STOCHASTIC COLOR MAPPING TO GENERATE MULTIPLE COLOR PALETTE VARIATIONS

    公开(公告)号:US20250095228A1

    公开(公告)日:2025-03-20

    申请号:US18370286

    申请日:2023-09-19

    Applicant: Adobe Inc.

    Abstract: Embodiments are disclosed for recoloring a target graphic using color palettes generated using a stochastic color mapping process. One method of recoloring a target graphic using the stochastic color mapping process includes obtaining a target graphic to be recolored and a source color palette defining source colors for recoloring the target graphic. A target color set of target colors is extracted from the target graphic. The method includes computing a mapping to map source colors of a source color palette to target colors extracted from a target color set of the target graphic based on a transition probability. A destination color palette of destination colors is determined based on the mapping. The target graphic is modified by recoloring at least one object in the target graphic with a destination color from the destination color palette.

    Digital object surface inflation
    2.
    发明授权

    公开(公告)号:US11631220B2

    公开(公告)日:2023-04-18

    申请号:US17203066

    申请日:2021-03-16

    Applicant: Adobe Inc.

    Abstract: Digital object surface inflation techniques are described as implemented by an image processing system to generate an inflated digital object, automatically and without user intervention, from a two-dimensional digital object in a digital image. In one example, the geometry inflation system generates the inflated digital object based on an outer boundary and in this way overcomes challenges of conventional skeleton based techniques. In another example, rules are configured to guide a geometry inflation system to generate the inflated digital object.

    Multimodal color variations using learned color distributions

    公开(公告)号:US12217459B2

    公开(公告)日:2025-02-04

    申请号:US17359221

    申请日:2021-06-25

    Applicant: Adobe Inc.

    Abstract: Embodiments are disclosed for generating multiple color theme variations from an input image using learned color distributions. A method of generating multiple color theme variations from an input image using learned color distributions includes obtaining, by a user interface manager, an input image, determining, by a color extraction manager, one or more color priors based on the input image, generating, by a color distribution modeling network, a plurality of color theme variations based on the one or more color priors, ranking, by a color theme evaluation network, the plurality of color theme variations, and generating, by a recolor manager, a plurality of recolored output images using the plurality of color theme variations.

    Extracting and organizing reusable assets from an arbitrary arrangement of vector geometry

    公开(公告)号:US11321582B2

    公开(公告)日:2022-05-03

    申请号:US16909220

    申请日:2020-06-23

    Applicant: Adobe Inc.

    Abstract: The present disclosure relates to systems, methods, and non-transitory computer readable media for efficiently and flexibly extracting reusable geometric assets from an arbitrary arrangement of vector geometry within a digital image. For example, the disclosed systems can organize vector geometry of a digital image by structuring geometric objects into groups (e.g., clusters). The disclosed systems can assign mnemonics to these groups and transform the digital image into a mnemonic sequence. Moreover, the disclosed systems can utilize various computer-implemented algorithms to identify and filter patterns within the mnemonic sequence. The disclosed systems can then generate pattern scores for these patterns and identify which patterns of geometric objects to include within a set of reusable geometric assets.

    Digital Object Surface Inflation
    7.
    发明申请

    公开(公告)号:US20220301263A1

    公开(公告)日:2022-09-22

    申请号:US17203066

    申请日:2021-03-16

    Applicant: Adobe Inc.

    Abstract: Digital object surface inflation techniques are described as implemented by an image processing system to generate an inflated digital object, automatically and without user intervention, from a two-dimensional digital object in a digital image. In one example, the geometry inflation system generates the inflated digital object based on an outer boundary and in this way overcomes challenges of conventional skeleton based techniques. In another example, rules are configured to guide a geometry inflation system to generate the inflated digital object.

    Multi-layer lighting source with textured lighting gel layer

    公开(公告)号:US11321889B1

    公开(公告)日:2022-05-03

    申请号:US17082378

    申请日:2020-10-28

    Applicant: Adobe Inc.

    Abstract: A multi-layer light source includes an emissive layer and a textured lighting gel layer, the lighting gel layer being situated between the emissive layer and a 2D canvas or a 3D object. User inputs controlling the multi-layer light source are received, these user inputs being provided with the user interacting with the 2D canvas without switching to editing in 3D space. The multi-layer light source is configured based on the user inputs and, based on the configuration, emission of light rays from the multi-layer light source is determined. Areas of shadows cast by 3D objects are also determined. An image generation system determines, a color of a location (e.g., a pixel) on the 2D canvas or the 3D object that a light ray intersects based on the color that is in the lighting gel layer that the light ray passes through.

    Applying vector-based decals on three-dimensional objects

    公开(公告)号:US12198284B2

    公开(公告)日:2025-01-14

    申请号:US18054248

    申请日:2022-11-10

    Applicant: Adobe Inc.

    Abstract: This disclosure describes one or more implementations of systems, non-transitory computer-readable media, and methods that apply a resolution independent, vector-based decal on a 3D object. In one or more implementations, the disclosed systems apply piecewise non-linear transformation on an input decal vector geometry to align the decal with a surface of an underlying 3D object. To apply a vector-based decal on a 3D object, in certain embodiments, the disclosed systems parameterize a 3D mesh of the 3D object to create a mesh map. Moreover, in some instances, the disclosed systems determine intersections between edges of a decal geometry and edges of the mesh map to add vertices to the decal geometry at the intersections. Additionally, in some implementations, the disclosed systems lift and project vertices of the decal geometry into three dimensions to align the vertices with faces of the 3D mesh of the 3D object.

    APPLYING VECTOR-BASED DECALS ON THREE-DIMENSIONAL OBJECTS

    公开(公告)号:US20240161430A1

    公开(公告)日:2024-05-16

    申请号:US18054248

    申请日:2022-11-10

    Applicant: Adobe Inc.

    Abstract: This disclosure describes one or more implementations of systems, non-transitory computer-readable media, and methods that apply a resolution independent, vector-based decal on a 3D object. In one or more implementations, the disclosed systems apply piecewise non-linear transformation on an input decal vector geometry to align the decal with a surface of an underlying 3D object. To apply a vector-based decal on a 3D object, in certain embodiments, the disclosed systems parameterize a 3D mesh of the 3D object to create a mesh map. Moreover, in some instances, the disclosed systems determine intersections between edges of a decal geometry and edges of the mesh map to add vertices to the decal geometry at the intersections. Additionally, in some implementations, the disclosed systems lift and project vertices of the decal geometry into three dimensions to align the vertices with faces of the 3D mesh of the 3D object.

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