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21.
公开(公告)号:US20240121569A1
公开(公告)日:2024-04-11
申请号:US18045169
申请日:2022-10-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Victoria Dorn
Abstract: The 3D audio perception of a listener such as a computer gamer is tested “stereoscopically” and the results input to a source of audio such as a computer game. Audio from the source of audio (such as a head-mounted display of a computer game system or speaker outputting audio from a game console) may be altered to account for the listener's measured 3D audio acuity. In addition, or alternatively, visual or haptic cues may be provided to alert the listener of 3D audio events.
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公开(公告)号:US20240115948A1
公开(公告)日:2024-04-11
申请号:US17960442
申请日:2022-10-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Olga Rudi
IPC: A63F13/56 , A63F13/533
CPC classification number: A63F13/56 , A63F13/533 , A63F2300/308 , A63F2300/6607
Abstract: A method for providing an auto-play mode option to a user during gameplay of a video game includes accessing, by a server, a user play model, which incorporates extracted features related to gameplay by the user and classification of the extracted features. The accessing of the model is triggered at a current time during gameplay. The method also includes identifying, by the server, predicted interactive activity that is predicted to occur ahead of the current time of gameplay. The method further includes identifying, by the server, at least part of the predicted interactive activity to be anticipated grinding content (AGC). The method also includes providing a notification, by the server, to a display screen of a user device, where the notification identifies the AGC in upcoming gameplay and provides the user with an option to use the auto-play mode during gameplay of the AGC.
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公开(公告)号:US20240066399A1
公开(公告)日:2024-02-29
申请号:US17821764
申请日:2022-08-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/422 , A63F13/25 , A63F13/45 , A63F13/533
CPC classification number: A63F13/422 , A63F13/25 , A63F13/45 , A63F13/533
Abstract: Techniques are described for smooth switchover of computer game control. The current states of game input is communicated to a new player assuming control. The new player is allowed time to catch up to the game. New player control is detected, and any errors are communicated to the new player. If there are differences between the old control scheme and that of the new player, they are reconciled. The outgoing player is adjusted to the transition.
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公开(公告)号:US20240042314A1
公开(公告)日:2024-02-08
申请号:US17816969
申请日:2022-08-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/49
CPC classification number: A63F13/49
Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.
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公开(公告)号:US11806630B1
公开(公告)日:2023-11-07
申请号:US17828683
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
CPC classification number: A63F13/79 , A63F13/22 , A63F2300/1018
Abstract: Methods of the present disclosure may also identify when certain users perform well at certain activities and perform poorly when performing other activities. A particular user could perform very well at a swimming game yet perform poorly at the first-person shooter game. This performance difference may be based on a physical impairment, be based on a lack of training, or be based on other factors. When a potential performance deficiency is identified, a user may be provided with a set of selections that allow the user to participate in a training session or that may allow the user to change functions of a gaming controller to account for the apparent performance deficiency. This additional training or change in controller functions may allow a user to have a more enjoyable user experience or may allow the user to perform at a higher level.
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26.
公开(公告)号:US20200289935A1
公开(公告)日:2020-09-17
申请号:US16355668
申请日:2019-03-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Steven Osman
IPC: A63F13/5258 , G06F3/0481 , A63F13/5252 , A63F13/86
Abstract: Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a target player. The method includes an operation for providing a portal within the interface for presenting a second view of the target object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the target object within the portal. Additionally, the method provides an operation for wiping away the portal.
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公开(公告)号:US20250161797A1
公开(公告)日:2025-05-22
申请号:US18822125
申请日:2024-08-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/22 , A63F13/211 , A63F13/215 , G06F3/01 , G06F3/16
Abstract: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
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公开(公告)号:US20250095313A1
公开(公告)日:2025-03-20
申请号:US18470361
申请日:2023-09-19
Inventor: Mahdi Azmandian , Sarah Karp , Elizabeth Osborne , Angela Wu
IPC: G06T19/20
Abstract: Methods and systems for defining a theme for a user to share with other users includes presenting a plurality of images available to a user account of a user, wherein each image includes features to distinctly identify different portions of the image. Select ones of the plurality of images selected by the user are provided to a generative AI, which analyzes the features included in the different portions to determine a theme and generate an output image for the theme. Additional inputs received from user selection of content adjusters provided alongside the output image are provided to the generative AI to further refine the output image. The refined output image is used to define a representative image for the theme and is provided to the user to specify usage of the refined output image during online interactions of the user.
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公开(公告)号:US20250050225A1
公开(公告)日:2025-02-13
申请号:US18232529
申请日:2023-08-10
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Olga Rudi , Bethany Tinklenberg , Mahdi Azmandian , Hsin-Yi Chien , Sarah Karp
IPC: A63F13/67 , A63F13/213 , A63F13/215 , A63F13/79
Abstract: A system and method for providing a customized in-game interaction is disclosed. A plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. The activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. A player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. A customized interaction with a non-playable character during a current game session with the user device are provided.
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公开(公告)号:US20240386298A1
公开(公告)日:2024-11-21
申请号:US18789621
申请日:2024-07-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mahdi Azmandian , Xiaoyong Ye , Todd Tokubo
IPC: G06N5/04 , A63F13/79 , G06N20/00 , G06V40/20 , H04L67/131
Abstract: Methods and systems are provided for generating recommendations related to a game. One example method is for generating recommendations for a game executed by a cloud gaming service. The method includes receiving, by a server, sensor data captured during gameplay of the game by a plurality of user, and each of the plurality of sensor data includes intensity information related to reactions made by respective users. The method includes processing, by the server, features from the sensor data and the interactive data from the game when the users played the game. The features are classified and used to build an engagement model that identifies relationships between specific ones of the plurality of sensor data and the interactive data. The method includes processing, by the server, sensor data captured during a current gameplay by a user using the engagement model. The processing is configured to generate a recommendation to the user regarding an action to take to progress in the game during said current gameplay.
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