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公开(公告)号:US11269408B2
公开(公告)日:2022-03-08
申请号:US16814873
申请日:2020-03-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Todd Tokubo , Steven Osman , Jeffrey Roger Stafford , Crusoe Xiadong Mao , Glenn Black
IPC: G06F3/01 , G09G5/14 , H04S7/00 , A63F13/53 , A63F13/213 , A63F13/25 , A63F13/211 , G09G3/00 , G06F3/147 , G06F3/16 , A63F13/32 , A63F13/54 , A63F13/30
Abstract: A method is provided, including: receiving captured images of an interactive environment in which a head-mounted display (HMD) is disposed; receiving inertial data processed from at least one inertial sensor of the HMD; analyzing the captured images of the interactive environment and the inertial data to determine a predicted future location of the HMD; using the predicted future location of the HMD to adjust a beamforming direction of an RF transceiver in a direction that is towards the predicted future location of the HMD; tracking a gaze of a user of the HMD; predicting a movement of the gaze of the user; generating video depicting a view of a virtual environment for the HMD; wherein the regions of the view are rendered differently based on the predicted movement of the gaze of the user; wirelessly transmitting the video via the RF transceiver to the HMD using the adjusted beamforming direction.
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公开(公告)号:US20210397834A1
公开(公告)日:2021-12-23
申请号:US17462010
申请日:2021-08-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black
Abstract: A method includes identifying a real-world object in a scene viewed by a camera of a user device, matching the real-world object with a tagged object based at least in part on image recognition and a sharing setting of the tagged object, the tagged object having been tagged with a content item, providing a notification to a user of the user device that the content item is associated with the real-world object, receiving a request from the user for the content item, and providing the content item to the user. A computer readable storage medium stores one or more computer programs, and an apparatus includes a processor-based device.
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公开(公告)号:US11182609B2
公开(公告)日:2021-11-23
申请号:US16360016
申请日:2019-03-21
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black
Abstract: A method includes identifying one or more objects in one or more images of real-world scenes associated with a user, adding the identified one or more objects to a list of real-world objects associated with the user, assigning each object in the list of real-world objects to an object class based on object recognition, and providing a notification to the user that a content item has been associated with an object class assigned to one of the objects on the list of real-world objects associated with the user. A computer readable storage medium stores one or more computer programs, and an apparatus includes a processor-based device.
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94.
公开(公告)号:US20210352254A1
公开(公告)日:2021-11-11
申请号:US16871819
申请日:2020-05-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Michael Taylor
IPC: H04N13/117 , G06F3/01 , H04N5/225 , H04N5/247 , H04N13/156
Abstract: A space in which an augmented reality (AR) computer simulation is played is mapped by multiple cameras. An AR video game player can select a location in space from which the AR player wishes to have a view of the space, including himself. Using the mapping of the space a synthesized video is generated as if from a camera located at the location in space selected by the player.
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公开(公告)号:US20210308560A1
公开(公告)日:2021-10-07
申请号:US16837897
申请日:2020-04-01
Inventor: Glenn Black , Alvin Daniel
IPC: A63F13/22 , A63F13/2145 , A63F13/24
Abstract: A controller device comprises a controller body that includes a touchscreen and a modular input control displayed on the touchscreen. The modular input control is movable about the touchscreen.
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公开(公告)号:US11113862B1
公开(公告)日:2021-09-07
申请号:US16872242
申请日:2020-05-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
Abstract: An injury to a computer game character is simulated by changing the length or weight of an injured body part, or by adding additional links to the skeleton of the character to make the character harder to control. The facial expression of the character also can change. A generative adversarial network (GAN) may be used to learn motion under circumstances of injury to better mimic motion of an injured human as may be derived from, e.g., motion capture (MOCAP) video.
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公开(公告)号:US10967254B2
公开(公告)日:2021-04-06
申请号:US16526293
申请日:2019-07-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Tomas Bruckbock , Arthur Kwun
Abstract: A controller add-on system includes a housing that mechanically couples to a game controller body. A conformable surface of the housing is configured to conform with a bottom of the body of the game controller. A plurality of buttons coupled to the housing are located opposite the conformable surface. A controller interface coupled to the housing is configured to communicatively couple to the plurality of buttons to the game controller. Buttons on the add-on may be mapped to controller buttons using customized button mapping pre-sets. A button mapping may indicate that a selected preset is to be hidden during a switching operation Upon receiving a switching operation input, the selected pre-set is skipped during the switching operation.
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公开(公告)号:US10940385B2
公开(公告)日:2021-03-09
申请号:US16526238
申请日:2019-07-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Glenn Black , Thomas Bruckbock , Arthur Kwun
IPC: A63F13/2145 , G06F1/16
Abstract: A controller add-on includes a housing that mechanically couples to a game controller body. A conformable surface of the housing is configured to conform with a bottom of the body of the game controller. A plurality of buttons coupled to the housing are located opposite the conformable surface. A controller interface coupled to the housing is configured to communicatively couple to the plurality of buttons to the game controller. Buttons on the add-on may be mapped to controller buttons using customized button mapping pre-sets. A button mapping may indicate that a selected preset is to be hidden during a switching operation Upon receiving a switching operation input, the selected pre-set is skipped during the switching operation.
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公开(公告)号:US10814235B2
公开(公告)日:2020-10-27
申请号:US15892208
申请日:2018-02-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
IPC: A63F9/24 , A63F13/86 , A63F13/537 , A63F13/44 , A63F13/58 , A63F13/31 , A63F13/54 , G06N3/04 , A63F13/285
Abstract: A media system employs techniques to create a framework for evaluating gameplay content in a vector-space. These techniques include monitoring frames for content streams that correspond to gameplay in a game environment, determining feature-values for features associated with the frames, mapping the content streams to position vectors in the vector-space based on the feature-values, and assigning a set of position vectors in the vector-space to an area in the game environment based on a relative proximity of the set of position vectors in the vector-space.
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100.
公开(公告)号:US20200301553A1
公开(公告)日:2020-09-24
申请号:US16783070
申请日:2020-02-05
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Glenn Black
IPC: G06F3/0484 , G06F3/16 , G06F3/0481 , G06F3/0488
Abstract: A method includes identifying a tangible object, establishing a virtual overlay on the tangible object in a manner that is visible to a user, detecting the user's interaction with the virtual overlay that is established on the tangible object, and using the user's interaction with the virtual overlay as a basis for input to a processor based system. A system includes a display and a processor based apparatus in communication with the display. A storage medium storing one or more computer programs is also provided.
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