Multi-layer Lighting Source With Textured Lighting Gel Layer

    公开(公告)号:US20220130087A1

    公开(公告)日:2022-04-28

    申请号:US17082378

    申请日:2020-10-28

    Applicant: Adobe Inc.

    Abstract: A multi-layer light source includes an emissive layer and a textured lighting gel layer, the lighting gel layer being situated between the emissive layer and a 2D canvas or a 3D object. User inputs controlling the multi-layer light source are received, these user inputs being provided with the user interacting with the 2D canvas without switching to editing in 3D space. The multi-layer light source is configured based on the user inputs and, based on the configuration, emission of light rays from the multi-layer light source is determined. Areas of shadows cast by 3D objects are also determined. An image generation system determines, a color of a location (e.g., a pixel) on the 2D canvas or the 3D object that a light ray intersects based on the color that is in the lighting gel layer that the light ray passes through.

    EXTRACTING AND ORGANIZING REUSABLE ASSETS FROM AN ARBITRARY ARRANGEMENT OF VECTOR GEOMETRY

    公开(公告)号:US20210397887A1

    公开(公告)日:2021-12-23

    申请号:US16909220

    申请日:2020-06-23

    Applicant: Adobe Inc.

    Abstract: The present disclosure relates to systems, methods, and non-transitory computer readable media for efficiently and flexibly extracting reusable geometric assets from an arbitrary arrangement of vector geometry within a digital image. For example, the disclosed systems can organize vector geometry of a digital image by structuring geometric objects into groups (e.g., clusters). The disclosed systems can assign mnemonics to these groups and transform the digital image into a mnemonic sequence. Moreover, the disclosed systems can utilize various computer-implemented algorithms to identify and filter patterns within the mnemonic sequence. The disclosed systems can then generate pattern scores for these patterns and identify which patterns of geometric objects to include within a set of reusable geometric assets.

    DIGITAL DESIGN RECOLORING AND ENHANCEMENT METHODS UTILIZING A TEXT-TO-IMAGE DIFFUSION MODEL

    公开(公告)号:US20250078341A1

    公开(公告)日:2025-03-06

    申请号:US18459159

    申请日:2023-08-31

    Applicant: Adobe Inc.

    Abstract: The present disclosure relates to systems, methods, and non-transitory computer-readable media that recolors a digital design according to colors of a digital image and further generates an enhanced recolored digital design. In particular, in some embodiments, the disclosed systems identify a digital image for recoloring a digital design and recolors the digital design utilizing a color affine transformation algorithm to generate a recolored digital design. Further, in some embodiments, the disclosed systems generate the enhanced recolored digital design by transforming one or more colors of the recolored digital design to be within a range of the colors of the digital image utilizing a convex hull projection method. Moreover, in some embodiments, the disclosed systems further enhance the recolored digital design utilizing a contrast enhancement algorithm to modify luminescence values.

    Visualizing vector graphics in three-dimensional scenes

    公开(公告)号:US12229892B2

    公开(公告)日:2025-02-18

    申请号:US18157940

    申请日:2023-01-23

    Applicant: Adobe Inc.

    Abstract: In implementations of systems for visualizing vector graphics in three-dimensional scenes, a computing device implements a projection system to receive input data describing a digital image depicting a three-dimensional scene and a vector graphic to be projected into the three-dimensional scene. The projection system generates a depth image by estimating disparity values for pixels of the digital image. A three-dimensional mesh is computed that approximates the three-dimensional scene based on the depth image. The projection system projects the vector graphic onto the digital image by transforming the vector graphic based on the three-dimensional mesh.

    Resolution independent 3-D vectorization for graphic designs

    公开(公告)号:US12148089B2

    公开(公告)日:2024-11-19

    申请号:US17889168

    申请日:2022-08-16

    Applicant: Adobe Inc.

    Abstract: Embodiments are disclosed for performing 3-D vectorization. The method includes obtaining a three-dimensional rendered image and a camera position. The method further includes obtaining a triangle mesh representing the three-dimensional rendered image. The method further involves creating a reduced triangle mesh by removing one or more triangles from the triangle mesh. The method further involves subdividing each triangle of the reduced triangle mesh into one or more subdivided triangles. The method further involves performing a mapping of each pixel of the three-dimensional rendered image to the reduced triangle mesh. The method further involves assigning a color value to each vertex of the reduced triangle mesh. The method further involves sorting each triangle of the reduced triangle mesh using a depth value of each triangle. The method further involves generating a two-dimensional triangle mesh using the sorted triangles of the reduced triangle mesh.

    Optimizing graphics geometry using similarity-based clustering

    公开(公告)号:US11055810B1

    公开(公告)日:2021-07-06

    申请号:US16835123

    申请日:2020-03-30

    Applicant: Adobe Inc.

    Abstract: A technique is described for clustering graphics objects in a graphic artwork based on affine variance. Geometry data associated with an input set of graphics objects can be processed to identify pairs of graphics objects that are affine variants of each other. The identified affine variants can then be clustered into one or more affine groups. Similar graphics objects in a given affine group can then be represented using a base geometry and a corresponding transformation matrix. Accordingly, the overall geometric complexity of the graphic artwork can be simplified thereby providing various benefits such as reducing file size and improving rendering performance.

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