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公开(公告)号:US10255650B2
公开(公告)日:2019-04-09
申请号:US13902661
申请日:2013-05-24
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard B. Stenson , Steven Osman , Jun Murakawa , Christopher Ho
IPC: G06T1/20
Abstract: A system has a central processing unit (CPU) and a graphics processing unit (GPU) that includes one or more registers. The GPU can change a resource descriptor in one of the GPU's registers. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
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公开(公告)号:US10657710B2
公开(公告)日:2020-05-19
申请号:US15904097
申请日:2018-02-23
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: John Doolittle , Jun Murakawa , Christopher Ho
Abstract: Systems, methods, and devices are disclosed for rendering computer graphics. In various embodiments, a displacement map is created for a plurality of surfaces and a tessellation process is initiated. It is determined that the tessellation density of a first set of surfaces and a second set of surfaces should be modified based on the displacement map. Based on the displacement map, a tessellation factor scale for each surface of the first set of surfaces is increased and a tessellation factor scale for each surface of the second set of surfaces is decreased, respectively.
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公开(公告)号:US20180240272A1
公开(公告)日:2018-08-23
申请号:US15904097
申请日:2018-02-23
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: John Doolittle , Jun Murakawa , Christopher Ho
CPC classification number: G06T17/20 , G06T3/40 , G06T2210/36
Abstract: Systems, methods, and devices are disclosed for rendering computer graphics. In various embodiments, a displacement map is created for a plurality of surfaces and a tessellation process is initiated. It is determined that the tessellation density of a first set of surfaces and a second set of surfaces should be modified based on the displacement map. Based on the displacement map, a tessellation factor scale for each surface of the first set of surfaces is increased and a tessellation factor scale for each surface of the second set of surfaces is decreased, respectively.
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公开(公告)号:US09495722B2
公开(公告)日:2016-11-15
申请号:US13902658
申请日:2013-05-24
Applicant: Sony Interactive Entertainment Inc.
Inventor: Richard B. Stenson , Christopher Ho , Mark E. Cerny , Steven Osman , Jun Murakawa , Dmitri Shtilman , Jason Scanlin
IPC: G06T1/20
CPC classification number: G06T1/20
Abstract: A method for processing graphics for a GPU program, translating instructions from a shading language into an intermediate language with a front end of a GPU compiler; translating the instructions from the intermediate language into a GPU object language with a back end of the GPU compiler; wherein the instructions in the shading language include instructions defining a layout of resources for the GPU program.
Abstract translation: 一种用于处理GPU程序的图形的方法,将指令从阴影语言转换成具有GPU编译器的前端的中间语言; 将来自中间语言的指令从GPU编译器的后端翻译成GPU对象语言; 其中所述着色语言中的指令包括定义GPU程序的资源布局的指令。
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