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公开(公告)号:US20250050225A1
公开(公告)日:2025-02-13
申请号:US18232529
申请日:2023-08-10
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Olga Rudi , Bethany Tinklenberg , Mahdi Azmandian , Hsin-Yi Chien , Sarah Karp
IPC: A63F13/67 , A63F13/213 , A63F13/215 , A63F13/79
Abstract: A system and method for providing a customized in-game interaction is disclosed. A plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. The activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. A player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. A customized interaction with a non-playable character during a current game session with the user device are provided.
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公开(公告)号:US20230381673A1
公开(公告)日:2023-11-30
申请号:US17828971
申请日:2022-05-31
Inventor: Mahdi Azmandian , Victoria Dorn , Sarah Karp , Sudha Krishnamurthy , Kristie Ramirez
IPC: A63F13/86 , A63F13/35 , H04L67/306
CPC classification number: A63F13/86 , A63F13/35 , H04L67/306
Abstract: The present disclosure generally relates to providing virtual education and education to a user. More specifically, the present system relates to educating and onboarding spectators of electronic sports (eSports) events. The onboarding activities are used to further engage the spectators with the eSports event in general, as well as the game played during the eSports event. In other aspects, the eSports onboarding activity may be modified based on the type of game being played, the user's experience with the specific game or game genre, and other user preferences.
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公开(公告)号:US12145065B2
公开(公告)日:2024-11-19
申请号:US17828861
申请日:2022-05-31
Inventor: Olga Rudi , Kristine Young , Mahdi Azmandian , Jin Zhang , Sarah Karp , Sepideh Karimi , Elizabeth Juenger
IPC: A63F13/5375 , A63F13/44 , A63F13/67
Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.
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公开(公告)号:US20240201494A1
公开(公告)日:2024-06-20
申请号:US18589388
申请日:2024-02-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , G06F3/011 , G06F3/16 , H04S7/304
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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公开(公告)号:US20240115933A1
公开(公告)日:2024-04-11
申请号:US18045165
申请日:2022-10-09
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sarah Karp
IPC: A63F13/213 , G06F3/01
CPC classification number: A63F13/213 , G06F3/013
Abstract: Groups of people control a computer game using teamwork. This can be done by eye tracking of each person to detect where each person is looking on screen at objects such as game control objects. The control action of the object looked at by the most people in a “heat map” style of data collection is implemented by the game.
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公开(公告)号:US11914146B2
公开(公告)日:2024-02-27
申请号:US17827462
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , G06F3/011 , G06F3/16 , H04S7/304
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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公开(公告)号:US20230405461A1
公开(公告)日:2023-12-21
申请号:US17827603
申请日:2022-05-27
Inventor: Victoria Dorn , Sarah Karp , Sepideh Karimi , Celeste Bean , Liz Juenger
IPC: A63F13/533 , A63F13/798 , A63F13/92 , A63F13/837 , G06N3/08
CPC classification number: A63F13/533 , A63F13/798 , G06N3/08 , A63F13/837 , A63F13/92
Abstract: A method for providing assistance during gameplay is described. The method includes accessing a profile model associated with a user account of a user. The profile model is used to generate one or more predictive indicators based on a plurality of game contexts of one or more games. The method further includes receiving a request for accessing a game for a game session via the user account and generating assistance input for the user responsive to the one or more predictive indicators that the user will be unable to complete a task in the game. The task is associated to a game context. The assistance input is provided before the user performs the task.
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公开(公告)号:US20230384592A1
公开(公告)日:2023-11-30
申请号:US17827462
申请日:2022-05-27
Inventor: Victoria Dorn , Celeste Bean , Tatianna Manzon-Gutzman , Sarah Karp
CPC classification number: G02B27/017 , H04S7/304 , G06F3/011 , G06F3/16
Abstract: Methods and systems are provided for integrating media cues into virtual reality scenes presented on a head mounted display (HMD) is disclosed. The method includes presenting a virtual reality scene on a display of an HMD. The method further includes receiving sensor data from one or more sensors in a real-world space in which the HMD is located. Then, identifying an object location of an object in the real-world space that produces a sound. The method includes generating a media cue in the virtual reality scene presented in the HMD. The media cue is presented in a virtual location that is correlated to the object location of the object in the real-world space.
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公开(公告)号:US20230328419A1
公开(公告)日:2023-10-12
申请号:US17715675
申请日:2022-04-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Sarah Karp , Darice Lee
CPC classification number: H04R1/1016 , H04R1/1025 , H04M1/6066 , H04R2420/07
Abstract: A controller for providing inputs to an interactive application includes a first surface with a pair of slots to store earbuds, a plurality of control buttons and touch input surfaces defined on one or more surfaces including the first surface. A processor is configured to pair the controller to a computing device executing the interactive application and is coupled to each of the slots so as to pair the earbuds received therein to the controller and to share the pairing between the controller and the computing device with the earbuds received in the pair of slots.
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