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公开(公告)号:US20250139923A1
公开(公告)日:2025-05-01
申请号:US18498713
申请日:2023-10-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Koichi Obana , Yuichiro Nakamura , Greg Corson , Jeff Stafford
IPC: G06T19/20
Abstract: Techniques are described for determining a user's unique depth perception in viewing virtual objects in virtual reality (VR) to make the VR experience more accurate and immersive for the user. The user can align a virtual image the user sees with a real-world image behind the virtual image to provide input indicating the user's depth perception. Depth perception parameters can then be determined from that for subsequently rendering VR objects to that user.
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公开(公告)号:US20250117077A1
公开(公告)日:2025-04-10
申请号:US18484409
申请日:2023-10-10
Applicant: Sony Interactive Entertainment Inc.
Inventor: Koichi Obana , Yuichiro Nakamura , Greg Corson
Abstract: Techniques are described for rotating a display such as multiple displays of a box-shaped flat panel display assembly according to the viewing angle of the user.
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公开(公告)号:US20250138315A1
公开(公告)日:2025-05-01
申请号:US18498764
申请日:2023-10-31
Applicant: Sony Interactive Entertainment Inc.
Inventor: Koichi Obana , Yuichiro Nakamura , Greg Corson , Jeff Stafford
IPC: G02B27/01
Abstract: Techniques and devices are described for detecting and addressing irregularities in one or more display panels that are used for presenting virtual reality (VR) images. Thus, based on one or more detected irregularities, an electronic system can determine a metric by which to warp an image to account for the display panel irregularities and then use the metric for subsequent rendering of images.
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公开(公告)号:US20210183114A1
公开(公告)日:2021-06-17
申请号:US16712945
申请日:2019-12-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Greg Corson
IPC: G06T11/00 , G06F3/01 , A63F13/26 , A63F13/213 , A63F13/655
Abstract: A method is provided for rendering a mixed reality video. The method includes operations for capturing a head mounted display (HMD) game play by a user of a video game that is being executed on a computing system where the HMD game play is being captured from game play point of view (POV). The method further includes operations for identifying, by the computing system, a coordinate location of a camera that has a camera POV used to view the user during the HMD game play. In addition, the method further includes replaying the HMD game play to adjust the game play POV so that it substantially aligns with the camera POV. Moreover, the method includes rendering the mixed reality video by compositing video from the HMD game play after adjusting the game play POV and video from the camera POV. Rendering the mixed reality video also includes removing the background captured in the video from the camera POV so that the user appears partially within a scene of the video game when rendered in the mixed reality video.
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公开(公告)号:US20250123787A1
公开(公告)日:2025-04-17
申请号:US18484704
申请日:2023-10-11
Applicant: Sony Interactive Entertainment Inc.
Inventor: Koichi Obana , Yuichiro Nakamura , Greg Corson , Jeff Stafford
Abstract: Techniques are described for varying brightness and/or contrast in multiple displays of a box-shaped flat panel display assembly according to the viewing angle of the user. Also, techniques are described for providing, on the displays, images of real world background surrounding the display, the better to mimic a transparent tank, resembling a fish tank.
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公开(公告)号:US11468605B2
公开(公告)日:2022-10-11
申请号:US16712945
申请日:2019-12-12
Applicant: Sony Interactive Entertainment Inc.
Inventor: Greg Corson
IPC: G09G5/00 , G06T11/00 , G06F3/01 , A63F13/655 , A63F13/213 , A63F13/26
Abstract: A method is provided for rendering a mixed reality video. The method includes operations for capturing a head mounted display (HMD) game play by a user of a video game that is being executed on a computing system where the HMD game play is being captured from game play point of view (POV). The method further includes operations for identifying, by the computing system, a coordinate location of a camera that has a camera POV used to view the user during the HMD game play. In addition, the method further includes replaying the HMD game play to adjust the game play POV so that it substantially aligns with the camera POV. Moreover, the method includes rendering the mixed reality video by compositing video from the HMD game play after adjusting the game play POV and video from the camera POV. Rendering the mixed reality video also includes removing the background captured in the video from the camera POV so that the user appears partially within a scene of the video game when rendered in the mixed reality video.
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