Customized digital humans and pets for meta verse

    公开(公告)号:US12100081B2

    公开(公告)日:2024-09-24

    申请号:US17935565

    申请日:2022-09-26

    CPC classification number: G06T11/60 G06T11/001

    Abstract: Deep learning is used to dynamically adapt virtual humans in metaverse applications. The adaptation can be according to user preferences. In addition or alternatively, virtual humans and pets can be adapted for metaverse applications based on demographics of the user. The user's personal demographics may be used to establish the costume, skin color, emotion, voice, and behavior of the virtual humans. Similar considerations may be used to adapt virtual pets to the user's experience of the metaverse.

    CUSTOMIZED DIGITAL HUMANS AND PETS FOR METAVERSE

    公开(公告)号:US20240104807A1

    公开(公告)日:2024-03-28

    申请号:US17935565

    申请日:2022-09-26

    CPC classification number: G06T11/60 G06T11/001

    Abstract: Deep learning is used to dynamically adapt virtual humans in metaverse applications. The adaptation can be according to user preferences. In addition or alternatively, virtual humans and pets can be adapted for metaverse applications based on demographics of the user. The user's personal demographics may be used to establish the costume, skin color, emotion, voice, and behavior of the virtual humans. Similar considerations may be used to adapt virtual pets to the user's experience of the metaverse.

    Immersive crowd experience for spectating

    公开(公告)号:US11298622B2

    公开(公告)日:2022-04-12

    申请号:US16660787

    申请日:2019-10-22

    Abstract: An automated system that improves the spectating experience for a computer game or e-sport by placing spectators in locations based on their preferences, interests, demographics, and changes in emotions or behavior as the game progresses. The spectator may be moved automatically or may elect to move within the virtual space to improve the immersive experience. In some cases, the system may charge for better spectating experience. The system also detects abusive and inappropriate spectator behavior and allows such behavior to be isolated, in order to improve the spectating experience.

    SELF-SUPERVISED AI-ASSISTED SOUND EFFECT GENERATION FOR SILENT VIDEO USING MULTIMODAL CLUSTERING

    公开(公告)号:US20210319322A1

    公开(公告)日:2021-10-14

    申请号:US16848499

    申请日:2020-04-14

    Abstract: An automated method, system, and computer readable medium for generating sound effect recommendations for visual input by training machine learning models that learn audio-visual correlations from a reference image or video, a positive audio signal, and a negative audio signal. A machine learning algorithm is used with a reference visual input, a positive audio signal input or a negative audio signal input to train a multimodal clustering neural network to output representations for the visual input and audio input as well as correlation scores between the audio and visual representations. The trained multimodal clustering neural network is configured to learn representations in such a way that the visual representation and positive audio representation have higher correlation scores than the visual representation and a negative audio representation or an unrelated audio representation.

    IMMERSIVE CROWD EXPERIENCE FOR SPECTATING

    公开(公告)号:US20210113929A1

    公开(公告)日:2021-04-22

    申请号:US16660787

    申请日:2019-10-22

    Abstract: An automated system that improves the spectating experience for a computer game or e-sport by placing spectators in locations based on their preferences, interests, demographics, and changes in emotions or behavior as the game progresses. The spectator may be moved automatically or may elect to move within the virtual space to improve the immersive experience. In some cases, the system may charge for better spectating experience. The system also detects abusive and inappropriate spectator behavior and allows such behavior to be isolated, in order to improve the spectating experience.

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