Network storage game allocation based on artificial intelligence

    公开(公告)号:US11848842B2

    公开(公告)日:2023-12-19

    申请号:US17545313

    申请日:2021-12-08

    CPC classification number: H04L43/0817 A63F13/355 H04L43/04 A63F2300/538

    Abstract: A method for game allocation in a game cloud system. The method including tracking state of a plurality of compute nodes of a data center, wherein the plurality of compute nodes is distributed across a plurality of rack assemblies. The method including tracking a plurality of popularity valuations of a plurality of video games. The method including determining a distribution of one or more video games from the plurality of video games across the plurality of rack assemblies based on the plurality of popularity valuations of the plurality of video games. The method including storing the one or more video games from the plurality of video games across the plurality of rack assemblies based on the distribution of the one or more video game that is determined.

    Adaptive graphics for cloud gaming
    23.
    发明授权

    公开(公告)号:US11731043B2

    公开(公告)日:2023-08-22

    申请号:US16688369

    申请日:2019-11-19

    CPC classification number: A63F13/355 A63F13/335 A63F13/358 A63F2300/538

    Abstract: A method is provided, including the following operations: executing a video game by a cloud game machine, the execution of the video game includes rendering gameplay video; processing the gameplay video by a streaming server for streaming over a network to a client device; monitoring connection quality over the network between the streaming server and the client device; responsive to detecting a change in the connection quality between the streaming server and the client device, then adjusting the rendering of the gameplay video by the cloud game machine.

    NETWORK STORAGE GAME ALLOCATION BASED ON ARTIFICIAL INTELLIGENCE

    公开(公告)号:US20230179498A1

    公开(公告)日:2023-06-08

    申请号:US17545313

    申请日:2021-12-08

    CPC classification number: H04L43/0817 A63F13/355 H04L43/04 A63F2300/538

    Abstract: A method for game allocation in a game cloud system. The method including tracking state of a plurality of compute nodes of a data center, wherein the plurality of compute nodes is distributed across a plurality of rack assemblies. The method including tracking a plurality of popularity valuations of a plurality of video games. The method including determining a distribution of one or more video games from the plurality of video games across the plurality of rack assemblies based on the plurality of popularity valuations of the plurality of video games. The method including storing the one or more video games from the plurality of video games across the plurality of rack assemblies based on the distribution of the one or more video game that is determined.

    NETWORK ARCHITECTURE FOR REMOTE BOOT INSTALLATION OF COMPUTE NODES FOR CONTEXT SWITCHING USING BOOT CONTROLLERS

    公开(公告)号:US20240378061A1

    公开(公告)日:2024-11-14

    申请号:US18781920

    申请日:2024-07-23

    Abstract: A method for performing a system start up. The method including receiving at a board management controller (BMC) a startup configuration instruction to boot up a compute node with an operating system, wherein the compute node is located on a sled including a plurality of compute nodes, wherein the BMC is configured for managing a plurality of communication interfaces providing communication to the plurality of compute nodes. The method including sending a boot instruction from the BMC to a boot controller of the compute node over a communication interface to execute a basic input/output system (BIOS) firmware that is stored remote from the compute node. The method including performing execution of the BIOS firmware on the compute node to initiate loading of the operating system for execution by the compute node.

Patent Agency Ranking