Event driven transaction state management with single cache for persistent framework
    34.
    发明授权
    Event driven transaction state management with single cache for persistent framework 有权
    事件驱动的事务状态管理与单缓存持久性框架

    公开(公告)号:US07444329B2

    公开(公告)日:2008-10-28

    申请号:US11460950

    申请日:2006-07-28

    Abstract: A method for managing transactions associated with a persistent framework in a multi-thread environment is provided. The method initiates with associating each individual thread with an event queue. Then an event is added to a first event queue associated with a respective thread. The event is associated with a persistent object. Next, write access to the persistent object is prevented to all threads except the respective thread. Then, the event in the first event queue associated with the persistent object is executed. A computer readable media and a system capable of maintaining transaction states of persistent objects are also provided.

    Abstract translation: 提供了一种用于管理与多线程环境中的持久框架相关联的事务的方法。 该方法通过将每个单独的线程与事件队列相关联来启动。 然后将事件添加到与相应线程相关联的第一个事件队列中。 事件与持久对象相关联。 接下来,阻止对相应线程的所有线程的持久对象的写入访问。 然后,执行与持久对象相关联的第一个事件队列中的事件。 还提供了一种能够维护持久对象的事务状态的计算机可读介质和系统。

    Event driven transaction state management with single cache for persistent framework
    35.
    发明授权
    Event driven transaction state management with single cache for persistent framework 有权
    事件驱动的事务状态管理与单缓存持久性框架

    公开(公告)号:US07111001B2

    公开(公告)日:2006-09-19

    申请号:US10352322

    申请日:2003-01-27

    Abstract: A method for managing transactions associated with a persistent framework in a multi-thread environment is provided. The method initiates with associating each individual thread with an event queue. Then an event is added to a first event queue associated with a respective thread. The event is associated with a persistent object. Next, write access to the persistent object is prevented to all threads except the respective thread. Then, the event in the first event queue associated with the persistent object is executed. A computer readable media and a system capable of maintaining transaction states of persistent objects are also provided.

    Abstract translation: 提供了一种用于管理与多线程环境中的持久框架相关联的事务的方法。 该方法通过将每个单独的线程与事件队列相关联来启动。 然后将事件添加到与相应线程相关联的第一个事件队列中。 事件与持久对象相关联。 接下来,阻止对相应线程的所有线程的持久对象的写入访问。 然后,执行与持久对象相关联的第一个事件队列中的事件。 还提供了一种能够维护持久对象的事务状态的计算机可读介质和系统。

    Voice and data wireless communications network and method
    36.
    发明申请
    Voice and data wireless communications network and method 有权
    语音和数据无线通信网络和方法

    公开(公告)号:US20050281252A1

    公开(公告)日:2005-12-22

    申请号:US11192574

    申请日:2005-07-29

    Abstract: A wireless local area network that carries mixed traffic of voice and data communications may be provided. The wireless local area network may include an access point and a plurality of remote terminals that are associated with the access point. The access point may be operably coupled to a wireline network. The access point may receive voice and other communications packets from the remote terminals and the wireline network. Some of the packets may be for transmission to the remote terminals. The access point manages which packets to transmit and when to transmit packets. The access point may manage traffic to maintain a fair distribution of packets and to give priority to voice communications over other communications.

    Abstract translation: 可以提供携带语音和数据通信的混合流量的无线局域网。 无线局域网可以包括与接入点相关联的接入点和多个远程终端。 接入点可以可操作地耦合到有线网络。 接入点可以从远程终端和有线网络接收语音和其他通信分组。 一些分组可以用于传输到远程终端。 接入点管理要发送的数据包和何时传输数据包。 接入点可以管理流量以保持分组的公平分配,并且优先于其他通信的语音通信。

    Game using objects and reader
    37.
    发明申请
    Game using objects and reader 审中-公开
    游戏使用对象和阅读器

    公开(公告)号:US20050137004A1

    公开(公告)日:2005-06-23

    申请号:US10966828

    申请日:2004-10-15

    Abstract: An interactive game is disclosed. The interactive game includes a game board, and a plurality of objects, and an electronic apparatus. The electronic apparatus includes an object reader, a processor unit coupled to the card reader, a memory unit coupled to the processor unit, and a speaker coupled to the processor unit. The memory unit comprises code for prompting a player to select an object, and providing an instruction to the player.

    Abstract translation: 公开了一种交互式游戏。 交互式游戏包括游戏板,多个物体和电子设备。 电子设备包括对象阅读器,耦合到读卡器的处理器单元,耦合到处理器单元的存储器单元和耦合到处理器单元的扬声器。 存储单元包括用于提示玩家选择对象的代码,并向玩家提供指令。

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