MODIFYING THREE-DIMENSIONAL REPRESENTATIONS USING DIGITAL BRUSH TOOLS

    公开(公告)号:US20210056752A1

    公开(公告)日:2021-02-25

    申请号:US16549188

    申请日:2019-08-23

    Applicant: Adobe Inc.

    Abstract: Systems, methods, and non-transitory computer-readable media are disclosed for modifying voxel-based 3D representations using 3D digital brush tools and/or resolution filters. For example, the disclosed systems can utilize 3D digital brush tools (e.g., a digital blur brush tool, a digital smudge brush tool, and/or a digital melt brush tool) to identify and modify one or more voxels within a 3D representation using multiple buffers of visual properties. Additionally, the disclosed systems can modify one or more voxels within a 3D representation by rendering the one or more voxels at varying levels of detail using an octree (e.g., a mosaic filter tool). In particular, the disclosed systems can identify one or more voxels within an octree that are smaller than a target voxel size. Moreover, the disclosed systems can combine the identified one or more voxels within the octree to render the 3D representation at varying levels of detail.

    Providing predictable and customizable electronic color mixing

    公开(公告)号:US10269142B2

    公开(公告)日:2019-04-23

    申请号:US15336085

    申请日:2016-10-27

    Applicant: Adobe Inc.

    Abstract: The present disclosure is directed towards methods and systems for providing a digital mixed output color of two reference colors defined in an RGB model where the digital mixed output color at least generally reflects a color produced by mixing physical pigments of the two reference colors or a custom user-defined color. The systems and methods receive a selection of two reference colors to mix. Additionally, the systems and methods can determine a mixing ratio of the two reference colors. Moreover, the systems and methods query at least one predefined mixing table and identify from the at least one predefined mixing table a mixed output color correlating to a mixture of the two reference colors.

    Rendering illustrations using a two-dimensional rendering engine

    公开(公告)号:US10282810B2

    公开(公告)日:2019-05-07

    申请号:US15290737

    申请日:2016-10-11

    Applicant: Adobe Inc.

    Inventor: Daichi Ito

    Abstract: A rendering engine is described that implements rendering techniques to render 2D illustrations by assigning light values to objects that define an illustration ‘inside out’. Light values may be assigned to a first object and subsequently inherited by objects that are hierarchly related to the first object. The light values assigned to the objects may include a light variable that depends on a relationship between the two or more groups of objects. Various rendering techniques may be employed by the rendering engine to render illustrations that are both customizable and realistic in appearance.

    Methods and systems for geometry-aware image contrast adjustments via image-based ambient occlusion estimation

    公开(公告)号:US12147896B2

    公开(公告)日:2024-11-19

    申请号:US18296525

    申请日:2023-04-06

    Applicant: Adobe Inc.

    Abstract: Embodiments of the present invention provide systems, methods, and non-transitory computer storage media for generating an ambient occlusion (AO) map for a 2D image that can be combined with the 2D image to adjust the contrast of the 2D image based on the geometric information in the 2D image. In embodiments, using a trained neural network, an AO map for a 2D image is automatically generated without any predefined 3D scene information. Optimizing the neural network to generate an estimated AO map for a 2D image requires training, testing, and validating the neural network using a synthetic dataset comprised of pairs of images and ground truth AO maps rendered from 3D scenes. By using an estimated AO map to adjust the contrast of a 2D image, the contrast of the image can be adjusted to make the image appear lifelike by modifying the shadows and shading in the image based on the ambient lighting present in the image.

    Generating a customized three-dimensional mesh from a scanned object

    公开(公告)号:US10861232B2

    公开(公告)日:2020-12-08

    申请号:US16862301

    申请日:2020-04-29

    Applicant: Adobe Inc.

    Abstract: The present disclosure is directed toward systems and methods that facilitate scanning an object (e.g., a three-dimensional object) having custom mesh lines thereon and generating a three-dimensional mesh of the object. For example, a three-dimensional modeling system receives a scan of the object including depth information and a two-dimensional texture map of the object. The three-dimensional modeling system further generates an edge map for the two-dimensional texture map and modifies the edge map to generate a two-dimensional mesh including edges, vertices, and faces that correspond to the custom mesh lines on the object. Based on the two-dimensional mesh and the depth information from the scan, the three-dimensional modeling system generates a three-dimensional model of the object.

    GENERATING AUGMENTED REALITY OBJECTS ON REAL-WORLD SURFACES USING A DIGITAL WRITING DEVICE

    公开(公告)号:US20190236845A1

    公开(公告)日:2019-08-01

    申请号:US16375549

    申请日:2019-04-04

    Applicant: Adobe Inc.

    Abstract: The present disclosure includes systems, methods, computer readable media, and devices that can generate accurate augmented reality objects based on tracking a writing device in relation to a real-world surface. In particular, the systems and methods described herein can detect an initial location of a writing device, and further track movement of the writing device on a real-world surface based on one or more sensory inputs. For example, disclosed systems and methods can generate an augmented reality object based on pressure detected at a tip of a writing device, based on orientation of the writing device, based on motion detector elements of the writing device (e.g., reflective materials, emitters, or object tracking shapes), and/or optical sensors. The systems and methods further render augmented reality objects within an augmented reality environment that appear on the real-world surface based on tracking the movement of the writing device.

    Modifying voxel resolutions within three-dimensional representations

    公开(公告)号:US12118663B2

    公开(公告)日:2024-10-15

    申请号:US17658589

    申请日:2022-04-08

    Applicant: Adobe Inc.

    Abstract: Systems, methods, and non-transitory computer-readable media are disclosed for modifying voxel-based 3D representations using 3D digital brush tools and/or resolution filters. For example, the disclosed systems can utilize 3D digital brush tools (e.g., a digital blur brush tool, a digital smudge brush tool, and/or a digital melt brush tool) to identify and modify one or more voxels within a 3D representation using multiple buffers of visual properties. Additionally, the disclosed systems can modify one or more voxels within a 3D representation by rendering the one or more voxels at varying levels of detail using an octree (e.g., a mosaic filter tool). In particular, the disclosed systems can identify one or more voxels within an octree that are smaller than a target voxel size. Moreover, the disclosed systems can combine the identified one or more voxels within the octree to render the 3D representation at varying levels of detail.

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