- 专利标题: Generation of context-aware, personalized challenges in computer games
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申请号: US16891723申请日: 2020-06-03
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公开(公告)号: US11413541B2公开(公告)日: 2022-08-16
- 发明人: Jesse Harder , Harold Chaput , Mohsen Sardari , Navid Aghdaie , Kazi Zaman
- 申请人: Electronic Arts Inc.
- 申请人地址: US CA Redwood City
- 专利权人: Electronic Arts Inc.
- 当前专利权人: Electronic Arts Inc.
- 当前专利权人地址: US CA Redwood City
- 代理机构: Middleton Reutlinger
- 主分类号: A63F13/69
- IPC分类号: A63F13/69 ; A63F13/67 ; A63F13/46 ; G06N20/00 ; A63F13/88
摘要:
According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.
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