    公开(公告)号:US20230347256A1

    公开(公告)日:2023-11-02

    申请号:US18350952

    申请日:2023-07-12

    Applicant: CYGAMES, INC.

    CPC classification number: A63F13/86 A63F13/79 A63F13/35

    Abstract: Provided is a game system 1 that is a system for a game, the system having a plurality of information processing devices 10, the game including a story game and a battle game, battle presentation information with respect to terminal devices 10 of battle players of a battle in the battle game being calculated by using production information for the story game, and the battle being observable at a terminal device 10 of a battle-observation player, at least one of the information processing devices 10 including a battle-observation-presentation-information calculation unit 52 that calculates battle-observation presentation information with respect to the terminal device 10 of the battle-observation player of the battle on the basis of production information based on a progress level of the battle-observation player in the story game and input information related to the battle.

    METHOD FOR DISPLAYING GAME PICTURE, STORAGE MEDIUM, AND ELECTRONIC DEVICE

    公开(公告)号:US20230330545A1

    公开(公告)日:2023-10-19

    申请号:US18341731

    申请日:2023-06-26

    CPC classification number: A63F13/86 A63F13/52 A63F13/537 A63F13/837

    Abstract: A method includes obtaining a communication connection relationship between a first game client and a target virtual server in response to a target watching request triggered on the first game client for requesting to synchronously display in the first game client a game picture of a virtual game battle in which a second game client participates, in response to obtaining a target watching payload associated with the virtual game battle, adjusting a process number of target process(es) included in the target virtual server according to the target watching payload, and, in response to obtaining game picture data of the virtual game battle by the target virtual server after being adjusted, transmitting the game picture data to the first game client through the communication connection relationship.

    RECOMMENDING GAME STREAMS FOR SPECTATING BASED ON RECOGNIZED OR PREDICTED GAMING ACTIVITY

    公开(公告)号:US20230330523A1

    公开(公告)日:2023-10-19

    申请号:US18211598

    申请日:2023-06-20

    Inventor: Elke Wiggeshoff

    Abstract: A method includes: receiving a plurality of game streams; analyzing each game stream to recognize gameplay activity; obtaining spectating preferences of a user; determining a prioritization of the plurality of game streams based on the recognized gameplay activity and the spectating preferences of the user; providing a recommendation of at least some of the game streams for spectating based on the determined prioritization; responsive to receiving a selection of one of the recommended game streams, then providing the selected game stream for spectating by the user; during the spectating of the selected game stream by the user, monitoring the gameplay activity in the game streams, and updating the prioritization of the plurality of game streams; responsive to detecting a change in the prioritization of the plurality of game streams, then switching the user from the selected game stream to a second selected game stream.

    VOICE PLAYING METHOD, VOICE TRANSMISSION METHOD, APPARATUSES, AND ELECTRONIC DEVICE

    公开(公告)号:US20230302370A1

    公开(公告)日:2023-09-28

    申请号:US18327490

    申请日:2023-06-01

    CPC classification number: A63F13/87 A63F13/86

    Abstract: A voice playing method, a voice transmission method, a voice playing apparatus, and a voice transmission apparatus are provided. The voice playing method includes displaying a game image of a game and a voice playing object on a first user equipment to which a first account in an online game system logs on; controlling, based on the first account selecting to spectate in the game, the voice playing object to be in an on state, in which the first user equipment is enabled to play a second voice generated in association with a second account participating in the game in the online game system; and playing the second voice in the first user equipment, based on the voice playing object being in the on state and based on setting information of the second account indicating that the first account is allowed to listen to the second voice.

    Gaming content storage based on gaming performance

    公开(公告)号:US11738276B2

    公开(公告)日:2023-08-29

    申请号:US17539433

    申请日:2021-12-01

    CPC classification number: A63F13/86 A63F13/67

    Abstract: Systems and methods for managing storage of video game content based on video game performance. A level is identified from among a sequence of playable levels of an active video game. A video of the performance of the identified level of the active video game is recorded. A video game performance metric for the identified level is determined. A greatest value of the video game performance metric stored in a database is received. In response to determining that a current value of the video game performance metric for the identified level of the active video game does not exceed the greatest value of the video game performance metric stored in a database, the recording of the video of the performance of the level of the video game is deleted.

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