Techniques for efficient messaging client communication

    公开(公告)号:US10554591B2

    公开(公告)日:2020-02-04

    申请号:US15691569

    申请日:2017-08-30

    Applicant: Facebook, Inc.

    Abstract: Techniques for efficient messaging client communication are described. In one embodiment, an apparatus may comprise a client front-end component of a messaging server operative to receive a protocol connect packet from a messaging client, the protocol connect packet initiating a client authentication process with the messaging client; and receive a message package from the messaging client, the message package received during the client authentication process; a client authentication component operative to perform the client authentication process with the messaging client; and a client message queueing component operative to queue the message package in an authorization-holding message queue in response to the message package being received during the client authentication process. Other embodiments are described and claimed.

    Gameplay Threads in Messaging Applications
    12.
    发明申请

    公开(公告)号:US20180296928A1

    公开(公告)日:2018-10-18

    申请号:US15783905

    申请日:2017-10-13

    Applicant: Facebook, Inc.

    Abstract: In one embodiment, a method includes receiving a request, from a first client system of a first user, a request to play a game with a second user, the request being initiated from within a message thread in a first instance of a messaging application running on the first client system; sending, to a second client system of the second user, the request to play the game in the message thread in a second instance of the messaging application running on the second client system; receiving an indication the second user has accepted the request to play the game; and initiating a game session of the game between the first user and the second user in the message thread, the message thread being operable to allow the first user or the second user to perform one or more in-game actions in the game via the message thread.

    TECHNIQUES FOR EFFICIENT MESSAGING CLIENT COMMUNICATION

    公开(公告)号:US20190068528A1

    公开(公告)日:2019-02-28

    申请号:US15691569

    申请日:2017-08-30

    Applicant: Facebook, Inc.

    Abstract: Techniques for efficient messaging client communication are described. In one embodiment, an apparatus may comprise a client front-end component of a messaging server operative to receive a protocol connect packet from a messaging client, the protocol connect packet initiating a client authentication process with the messaging client; and receive a message package from the messaging client, the message package received during the client authentication process; a client authentication component operative to perform the client authentication process with the messaging client; and a client message queueing component operative to queue the message package in an authorization-holding message queue in response to the message package being received during the client authentication process. Other embodiments are described and claimed.

    Game Channels in Messaging Applications
    17.
    发明申请

    公开(公告)号:US20180296929A1

    公开(公告)日:2018-10-18

    申请号:US15783936

    申请日:2017-10-13

    Applicant: Facebook, Inc.

    Abstract: In one embodiment, a method includes receiving an indication a first user is accessing a game, wherein the first user has a first user identifier (ID); generating, based on the first user ID, a first hashed ID for the first user; providing the first hashed ID to a game bot associated with the game, the game bot being a software agent configured to act automatically on behalf of the game; receiving, from the game bot, a request to initiate a message thread between the game bot and the first user on a messaging application running on a first client system of the first user; and sending instructions for presenting the message thread on the messaging application, the message thread comprising one or more messages referencing in-game actions in the game.

    TECHNIQUES FOR SOCIAL MESSAGING AUTHORIZATION AND CUSTOMIZATION
    20.
    发明申请
    TECHNIQUES FOR SOCIAL MESSAGING AUTHORIZATION AND CUSTOMIZATION 审中-公开
    社会信使授权和自定义的技术

    公开(公告)号:US20160284011A1

    公开(公告)日:2016-09-29

    申请号:US14804470

    申请日:2015-07-21

    Applicant: Facebook, Inc.

    Abstract: Techniques for social messaging authorization and customization are described. In one embodiment, an apparatus may comprise a commerce intermediary server operative to receive, from a network interface, an order request package from a client device, the order request specifying a user account and a commerce account, the user account associated with a user entity in a social graph data structure, the commerce account associated with a commerce entity in the social graph data structure and transmit the order request package to a commerce front-end server associated with the commerce entity; and a social graph data structure component operative to create a commerce edge in the social graph data structure between the user entity and the commerce entity in response to the commerce intermediary server receiving the order request package from the client device, the commerce edge associated with the order request package. Other embodiments are described and claimed.

    Abstract translation: 描述了社交信息授权和定制技术。 在一个实施例中,设备可以包括商业中介服务器,其操作以从网络接口接收来自客户端设备的订单请求包,指定用户帐户和商务帐户的订单请求,与用户实体相关联的用户帐户 在社交图数据结构中,与社会图数据结构中的商业实体相关联的商务账户,并将订单请求包传送到与商务实体相关联的商业前端服务器; 以及社交图数据结构组件,用于响应于商业中介服务器从客户端设备接收订单请求包,在与用户实体和商务实体之间的社交图数据结构中创建商业边缘,商业边缘与 订单请求包。 描述和要求保护其他实施例。

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