SYSTEMS AND METHODS FOR VISUALIZING A 3D SCENE USING A FLEXIBLE DISPLAY
    11.
    发明申请
    SYSTEMS AND METHODS FOR VISUALIZING A 3D SCENE USING A FLEXIBLE DISPLAY 有权
    使用灵活显示可视化3D场景的系统和方法

    公开(公告)号:US20130241921A1

    公开(公告)日:2013-09-19

    申请号:US13424228

    申请日:2012-03-19

    Abstract: A system and method for visualizing a 3D scene using a flexible display are disclosed. The 3D scene reflects a model of graphics objects, where each graphics object is represented by 3D primitives such as vertices, lines, or surfaces. A display processor generates a 2D image of the 3D scene using various graphics rendering techniques such as non-linear ray-tracing algorithms. A sensor associated with the flexible display detects that a surface profile of the display has been altered, which causes the display processor to generate a new 2D image of the 3D scene. The effect is that flexing the display allows the user to view the 3D scene from a different perspective. In one embodiment, the different perspective is viewing the object from a different camera position. In another embodiment, the different perspective is provided by generating an exploded view of an assembly of graphics objects.

    Abstract translation: 公开了一种使用柔性显示器来可视化3D场景的系统和方法。 3D场景反映了图形对象的模型,其中每个图形对象由诸如顶点,线或表面的三维图元表示。 显示处理器使用诸如非线性光线跟踪算法的各种图形渲染技术来生成3D场景的2D图像。 与柔性显示器相关联的传感器检测到显示器的表面轮廓已经改变,这导致显示处理器生成3D场景的新的2D图像。 效果是,弯曲显示允许用户从不同的角度来观看3D场景。 在一个实施例中,不同的透视图是从不同的相机位置观看物体。 在另一个实施例中,通过生成图形对象的组件的分解图来提供不同的透视图。

    User interface having a placement and layout suitable for pen-based computers
    12.
    发明授权
    User interface having a placement and layout suitable for pen-based computers 有权
    用户界面具有适用于基于笔的计算机的布局和布局

    公开(公告)号:US07898529B2

    公开(公告)日:2011-03-01

    申请号:US10748686

    申请日:2003-12-31

    Abstract: The present invention is a system that positions an interface for a pen-based computer at an end of a natural user motion arc, such as an arc a hand travels when an elbow is pivoted. Positioning of the interface in a lower corner of a display or window (left corner for a right-handed person and right corner for a left-handed person) allows easy approach when the user is working in the center of the display, such as when drawing on the pen-based computer display. An arc or curved interface improves approach zones and reduces unintended selections of controls or buttons within the interface. The arc allows the natural motion to be extended by wrist or finger motions to access all the controls in the corner command interface. Controls on the arc are placed to allow any underlying pop-up menus to be completely accessible when an activated. Overflow menu items of activated controls of the interface are located in conformity to the natural arc.

    Abstract translation: 本发明是一种系统,其将自动用户运动弧的终端处的基于笔的计算机的界面定位,例如当肘部枢转时手指行进的弧。 将界面定位在显示器或窗口的下角(左撇子的右撇子和右撇子的右隅)允许用户在显⽰屏的中心工作时轻松进入,例如 绘制在笔式电脑显示器上。 弧形或弯曲的界面改善了接近区域,并减少了界面内的控制或按钮的意外选择。 电弧允许通过手腕或手指运动来延伸自然运动,以访问角落命令界面中的所有控件。 放置弧线上的控件可让任何底层的弹出式菜单在激活时完全可以访问。 界面的激活控件的溢出菜单项与自然弧相符。

    System for dynamically mapping input device movement as a user's viewpoint changes
    13.
    发明授权
    System for dynamically mapping input device movement as a user's viewpoint changes 有权
    用户动态映射输入设备移动的系统变化

    公开(公告)号:US07640515B2

    公开(公告)日:2009-12-29

    申请号:US10841632

    申请日:2004-05-10

    Abstract: The present invention is directed to a two-handed input control system that dynamically changes an input-to-object mapping for mapping movement of a graphical object on a display of a virtual scene as the viewpoint of the virtual scene changes. As input to the system for changing the position of the graphical object occurs, the mapping is revised to reflect changes in the viewpoint so that the object moves as inherently expected. That is, changes to the viewpoint change the mapping so that a correspondence between the viewpoint and the input space is always maintained. During movement of the object a screen cursor is visually suppressed so that the movement of the graphical object and the screen cursor do not split the attention of the user. The screen cursor is always maintained within the visual display region of the virtual scene even when the object moves out of the visual display region by moving the cursor to a center of the screen when it reaches an edge of the screen.

    Abstract translation: 本发明涉及一种双手输入控制系统,其在虚拟场景的视点改变时动态地改变用于映射虚拟场景的显示器上的图形对象的移动的输入对象映射。 当用于改变图形对象的位置的系统的输入发生时,修改映射以反映视点的变化,使得对象按照本质上的预期移动。 也就是说,对视点的改变改变了映射,使得始终保持视点和输入空间之间的对应关系。 在对象的运动期间,屏幕光标被视觉上被抑制,使得图形对象和屏幕光标的移动不会分开用户的注意。 即使当物体到达屏幕的边缘时,通过将光标移动到屏幕的中心,当对象移出视觉显示区域时,屏幕光标始终保持在虚拟场景的视觉显示区域内。

    PEN-MOUSE SYSTEM
    15.
    发明申请
    PEN-MOUSE SYSTEM 有权
    笔鼠系统

    公开(公告)号:US20070226657A1

    公开(公告)日:2007-09-27

    申请号:US11754019

    申请日:2007-05-25

    Abstract: The present invention is a system that provides a pen based computer user with a graphical user interface tool, a pen-mouse, that looks like and functions like a mouse but that is controlled by a limited input device such as a pen or stylus of the pen based computer. The pen-mouse is a tracking menu that tracks the position of the pen. A pen cursor that corresponds to the pen is allowed to be moved about within the pen-mouse graphic by the pen and the pen-mouse remains stationary. The pen-mouse is moved when the location of the pen encounters a tracking boundary of the pen-mouse. The tracking boundary typically coincides with the graphic representing the mouse. While moving within the pen-mouse, the pen can select objects within the pen-mouse body, such as buttons, wheels, etc. The selection of a button or other virtual control causes a corresponding computer mouse button function to be executed. The execution focus is directed at any object designated by a pen-mouse tracking symbol, such as an arrow, that is part of the pen mouse graphic. The pen-mouse can emulate functions or operations of a mouse including single button clicks, double button clicks, finger wheels, track balls, etc.

    Abstract translation: 本发明是一种向笔的计算机用户提供一种图形用户界面工具,一种类似于鼠标的类似和功能的笔鼠,但是由诸如笔或笔的有限输入设备来控制的系统 笔式电脑。 笔鼠标是跟踪笔的位置的跟踪菜单。 与钢笔相对应的笔光标可以通过笔在笔鼠标图形内移动,笔鼠标保持静止。 当笔的位置遇到笔鼠标的跟踪边界时,笔鼠标移动。 跟踪边界通常与表示鼠标的图形重合。 当在笔鼠标内移动时,笔可以选择笔 - 鼠标体内的对象,例如按钮,轮等。按钮或其他虚拟控件的选择将导致相应的计算机鼠标按钮功能被执行。 执行焦点针对由作为笔鼠标图形的一部分的笔式鼠标跟踪符号(例如箭头)指定的任何对象。 笔鼠标可以模拟鼠标的功能或操作,包括单按钮,双按钮,手指轮,轨迹球等。

    Pen-mouse system
    16.
    发明授权
    Pen-mouse system 有权
    笔鼠标系统

    公开(公告)号:US07242387B2

    公开(公告)日:2007-07-10

    申请号:US10684581

    申请日:2003-10-15

    Abstract: The present invention is a system that provides a pen based computer user with a graphical user interface tool, a pen-mouse, that looks like and functions like a mouse but that is controlled by a limited input device such as a pen or stylus of the pen based computer. The pen-mouse is a tracking menu that tracks the position of the pen. A pen cursor that corresponds to the pen is allowed to be moved about within the pen-mouse graphic by the pen and the pen-mouse remains stationary. The pen-mouse is moved when the location of the pen encounters a tracking boundary of the pen-mouse. The tracking boundary typically coincides with the graphic representing the mouse. While moving within the pen-mouse, the pen can select objects within the pen-mouse body, such as buttons, wheels, etc. The selection of a button or other virtual control causes a corresponding computer mouse button function to be executed. The execution focus is directed at any object designated by a pen-mouse tracking symbol, such as an arrow, that is part of the pen mouse graphic. The pen-mouse can emulate functions or operations of a mouse including single button clicks, double button clicks, finger wheels, track balls, etc.

    Abstract translation: 本发明是一种向笔的计算机用户提供一种图形用户界面工具,一种类似于鼠标的类似和功能的笔鼠,但是由诸如笔或笔的有限输入设备来控制的系统 笔式电脑。 笔鼠标是跟踪笔的位置的跟踪菜单。 与钢笔相对应的笔光标可以通过笔在笔鼠标图形内移动,笔鼠标保持静止。 当笔的位置遇到笔鼠标的跟踪边界时,笔鼠标移动。 跟踪边界通常与表示鼠标的图形重合。 当在笔鼠标内移动时,笔可以选择笔 - 鼠标体内的对象,例如按钮,轮等。按钮或其他虚拟控件的选择将导致相应的计算机鼠标按钮功能被执行。 执行焦点针对由作为笔鼠标图形的一部分的笔式鼠标跟踪符号(例如箭头)指定的任何对象。 笔鼠标可以模拟鼠标的功能或操作,包括单按钮,双按钮,手指轮,轨迹球等。

    Apparatus and method for implementing visual animation illustrating
results of interactive editing operations
    18.
    发明授权
    Apparatus and method for implementing visual animation illustrating results of interactive editing operations 失效
    用于实现视觉动画的装置和方法,其示出交互式编辑操作的结果

    公开(公告)号:US5880743A

    公开(公告)日:1999-03-09

    申请号:US976907

    申请日:1997-11-24

    CPC classification number: G06T13/80

    Abstract: An apparatus and method for animating editing changes on a display device is provided. The invention is designed to operate preferably with a graphical editing system that permits both handwritten and typewritten data entry. Both the primary changes made by the user and the contextual changes resulting from the primary changes are animated at a visually apparent rate in multiple steps to permit a user and other viewers of the display device to understand the effects of an editing change on surrounding objects. The number of steps in which the changes are animated depends on the number of changes which must be made and the operation performed.

    Abstract translation: 提供了一种用于在显示装置上动画化编辑改变的装置和方法。 本发明被设计为优选地使用允许手写和打字数据输入的图形编辑系统。 用户进行的主要更改和主要更改导致的上下文更改都以多个步骤以视觉上明显的速度进行动画,以允许显示设备的用户和其他观看者了解编辑更改对周围对象的影响。 更改动画的步骤数取决于必须进行的更改次数和执行的操作。

    Systems and methods for visualizing a 3D scene using a flexible display
    20.
    发明授权
    Systems and methods for visualizing a 3D scene using a flexible display 有权
    使用灵活显示可视化3D场景的系统和方法

    公开(公告)号:US09116599B2

    公开(公告)日:2015-08-25

    申请号:US13424228

    申请日:2012-03-19

    Abstract: A system and method for visualizing a 3D scene using a flexible display are disclosed. The 3D scene reflects a model of graphics objects, where each graphics object is represented by 3D primitives such as vertices, lines, or surfaces. A display processor generates a 2D image of the 3D scene using various graphics rendering techniques such as non-linear ray-tracing algorithms. A sensor associated with the flexible display detects that a surface profile of the display has been altered, which causes the display processor to generate a new 2D image of the 3D scene. The effect is that flexing the display allows the user to view the 3D scene from a different perspective. In one embodiment, the different perspective is viewing the object from a different camera position. In another embodiment, the different perspective is provided by generating an exploded view of an assembly of graphics objects.

    Abstract translation: 公开了一种使用柔性显示器来可视化3D场景的系统和方法。 3D场景反映了图形对象的模型,其中每个图形对象由诸如顶点,线或表面的三维图元表示。 显示处理器使用诸如非线性光线跟踪算法的各种图形渲染技术来生成3D场景的2D图像。 与柔性显示器相关联的传感器检测到显示器的表面轮廓已经改变,这导致显示处理器生成3D场景的新的2D图像。 效果是,弯曲显示允许用户从不同的角度来观看3D场景。 在一个实施例中,不同的透视图是从不同的相机位置观看物体。 在另一个实施例中,通过生成图形对象的组件的分解图来提供不同的透视图。

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