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公开(公告)号:US20250071157A1
公开(公告)日:2025-02-27
申请号:US18238414
申请日:2023-08-25
Inventor: Brielle Powell , Celeste Bean , Victoria Walker , Olga Rudi , Steven Osman
IPC: H04L65/403 , G06F3/0482 , G06F40/169
Abstract: Systems and methods of intelligent reporting within online communities are provided. A current communication session associated with a plurality of user device may be monitored. The current communication session may include a stream of audio-visual content generated in real-time based on interactions between the user devices. A recording trigger may be detected within the current communication session. A recording of a portion of the stream of audio-visual content may be recorded in response to the detected trigger event. The recording may be analyzed to attribute one or more sub-portions within the recording to one or more of the user devices. At least one of the sub-portions attributed to an identified one of the user devices may be determined to meet a moderation event. A report regarding the identified user device may be generated that includes the at least one sub-portion that meets the moderation event.
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公开(公告)号:US20250056091A1
公开(公告)日:2025-02-13
申请号:US18926075
申请日:2024-10-24
Inventor: Celeste Bean , Kristie Ramirez , Elizabeth Juenger , Steven Osman , Olga Rudi
IPC: H04N21/442 , H04N21/44 , H04N21/45 , H04N21/475
Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
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公开(公告)号:US12186672B2
公开(公告)日:2025-01-07
申请号:US17817171
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
IPC: A63F13/87 , A63F13/215 , A63F13/537 , G06F3/16 , G06F21/62 , G10L15/22 , G10L15/26 , G10L25/57
Abstract: Privacy of a conversation between a computer game player and an entity such as a person or virtual assistant is preserved by various techniques so that other players of the computer game who are not part of the conversation cannot apprehend the conversation. The conversation may be voice or txt but is not an online chat associated with the computer game.
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公开(公告)号:US12178511B2
公开(公告)日:2024-12-31
申请号:US17817183
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: A61B3/113 , A63F13/525 , A63F13/5378 , A63F13/55 , G06F3/01 , G06T11/00
Abstract: A map of a person's spatial vision abilities, including areas of low acuity and areas of high acuity, may be generated from medical records or from a calibration phase. During presentation of a computer simulation such as a computer game, the map is provided to a foveated renderer to optimize which areas should be rendered most crisply. Content placement may be optimized to ensure that any critical elements to the game, for instance, any text that needs to be seen or treasures or special pickups that need to be seen clearly can be moved into regions of the player's field of view that the person has higher acuity in.
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公开(公告)号:US20240165509A1
公开(公告)日:2024-05-23
申请号:US18493180
申请日:2023-10-24
Applicant: Sony Interactive Entertainment Inc.
Inventor: Erick Flores , Steven Osman
Abstract: An artificial intelligence (AI) model generates a control input for a virtual player of a video game based on input state data. A video stream of the video game is generated based on the control input for the virtual player of the video game. The video stream is transmitted to a client device. Training feedback data is received from the client device and includes a time-dependent series of human-generated feedback elements correlated to the video stream. Each feedback element indicates that the control input for the virtual player of the video game, as generated by the AI model, is either a player-approved control input or a player-disapproved control input. AI model training includes reinforcing use of the player-approved control input for the virtual player in response to the input state data, and diminishing use of the player-disapproved control input for the virtual player in response to the input state data.
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公开(公告)号:US20240127390A1
公开(公告)日:2024-04-18
申请号:US18349142
申请日:2023-07-08
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: G06T1/00 , H04N19/467
CPC classification number: G06T1/0085 , G06T1/0028 , H04N19/467
Abstract: A watermark representing a link to an original video and/or metadata such as haptic metadata associated with the original video is embedded in the original video in such a way that a re-recording to the original video can still preserve the watermark. The watermark can be used to link to the original video or to the metadata related thereto.
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公开(公告)号:US20240045986A1
公开(公告)日:2024-02-08
申请号:US17817200
申请日:2022-08-03
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios
CPC classification number: G06F21/6245 , G06F3/16 , G10L25/78 , G06F21/567 , G06F2221/032
Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech. The amount by which voice components in the motion signal are eliminated or obfuscated can be tuned by a person or app.
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公开(公告)号:US20240045508A1
公开(公告)日:2024-02-08
申请号:US17817445
申请日:2022-08-04
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman , Olga Rudi , Mahdi Azmandian , Jorge Arroyo Palacios , Ravi Coimbatore Madhavan
IPC: G06F3/01 , A63F13/533 , A63F13/211 , A63F13/212 , G06N20/00
CPC classification number: G06F3/017 , A63F13/533 , A63F13/211 , A63F13/212 , G06N20/00
Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
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公开(公告)号:US20240033643A1
公开(公告)日:2024-02-01
申请号:US17874119
申请日:2022-07-26
Inventor: Steven Osman , Celeste Bean
IPC: A63F13/75 , A63F13/79 , A63F13/335
CPC classification number: A63F13/75 , A63F13/79 , A63F13/335
Abstract: A method performed for evaluating activity in a video game, including: executing a multi-player session of a video game; during the multi-player session, receiving flag event data from a first player device, the flag event data indicating that a first player has flagged a gameplay incident occurring during the multi-player session as potentially inappropriate; responsive to receiving the flag event data, then sending a request to a plurality of second player devices, wherein responsive to said request each of the plurality of second player devices renders a voting interface to obtain voting input from each of a plurality of second players regarding whether the gameplay incident is inappropriate; receiving said voting input from the plurality of second player devices, and responsive to said voting input identifying a threshold amount of the plurality of second players considering the gameplay incident to be inappropriate, then administering a penalty for the gameplay incident.
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公开(公告)号:US11865450B2
公开(公告)日:2024-01-09
申请号:US17143454
申请日:2021-01-07
Applicant: Sony Interactive Entertainment Inc.
Inventor: Steven Osman
IPC: A63F13/00 , A63F13/577 , A63F13/335 , A63F13/58 , G06N20/00
CPC classification number: A63F13/577 , A63F13/335 , A63F13/58 , G06N20/00
Abstract: A method for reducing latency in execution of a game is described. The method includes receiving via a computer network a user input associated with the game and determining from the user input a current state of the game. While the current state of the game is being determined, the method includes predicting a next state of the game based on the user input and one or more predicted user inputs. The method further includes generating one or more predicted image frames from the next state, determining whether the one or more predicted user inputs are received via the computer network, and sending the one or more predicted image frames in response to receiving the one or more predicted user inputs to reduce the latency in execution of the game.
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