Universal controller
    1.
    发明授权

    公开(公告)号:US11528524B1

    公开(公告)日:2022-12-13

    申请号:US17490685

    申请日:2021-09-30

    Abstract: Systems and methods for providing a universal remote control are disclosed. Control schemes for a plurality of remotely-controlled devices may be stored in memory of the universal remote control, where each of the control schemes includes a set of commands for a corresponding one of the remotely-controlled devices. Instructions for each command corresponding to one or more signals for the corresponding remotely-controlled device may be encoded. Based on a current orientation of a mobile device relative to a location of the remotely-controlled devices in a real-world environment, one of the remotely-controlled devices may be identified as being selected. Based on the stored control scheme for the selected remotely-controlled device a display for the mobile device may be generated, wherein the generated display includes the set of commands corresponding to the selected remotely-controlled device. A selection from the generated display of commands may be received. The selection corresponding to one or more signals based on the control scheme for the selected remotely-controlled device may be identified. The identified signals may be transmitted to the selected remotely-controlled device, wherein the transmitted signals include instructions executable by the selected remotely-controlled device to perform the selected command.

    AI RESPONSIVE LAYOUT FOR CROSS-PLATFORM ENVIRONMENTS

    公开(公告)号:US20250114695A1

    公开(公告)日:2025-04-10

    申请号:US18481121

    申请日:2023-10-04

    Abstract: A method including executing a video game to generate a video frame for presentation on a device of a first platform for a game play by a user. The method including determining a target device of a second platform. The method including mapping the video frame to the target device. The method including determining an area of focus in a scene in the video frame based on a game context. The method including classifying an asset in the area of focus using a computer vision model implementing artificial intelligence. The method including determining that the asset is important in the game play using the computer vision model. The method including determining that the asset in the video frame that is mapped does not meet a threshold of visibility. The method including modifying the video frame that is mapped so that the asset meets the threshold of visibility.

    TAILORING IN-GAME DIALOGUE TO PLAYER ATTRIBUTES

    公开(公告)号:US20250050225A1

    公开(公告)日:2025-02-13

    申请号:US18232529

    申请日:2023-08-10

    Abstract: A system and method for providing a customized in-game interaction is disclosed. A plurality of different player attributes are stored in memory, each player attribute associated with a different pattern of in-game engagement and in-game customization in a virtual environment. Data sent over a communication network regarding one or more activity files associated with in-game engagement by a user of a user device with one or more non-playable characters in one or more game sessions are received. The activity files are analyzed to identify a pattern of engagement exhibited by the user with each of the non-playable characters. A player attribute are assigned to the user based on the determined pattern of engagement matching a stored pattern corresponding to the player attribute. A customized interaction with a non-playable character during a current game session with the user device are provided.

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