Systems and Methods for Dynamic Modification of Audio Playback with User Feedback

    公开(公告)号:US20230264104A1

    公开(公告)日:2023-08-24

    申请号:US18309431

    申请日:2023-04-28

    Abstract: A method for dynamically modifying audio playback of a video game is provided. The method includes ascertaining game music data associated with the video game. The game music data may include a plurality of game soundtracks classified according to predetermined criteria. The method may include collecting feedback while the user is playing the video game, the feedback including data associated with the user’s performance; an express user action; an evaluation of game results; the user’s emotional state; and a user input. The method may continue with determining one or more replacement soundtracks based on criteria associated with the one or more replacement soundtracks. The method may further include dynamically modifying the game music data while the user is playing the video game by replacing at least one of the plurality of game soundtracks with the one or more replacement soundtracks to obtain modified game music data.

    Multipoint SLAM capture
    95.
    发明授权

    公开(公告)号:US11590416B2

    公开(公告)日:2023-02-28

    申请号:US16780858

    申请日:2020-02-03

    Abstract: “Feature points” in “point clouds” that are visible to multiple respective cameras (i.e., aspects of objects imaged by the cameras) are reported via wired and/or wireless communication paths to a compositing processor which can determine whether a particular feature point “moved” a certain amount relative to another image. In this way, the compositing processor can determine, e.g., using triangulation and recognition of common features, how much movement occurred and where any particular camera was positioned when a latter image from that camera is captured. Thus, “overlap” of feature points in multiple images is used so that the system can close the loop to generate a SLAM map. The compositing processor, which may be implemented by a server or other device, generates the SLAM map by merging feature point data from multiple imaging devices.

    AI MODELING FOR VIDEO GAME COACHING AND MATCHMAKING

    公开(公告)号:US20210339146A1

    公开(公告)日:2021-11-04

    申请号:US17379511

    申请日:2021-07-19

    Abstract: A method is provided, including: recording gameplay data from a first session of a video game, the first session defined for interactive gameplay of a user; training a machine learning model using the gameplay data, wherein the training causes the machine learning model to imitate the interactive gameplay of the user; after the training, determining a classification of the machine learning model by exposing the machine learning model to one or more scenarios of the video game, and evaluating actions of the machine learning model in response to the one or more scenarios; and, using the classification of the machine learning model to provide a coaching recommendation to the user.

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