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公开(公告)号:US20120132746A1
公开(公告)日:2012-05-31
申请号:US13229970
申请日:2011-09-12
申请人: Steven Lee Sizelove
发明人: Steven Lee Sizelove
CPC分类号: B64D11/00155 , A47C1/024 , A47C3/18 , A47C3/20 , A47C7/38 , A47C7/46 , A47C7/506 , A47C7/54 , A47C7/62 , A47C7/74 , B64D11/0015 , B64D11/06 , B64D11/0624 , G06F3/04817 , G06F3/0482 , G06F3/04842 , Y10T29/49826
摘要: An integrated user interface system being disposed at a chair and methods for manufacturing and using same. The user interface system comprises one or more interface elements that are disposed at an armrest or other suitable chair location and that are obscured from view or otherwise de-emphasized when a user is distal from the user interface system. At least one selected interface element becomes emphasized when a user hand becomes proximate to the user interface system. The selected interface element can become emphasized, for example, by becoming visible and/or by forming a raised projection. Upon becoming emphasized, the selected interface element is activated for use and can be manipulated to interact with available system resources. The chair advantageously can appear to be an ordinary chair when the user interface system is not in use and can present the user interface system when the user wishes to access the system resources.
摘要翻译: 设在椅子上的综合用户界面系统和制造和使用它们的方法。 用户界面系统包括一个或多个接口元件,其设置在扶手或其他合适的椅子位置处,并且当用户远离用户界面系统时被遮挡或者被视为不被强调。 当用户手变得靠近用户界面系统时,至少一个选定的界面元素变得强调。 所选择的界面元素可以例如通过变得可见和/或通过形成凸起的突起而被强调。 在被强调时,所选择的接口元件被激活以供使用,并且可被操纵以与可用的系统资源进行交互。 当用户界面系统不使用时,座椅有利地可以是普通的椅子,并且当用户希望访问系统资源时可以呈现用户界面系统。
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公开(公告)号:US20110143835A1
公开(公告)日:2011-06-16
申请号:US12896192
申请日:2010-10-01
申请人: Steven Lee Sizelove
发明人: Steven Lee Sizelove
IPC分类号: A63F13/00
CPC分类号: A63F13/69 , A63F13/2145 , A63F13/22 , A63F13/327 , A63F13/352 , A63F13/426 , A63F13/79 , A63F13/92 , A63F2300/1075 , A63F2300/204 , A63F2300/404 , A63F2300/516 , A63F2300/5553 , B64D11/0015 , B64D11/00155 , B64D11/0624 , G06F1/1624 , G06F1/1626 , G06F3/04886 , G06F2200/1634 , G07F17/32 , H04B7/18506 , H04L67/02 , H04L67/12 , H04L67/36 , H04L67/38
摘要: A multiplayer gaming system and methods for manufacturing and using same. The multiplayer game has game indicia and a plurality of game elements including one or more exposed game elements and at least one concealed game element associated with each player. Video interface systems are disposed at respective player seats and present different perspective views of the game indicia and the exposed game elements to the players. The multiplayer gaming system likewise includes a plurality of handheld player control devices that provide a customized game interface for presenting the concealed game element to the associated player while inhibiting other players from viewing the concealed game element and for enabling the player to actively control his participation in the multiplayer game. The multiplayer gaming system thereby simulates an experience of physically participating in a tangible game.
摘要翻译: 多人游戏系统及其制造和使用方法。 多人游戏具有游戏标记和包括一个或多个暴露的游戏元素和至少一个与每个玩家相关联的隐藏的游戏元素的游戏元素。 视频接口系统被布置在各个玩家席位,并且向游戏者呈现游戏标记和暴露的游戏元素的不同透视图。 多人游戏系统同样包括多个手持播放器控制装置,其提供用于将隐藏的游戏元件呈现给相关联的玩家的定制游戏界面,同时抑制其他玩家观看隐藏的游戏元素,并且使得玩家能够主动地控制他参与 多人游戏。 多人游戏系统从而模拟物理参与有形游戏的体验。
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