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公开(公告)号:US20250032914A1
公开(公告)日:2025-01-30
申请号:US18361624
申请日:2023-07-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Ellana Fortuna , Elizabeth Juenger , Kristie Ramirez , Geoff Norton
IPC: A63F13/497
Abstract: A method for generating a three-dimensional (3D) content moment from a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to determine 3D geometry of a scene depicted in the 2D gameplay video; using the 3D geometry of the scene to generate a 3D video asset of a moment that occurred in the gameplay video; storing the 3D video asset to a user account.
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公开(公告)号:US20240269559A1
公开(公告)日:2024-08-15
申请号:US18637582
申请日:2024-04-17
Inventor: Kristie Ramirez , Elizabeth Juenger , Katie Egeland , Sepideh Karimi , Lachmin Singh , Olga Rudi
IPC: A63F13/5375 , A63F13/213 , G06F3/01
CPC classification number: A63F13/5375 , A63F13/213 , G06F3/013 , A63F2300/1087 , A63F2300/305
Abstract: A method and system for providing gaze-based generation of virtual effects indicators correlated with directional sounds is disclosed. Gaze data is tracked via a camera associated with a client device to identify a point of focus within a three-dimensional virtual environment towards which one or both eyes of the player are focused. When the point of focus indicated by the gaze data when the point of focus does not move towards the source location within the three-dimensional virtual environment when the directional sound is received indicates that a virtual effect indicator associated with the directional sound type of the indicated directional sound is should be generated.
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公开(公告)号:US20230381673A1
公开(公告)日:2023-11-30
申请号:US17828971
申请日:2022-05-31
Inventor: Mahdi Azmandian , Victoria Dorn , Sarah Karp , Sudha Krishnamurthy , Kristie Ramirez
IPC: A63F13/86 , A63F13/35 , H04L67/306
CPC classification number: A63F13/86 , A63F13/35 , H04L67/306
Abstract: The present disclosure generally relates to providing virtual education and education to a user. More specifically, the present system relates to educating and onboarding spectators of electronic sports (eSports) events. The onboarding activities are used to further engage the spectators with the eSports event in general, as well as the game played during the eSports event. In other aspects, the eSports onboarding activity may be modified based on the type of game being played, the user's experience with the specific game or game genre, and other user preferences.
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公开(公告)号:US20230381662A1
公开(公告)日:2023-11-30
申请号:US17828707
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/67 , A63F13/45 , A63F13/798
CPC classification number: A63F13/67 , A63F13/45 , A63F13/798
Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
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公开(公告)号:US20250114708A1
公开(公告)日:2025-04-10
申请号:US18482004
申请日:2023-10-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Celeste Bean , Tooba Ahsen , Kristie Ramirez , Victoria Dorn
Abstract: Systems and methods for testing a non-player character (NPC) for use in a video game are described. One of the methods includes generating parameters that define characteristics of the NPC. The characteristics include data that define visual features for the NPC, physical features for the NPC, and context features for a test video game for the NPC. The method further includes providing the parameters to an artificial intelligence (AI) model. The method includes activating an interactive version of the NPC in the test video game and introducing a quality assurance NPC into the test video game. The quality assurance NPC is programmed to interact with the interactive version of the NPC in the test video game and generate test metrics regarding the interaction. The method includes modifying the interactive version of the NPC responsive to the test metrics.
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公开(公告)号:US20250037362A1
公开(公告)日:2025-01-30
申请号:US18361608
申请日:2023-07-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Ellana Fortuna , Elizabeth Juenger , Kristie Ramirez , Geoff Norton
Abstract: A method for generating a three-dimensional (3D) content moment from a video game is provided, including the following operations: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to determine 3D geometry of a scene depicted in the 2D gameplay video; using the 3D geometry of the scene to generate a 3D still asset of a moment that occurred in the gameplay video; storing the 3D still asset to a user account.
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公开(公告)号:US20250036102A1
公开(公告)日:2025-01-30
申请号:US18361641
申请日:2023-07-28
Applicant: Sony Interactive Entertainment Inc.
Inventor: Ellana Fortuna , Elizabeth Juenger , Kristie Ramirez , Geoff Norton
IPC: G05B19/4099 , A63F13/79 , B33Y50/02
Abstract: A method for generating a physical object is provided, including: capturing two-dimensional (2D) gameplay video generated from a session of a video game; analyzing the 2D gameplay video to identify a virtual object depicted in the 2D gameplay video; further analyzing the 2D gameplay video to determine 3D geometry of the virtual object; using the 3D geometry of the object to generate a 3D model of the virtual object; storing the 3D model to a user account; using the 3D model to generate a physical object resembling the virtual object.
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公开(公告)号:US12151167B2
公开(公告)日:2024-11-26
申请号:US17828707
申请日:2022-05-31
Inventor: Victoria Dorn , Celeste Bean , Elizabeth Juenger , Kristie Ramirez , Sepideh Karimi , Mahdi Azmandian
IPC: A63F13/67 , A63F13/45 , A63F13/798
Abstract: Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.
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公开(公告)号:US20230388584A1
公开(公告)日:2023-11-30
申请号:US17828775
申请日:2022-05-31
Inventor: Celeste Bean , Kristie Ramirez , Elizabeth Juenger , Steve Osman , Olga Rudi
IPC: H04N21/442 , H04N21/44 , H04N21/45 , H04N21/475
CPC classification number: H04N21/44204 , H04N21/44004 , H04N21/4532 , H04N21/4755
Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
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