Secure client-side communication between multiple domains
    21.
    发明授权
    Secure client-side communication between multiple domains 有权
    保护多个域之间的客户端通信

    公开(公告)号:US08539234B2

    公开(公告)日:2013-09-17

    申请号:US13065868

    申请日:2011-03-30

    Abstract: Methods and systems for secure client-side communication between multiple domains is provided. Such methods and systems can provide for decreased communication latency particularly effective for dynamic multi-domain and/or multi-tenant environments while allowing for granular security or specific security of messages and operations with regard to users, user sessions, groups, organizations, permissions sets, applications, or any other logical delineation. Such methods and systems may involve a variety of security components, for example, at least one set of instructions including a plurality of defined instruction to be utilized by users of the set of instructions to communicate, and cryptographic construct data in order to verify the data integrity and the authenticity of messages sent and received using the secure client-side communication between multiple domains.

    Abstract translation: 提供了多个域之间用于安全客户端通信的方法和系统。 这样的方法和系统可以提供对于动态多域和/或多租户环境特别有效的减少的通信延迟,同时允许关于用户,用户会话,组,组织,许可集合的消息和操作的粒度安全性或特定安全性 ,申请或任何其他逻辑描述。 这样的方法和系统可以涉及各种安全组件,例如,至少一组指令,包括要由用户进行通信的指令组所使用的多个定义的指令,以及加密构造数据以验证数据 使用多个域之间的安全客户端通信发送和接收的消息的完整性和真实性。

    Method, apparatus, and program product for detecting money laundering activities in gaming systems
    22.
    发明授权
    Method, apparatus, and program product for detecting money laundering activities in gaming systems 有权
    用于检测游戏系统中的洗钱活动的方法,设备和程序产品

    公开(公告)号:US07708638B2

    公开(公告)日:2010-05-04

    申请号:US10983021

    申请日:2004-11-05

    CPC classification number: G07F17/3239 G07F17/32 G07F17/3241

    Abstract: A method for detecting potential money-laundering activities or other illegal activities in the use of a gaming accounting system includes collecting data regarding a player's activity in a gaming system. The gaming system activity data is collected in terms of a gaming activity network, that is, a series of linked activities or events, and/or objects associated with activities or events. In response to a predefined event such as a cash out or credit redemption transaction request initiated by the player, the method includes evaluating the collected data to identify potentially illegal or prohibited activity. In the event illegal activity is indicated, the method includes taking some corrective action such as producing an operator alert to the potential illegal activity.

    Abstract translation: 一种用于在使用游戏会计系统中检测潜在的洗钱活动或其他非法活动的方法包括在游戏系统中收集关于玩家的活动的数据。 根据游戏活动网络(即一系列链接的活动或事件)和/或与活动或事件相关联的对象来收集游戏系统活动数据。 响应于诸如由玩家发起的兑现现金或信用兑换交易请求的预定义事件,该方法包括评估所收集的数据以识别潜在的非法或禁止的活动。 如果指示非法活动,则该方法包括采取一些纠正措施,例如为潜在的非法活动提供操作员警报。

    Efficient Storage and Retrieval of Posting Lists
    23.
    发明申请
    Efficient Storage and Retrieval of Posting Lists 有权
    有效存储和检索发布列表

    公开(公告)号:US20090132521A1

    公开(公告)日:2009-05-21

    申请号:US12201079

    申请日:2008-08-29

    CPC classification number: G06F17/2785 G06F17/30625

    Abstract: A role tree having nodes corresponding to semantic roles in a hierarchy is defined. A posting list is generated for each association of a term and a semantic role in the hierarchy. The posting lists are stored contiguously on a physical storage medium such that a subtree of the hierarchy of semantic roles can be loaded from the storage medium as a single contiguous block. The posting lists for a subtree of the hierarchy are retrieved by obtaining data identifying the beginning location on the physical storage medium of the posting lists for the term at the top of a desired subtree of the hierarchy and data identifying the length of the posting lists of the desired subtree of the hierarchy. A single contiguous block that includes the posting lists for the desired subtree of the hierarchy is then retrieved from the beginning location through the specified length.

    Abstract translation: 定义了具有与层次结构中的语义角色对应的节点的角色树。 为层次结构中的术语和语义角色的每个关联生成发布列表。 发布列表被连续地存储在物理存储介质上,使得语义角色的层次结构的子树可以作为单个连续块从存储介质加载。 通过获得标识物理存储介质上的开始位置的数据来检索层次结构的子树的发布列表,用于在层次结构的期望子树的顶部的术语的发布列表,以及标识发布列表的长度的数据 所需层次结构的子树。 然后从起始位置通过指定的长度检索包含层次结构所需子树的发布列表的单个连续块。

    BINGO GAMING SYSTEM WITH PLAYER SELECTED DAUB MODES
    24.
    发明申请
    BINGO GAMING SYSTEM WITH PLAYER SELECTED DAUB MODES 有权
    BINGO游戏系统与玩家选择的DAUB模式

    公开(公告)号:US20080058058A1

    公开(公告)日:2008-03-06

    申请号:US11929409

    申请日:2007-10-30

    Abstract: Players participate in bingo games through player stations each having a suitable player interface. The player may manually select between multiple modes in which the player's bingo card representations are daubed. In one daub mode, once a player is assigned a bingo card representation and a game designation set is associated with the bingo card representation, daubing the bingo card representation must be performed manually by the player at the player's respective player station using a suitable interface at the player station. In a card daub mode, one or more of the player's bingo card representations is automatically daubed in response to a card daub input made by the player at the player station using a suitable input device. In a game daub mode, one or more of the player's bingo card representations are daubed without any action by the player other than the player's selection of the game daub mode and the player's submission of a request to enter a bingo game offered by the system.

    Abstract translation: 玩家通过玩家站参与宾果游戏,每个玩家都有适合的玩家界面。 播放器可以在播放器的宾果卡表示被涂抹的多个模式之间手动选择。 在一个涂抹模式中,一旦玩家被分配了宾果卡表示,并且游戏指定集与宾果卡表示相关联,则必须使用适当的界面在玩家的相应玩家站手动执行宾果卡表示的涂抹 播放台。 在卡片涂抹模式中,一个或多个播放器的宾果卡表示被自动地涂抹,以响应玩家在播放器站使用合适的输入设备进行的卡片涂抹输入。 在游戏涂抹模式中,玩家的宾果牌表示中的一个或多个被涂抹,没有玩家除了玩家选择游戏涂抹模式之外的任何动作,并且玩家提交进入系统提供的宾果游戏的请求。

    GAMING FLOOR CONTROL AND CONFIGURATION SYSTEM
    25.
    发明申请
    GAMING FLOOR CONTROL AND CONFIGURATION SYSTEM 审中-公开
    游戏楼控制与配置系统

    公开(公告)号:US20070060387A1

    公开(公告)日:2007-03-15

    申请号:US11531206

    申请日:2006-09-12

    CPC classification number: G07F17/323 G07F17/32 G07F17/3234

    Abstract: A method includes periodically over a given day comparing an actual status for a casino player station with a current target status for the casino player station. The actual status for the casino player station specifies an actual game presentation operating at the casino player station at the particular time. A modification command is issued to the casino player station in the event that the current target status for the casino player station does not match the actual status for the casino player station. In response to the modification command, a target game presentation is launched at the casino player station. This target game presentation is specified by the current target status for the casino player station and is different from the actual game presentation specified by the actual status for the casino player station. The method thus facilitates configuration changes in the various player stations in a gaming system to ensure the desired game presentations are available to players.

    Abstract translation: 一种方法包括在给定日期周期性地将赌场玩家站的实际状态与娱乐场玩家站的当前目标状态进行比较。 娱乐场玩家站的实际状态指定在特定时间在娱乐场玩家站操作的实际游戏呈现。 在娱乐场玩家站的当前目标状态与娱乐场玩家站的实际状态不匹配的情况下,向娱乐场玩家站发出修改命令。 响应于修改命令,在娱乐场播放台发起目标游戏呈现。 该目标游戏呈现由娱乐场玩家站的当前目标状态指定,并且与由娱乐场玩家站的实际状态指定的实际游戏呈现不同。 因此,该方法便于在游戏系统中的各种播放器站中的配置改变,以确保所需的游戏演示可用于玩家。

    Player action incentive arrangement for gaming systems
    26.
    发明申请
    Player action incentive arrangement for gaming systems 有权
    游戏系统的玩家行动激励安排

    公开(公告)号:US20050221881A1

    公开(公告)日:2005-10-06

    申请号:US10982169

    申请日:2004-11-05

    CPC classification number: G07F17/3255 G06Q30/0239 G07F17/32 G07F17/3269

    Abstract: A processing device measures the time it takes for a player to take some action in a game and bases the award or result in the game for the player at least in part on that measured time. A player receives a more desirable result or outcome for a particular game play in response to a shorter player action time and/or receives a less desirable result or outcome for a particular game play in response to a longer player action time. Providing more desirable results for shorter player action times or less desirable results for longer player action times provides players an incentive that influences them to take the appropriate player actions more quickly.

    Abstract translation: 处理装置测量玩家在游戏中采取某些动作所花费的时间,并至少部分地基于该测量时间将玩家的奖励或结果作为游戏的基础。 响应于较短的游戏者动作时间,玩家接收特定游戏的更理想的结果或结果,和/或响应于较长玩家动作时间而接收到针对特定游戏的较不理想的结果或结果。 为更短的玩家行动时间提供更理想的结果,或者对于较长的玩家行动时间而言,不太理想的结果为玩家提供了激励,从而影响他们更快地采取适当的玩家动作。

    Progressive gaming method, apparatus, and program product for lottery-type gaming systems
    27.
    发明申请
    Progressive gaming method, apparatus, and program product for lottery-type gaming systems 有权
    用于彩票式游戏系统的逐行游戏方法,装置和程序产品

    公开(公告)号:US20050137010A1

    公开(公告)日:2005-06-23

    申请号:US11008533

    申请日:2004-12-09

    CPC classification number: G07F17/32 G07F17/3258

    Abstract: A progressive gaming method includes producing a set of game records with each game record being associated with a result in a game. Progressive prize bearing records are included in the set of game records according to a progressive win frequency rule. Each progressive prize bearing record is associated with a progressive win indicator and a progressive prize. After producing the game record set, the method includes assigning game records from the game record set to a number of players. Each game record is assigned to a respective player in response to a game play request associated with the respective player. The method also includes awarding a progressive prize to the respective player to whom a progressive prize bearing record is assigned in response to a game play request.

    Abstract translation: 渐进式游戏方法包括产生一组游戏记录,每个游戏记录与游戏结果相关联。 根据渐进式赢球频率规则,进阶奖杯记录包含在游戏记录集中。 每个进阶奖杯记录都与渐进胜利指标和渐进奖励相关联。 在制作游戏记录集之后,该方法包括将游戏记录从游戏记录集分配给多个玩家。 响应于与各个玩家相关联的游戏播放请求,将每个游戏记录分配给相应的玩家。 该方法还包括向响应于游戏播放请求分配渐进奖励记录的相应玩家授予渐进奖励。

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