Game Result Graphical Verification on Remote Clients
    91.
    发明申请
    Game Result Graphical Verification on Remote Clients 有权
    远程客户端的游戏结果图形验证

    公开(公告)号:US20090036190A1

    公开(公告)日:2009-02-05

    申请号:US12187006

    申请日:2008-08-06

    Abstract: Methods an apparatus are described for verifying a game of chance is displayed correctly on a remote client. The verification may include storing game history information associated with a game of chance presented at a remote client. The server can provide a game outcome associated with the game of chance, and the game outcome can be presented visually on the remote client. A sample game outcome can be generated on a remote client and a user may be asked one or more questions about the sample game outcome to verify that the sample game outcome is correctly displayed on the remote client. In addition, the remote client can then generate a hash of the 1 game outcome and send the hash to the server. The server can store the client-generated hash and game history. If a dispute arises, this client-generated hash can be compared to a server-generated hash. A comparison of these hashes can be used to verify that the correct outcome was displayed on the remote client.

    Abstract translation: 描述了用于验证在远程客户端上正确显示机会游戏的装置。 验证可以包括存储与在远程客户端呈现的机会游戏相关联的游戏历史信息。 服务器可以提供与机会游戏相关联的游戏结果,并且可以在远程客户端上可视地呈现游戏结果。 可以在远程客户端上生成示例游戏结果,并且可能会询问用户关于示例游戏结果的一个或多个问题,以验证示例游戏结果是否正确显示在远程客户端上。 此外,远程客户端然后可以生成1个游戏结果的散列,并将哈希发送到服务器。 服务器可以存储客户端生成的哈希和游戏历史。 如果出现争议,则可将该客户端生成的散列与服务器生成的散列进行比较。 可以使用这些散列比较来验证远程客户端上是否显示正确的结果。

    Open architecture communications in a gaming network
    92.
    发明授权
    Open architecture communications in a gaming network 失效
    在游戏网络中开放架构通信

    公开(公告)号:US07438643B2

    公开(公告)日:2008-10-21

    申请号:US10716319

    申请日:2003-11-17

    Abstract: Open architecture communication systems and methods are provided that allow flexible data transmission between gaming machines and other devices and nodes within a gaming machine network. The gaming machine and other devices employ a communication interface that sends and receives data via a common communication protocol and via common communication hardware. The communication interface and common communication protocol allow data transfer between gaming machines and other network nodes such as gaming service servers, despite the presence of different proprietary gaming machine functions and proprietary communication protocols and despite the presence of various proprietary hardware and proprietary communication protocols relied on by the servers.

    Abstract translation: 提供开放式架构通信系统和方法,其允许游戏机与游戏机网络内的其他设备和节点之间的灵活数据传输。 游戏机和其他设备采用通过通用通信协议和公共通信硬件发送和接收数据的通信接口。 通信接口和公共通信协议允许游戏机和其他网络节点(如游戏服务服务器)之间的数据传输,尽管存在不同的专有游戏机功能和专有通信协议,尽管存在依赖于各种专用硬件和专有通信协议 由服务器。

    3-D text in a gaming machine
    93.
    发明授权
    3-D text in a gaming machine 有权
    游戏机中的3-D文字

    公开(公告)号:US07367885B2

    公开(公告)日:2008-05-06

    申请号:US10676719

    申请日:2003-09-30

    CPC classification number: A63F9/24 A63F2300/66 G07F17/3211

    Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.

    Abstract translation: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。

    Gaming machine with modular bus
    94.
    发明申请
    Gaming machine with modular bus 有权
    游戏机采用模块化总线

    公开(公告)号:US20080026854A1

    公开(公告)日:2008-01-31

    申请号:US11487033

    申请日:2006-07-14

    Abstract: A modular gaming machine system has a first gaming box with a main processor configured to control a game of chance played on the gaming machine by executing game code that uses gaming instructions received from a PCI-e controller. At least one interface is coupled to the first gaming box to receive a PCI Express (PCI-e) bus to communicatively link the PCI-e controller and the main processor. A second gaming box contains the PCI-e controller for communicating with at least one peripheral device on the gaming machine and at least one critical gaming device in communication with the PCI-e controller. There is at least one access port coupled to the second gaming box to receive a free end of the PCI-e bus, wherein the PCI-e bus extends outside the first and second gaming box and is secured by one or more doors, locks, sensors, evidence tape, and/or combinations thereof.

    Abstract translation: 模块化游戏机系统具有第一游戏箱,其主处理器被配置为通过执行使用从PCI-e控制器接收的游戏指令的游戏代码来控制在游戏机上玩的机会游戏。 至少一个接口耦合到第一游戏箱以接收PCI Express(PCI-e)总线,以通信地链接PCI-e控制器和主处理器。 第二个游戏盒包含用于与游戏机上的至少一个外围设备通信的PCI-e控制器和与PCI-e控制器通信的至少一个关键游戏设备。 至少一个访问端口耦合到第二游戏箱以接收PCI-e总线的自由端,其中PCI-e总线延伸到第一和第二游戏箱的外部并且被一个或多个门,锁, 传感器,证据带和/或其组合。

    Protocols and standards for USB peripheral communications
    95.
    发明授权
    Protocols and standards for USB peripheral communications 有权
    USB外设通讯协议和标准

    公开(公告)号:US07290072B2

    公开(公告)日:2007-10-30

    申请号:US10460826

    申请日:2003-06-11

    CPC classification number: G07F17/3202 G07F17/32

    Abstract: A disclosed gaming machine is coupled to a plurality of “USB gaming peripherals.” The USB gaming peripherals, which may include one or more peripheral devices, communicate with a master gaming controller using a USB communication architecture. The USB communication architecture may include a vendor-specific class protocol. The USB vendor-specific class protocol may comprise: 1) a base protocol for defining message handling relating to peripheral device functionality common to a plurality of peripheral devices; and 2) one or more feature-specific protocol extensions for defining message handling specific to a USB feature where each feature-specific protocol extension defines feature-specific messages. The base protocol may be designed such that when one of the feature-specific messages is modified, the base protocol does not change.

    Abstract translation: 所公开的游戏机耦合到多个“USB游戏外设”。 可以包括一个或多个外围设备的USB游戏外围设备使用USB通信架构与主游戏控制器进行通信。 USB通信架构可以包括供应商特定的类协议。 USB供应商特定的类协议可以包括:1)用于定义与多个外围设备共同的外围设备功能有关的消息处理的基本协议; 以及2)一个或多个特征协议扩展,用于定义特定于USB特征的消息处理,其中每个特征协议扩展定义特征消息。 基本协议可以被设计为使得当修改特征特定消息之一时,基本协议不改变。

    Redemption of virtual tickets using a portable electronic device

    公开(公告)号:US10297105B2

    公开(公告)日:2019-05-21

    申请号:US13231275

    申请日:2011-09-13

    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system can include electronic gaming machines that are compatible to receive both virtual ticket vouchers and printed ticket vouchers that are redeemable for credits on the electronic gaming machines. Information associated with a virtual ticket voucher can be stored on a patron-controlled portable electronic device and then can be wireless transmitted to the electronic gaming machines. The electronic gaming machines can be configured to issue virtual ticket vouchers and printed ticket vouchers that can be redeemed for cash or additional game play on another electronic gaming machine. In one embodiment, the electronic gaming machine can be configured to issue a virtual ticket voucher to a patron-controlled portable electronic device.

    Anonymous biometric player tracking

    公开(公告)号:US10096198B2

    公开(公告)日:2018-10-09

    申请号:US13306911

    申请日:2011-11-29

    Abstract: A processor-based gaming machine running wager-based games can include an exterior housing, a master gaming controller, a display device, and an anonymous player tracking device adapted to detect passively biometric information from players to facilitate the anonymous tracking of gaming activities without the use of traditional player tracking instruments. A player tracking system can include multiple such gaming machines, a database storing a plurality of player profiles that include biometric data, and a remote player tracking server configured to receive passively detected biometric data regarding anonymous players, determine whether the received biometric data is associated with existing player profiles, attribute credit for the anonymous gaming activity if it is, and create a new player profile if it is not. Player profiles can include multiple biometrics for each player, and confidence levels can be associated with a given biometric to a profile and a given gaming session to a profile.

    Presentation of remotely-hosted and locally rendered content for gaming systems

    公开(公告)号:US10026255B2

    公开(公告)日:2018-07-17

    申请号:US12426165

    申请日:2009-04-17

    CPC classification number: G07F17/32 G07F17/3223 G07F17/3239

    Abstract: A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaming machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process does not alter the play of game of chance.

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