Apparatus, method and storing medium for a virtual role playing game control
    1.
    发明授权
    Apparatus, method and storing medium for a virtual role playing game control 有权
    用于虚拟角色扮演游戏控制的装置,方法和存储介质

    公开(公告)号:US08168435B2

    公开(公告)日:2012-05-01

    申请号:US10891017

    申请日:2004-07-15

    Abstract: An apparatus, method and recording medium for controlling a game where a battle occurs in virtual space between one or more player characters acting according to manipulation of a player and one or more enemy characters acting independently of the manipulation of the player, including a command information storage for storing command information sets which includes a command to a player character and a plurality of numerical values, a card display for displaying a card showing a command included in the command information set or symbols related with the numerical values, and a command input acceptance unit to accept an input which selects the card displayed as well as one of the numerical values or symbols attached to the card.

    Abstract translation: 一种用于控制游戏的装置,方法和记录介质,其中,在根据玩家操纵而起作用的一个或多个玩家角色之间的虚拟空间中发生战斗,并且独立于玩家操纵的一个或多个敌方角色包括命令信息 用于存储包括对玩家角色和多个数值的命令的命令信息集合的存储器,用于显示表示包括在命令信息集中的命令的卡片或与数值相关的符号的卡片显示器,以及命令输入接受 单元接受选择所显示的卡的输入以及附加到卡的数值或符号之一。

    Image generating system and program
    2.
    发明授权
    Image generating system and program 有权
    图像生成系统和程序

    公开(公告)号:US07106324B1

    公开(公告)日:2006-09-12

    申请号:US09830356

    申请日:2000-09-01

    Inventor: Kazuya Takahashi

    CPC classification number: G06T15/30 A63F2300/66 G06T15/20

    Abstract: An image generating system and a program enabling scissoring of a polygon in a three-dimensional stage to prevent display failure of a polygon on a screen end or at a short distance from the viewpoint with a reduced computation load. The system performs scissoring processing for a polygon in a three-dimensional stage and generates an image of an object including a new vertex generated by the scissoring. A polygon which is at a short distance from a view point, displaying of which is likely to be missed, is scissored on side surfaces of a quadrangular pyramid forming a view volume, to prevent the display failure of the polygon existing at a short distance from the end of a screen. A polygon arranged in the three-dimensional space is subjected to coordinate transformation into a screen coordinate system, to detect an undrawable vertex, and a polygon containing the detected vertex is scissored at a portion containing the detected vertex, in a predetermined plane.

    Abstract translation: 一种图像生成系统和能够在三维级中进行多边形的剪切的程序,以防止多边形在屏幕结束或距离视点的短距离处的计算负荷减小的显示失败。 该系统对三维阶段的多边形执行剪切处理,并生成包括通过剪切生成的新顶点的对象的图像。 在形成观看体积的四边形金字塔的侧面上剪切距离可能被遗漏的显示的视点很短距离的多边形,以防止多边形的显示故障在短距离处存在 屏幕的结束。 将布置在三维空间中的多边形进行坐标变换到屏幕坐标系中,以检测不可拖动的顶点,并且将包含检测到的顶点的多边形在包含检测到的顶点的部分上剪切在预定平面中。

    Image generating method, storage medium, image generating apparatus, data signal and program
    4.
    发明授权
    Image generating method, storage medium, image generating apparatus, data signal and program 有权
    图像生成方法,存储介质,图像生成装置,数据信号和程序

    公开(公告)号:US07064753B2

    公开(公告)日:2006-06-20

    申请号:US10661675

    申请日:2003-09-15

    CPC classification number: G06T15/50 G06T15/02

    Abstract: An image generating method for producing a pictorial image at higher speed when a three-dimensional object is arranged in an object space. The image generating method has: operating a normal line to a surface of a three-dimensional object; setting a plurality of sampling points within a rendering region on which the three-dimensional object is projected on the basis of a predetermined viewpoint; and rendering the three-dimensional object by performing processing for determining an arrangement angle of a predetermined brush image on the basis of the normal line at a position on the surface of the three-dimensional object, corresponding to each of the plurality of sampling points, and arranging the predetermined brush image at the arrangement angle at the position corresponding to each of the plurality of sampling points in the rendering buffer.

    Abstract translation: 一种用于当将三维物体布置在物体空间中时以较高速度产生图形图像的图像产生方法。 图像生成方法具有:对三维物体的表面进行法线的操作; 基于预定视点,在其上投影有三维物体的渲染区域内设置多个采样点; 以及通过执行用于基于与所述多个采样点中的每一个对应的所述三维物体的表面上的位置处的所述法线来确定预定画笔图像的排列角度的处理来呈现所述三维物体, 以及在与所述再现缓冲器中的所述多个采样点中的每一个相对应的位置处以所述排列角度布置所述预定画笔图像。

    Program, information storage medium, game system, and control method of the game system
    5.
    发明申请
    Program, information storage medium, game system, and control method of the game system 有权
    程序,信息存储介质,游戏系统以及游戏系统的控制方法

    公开(公告)号:US20050101364A1

    公开(公告)日:2005-05-12

    申请号:US10935181

    申请日:2004-09-08

    Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.

    Abstract translation: 游戏系统包括:方向标记存储部,存储指定玩家动作的方向标记的图像数据; 显示控制器,其控制包括所述方向标记的多个显示对象的显示; 取时机的定时提取部分; 以及评估部,其基于所获取的操纵定时与参考时间之间的比较结果来评估玩家的表现。 显示控制器显示方向标记,以通过单个标记指定一系列连续演习的组合。 当播放器根据方向标记的方向输入一系列连续的操作时,评估部分将连续演绎系列的时间与参考时间进行比较,以评估玩家的表现。

    Method, apparatus, storage medium, program, and program product for generating image data of virtual space
    6.
    发明授权
    Method, apparatus, storage medium, program, and program product for generating image data of virtual space 有权
    用于生成虚拟空间的图像数据的方法,装置,存储介质,程序和程序产品

    公开(公告)号:US06891534B2

    公开(公告)日:2005-05-10

    申请号:US10096797

    申请日:2002-03-14

    Abstract: A method for generating realistic image data of particle system objects locations of which change as time passes, in a light operation load and a little storage capacity. The method for generating image data of a virtual space viewed from a predetermined view point, comprises: providing a particle system object group comprising at least one particle system object in the virtual space, according to a predetermined rule, continuously or intermittently; determining a displacement point in the virtual space; moving the displacement point in a predetermined direction as time passes; and moving the particle system object group on the basis of the displacement point.

    Abstract translation: 一种用于生成随着时间的流逝,粒子系统对象位置的实际图像数据的变化的方法,在轻的操作负载和少量的存储容量中。 用于生成从预定视点观察的虚拟空间的图像数据的方法,包括:根据预定规则连续地或间歇地提供包括虚拟空间中的至少一个粒子系统对象的粒子系统对象组; 确定虚拟空间中的位移点; 随着时间流逝,沿预定方向移动位移点; 并基于位移点移动粒子系统对象组。

    Program, information storage medium and game system
    7.
    发明申请
    Program, information storage medium and game system 有权
    程序,信息存储介质和游戏系统

    公开(公告)号:US20050085297A1

    公开(公告)日:2005-04-21

    申请号:US10936579

    申请日:2004-09-09

    Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.

    Abstract translation: 游戏系统包括:方向标记存储部,其存储有指示玩家的操作的方向标记的图像数据; 显示控制部,其对包括所述方向标记的多个显示对象进行显示控制; 定时获取部,其获取操作定时; 以及评估部分,其将所获取的操作时序与参考时间进行比较,并评估玩家的操作。 显示控制部执行显示指示玩家将多个操作区域操作一个标记的方向标记的控制。 当播放器操作操作部分的多个操作区域时,评估部分通过比较多个操作区域的操作定时和参考定时来评估玩家的操作。

    Game apparatus, game control method and recording medium storing program for executing the method
    8.
    发明申请
    Game apparatus, game control method and recording medium storing program for executing the method 有权
    游戏装置,游戏控制方法以及用于执行该方法的记录介质存储程序

    公开(公告)号:US20050054402A1

    公开(公告)日:2005-03-10

    申请号:US10891017

    申请日:2004-07-15

    Abstract: On an each player character basis, the player is allowed in advance to select commands available to player characters. Character-designated command candidate information 47 is automatically selected from them and stored in the memory 24 in the game apparatus. If it is detected by the status detection means 30 that a player character is selected as an attacking target of an enemy character, the player can issue a command to the player character by selecting the command from the character-designated command candidate information 47 by using the command input acceptance means 31 even when it is not the player character's turn to act. Whereas the opportunities to issue commands to player characters are increased, the commands which can be issued are limited to the candidates selected in advance. Thus, the player needs high level strategy.

    Abstract translation: 在每个玩家角色基础上,允许玩家预先选择可用于玩家角色的命令。 字符指定候选信息47被自动选择并存储在游戏装置的存储器24中。 如果由状态检测装置30检测到选手角色被选为敌方角色的攻击目标,则玩家可以通过使用来自字符指定命令候选信息47的命令从玩家角色发出命令 命令输入接受装置31,即使不是玩家角色的动作。 而向玩家人物发出命令的机会增加,可以发出的命令限于预先选择的候选人。 因此,玩家需要高水平的策略。

    Position detection system, game machine, program, and information storage medium
    9.
    发明申请
    Position detection system, game machine, program, and information storage medium 审中-公开
    位置检测系统,游戏机,程序和信息存储介质

    公开(公告)号:US20050026703A1

    公开(公告)日:2005-02-03

    申请号:US10877998

    申请日:2004-06-29

    Applicant: Takashi Fukawa

    Inventor: Takashi Fukawa

    Abstract: A position detection system includes a position detection section which detects irradiation positions of gun controllers GC1 and GC2 based on images from an imaging device, and a determination section which determines that which of the gun controllers GC1 and GC2 irradiates which of the detected irradiation positions. The gun controller GC1 emits a beam in a first emission pattern, and the gun controller GC2 emits a beam in a second emission pattern differing from the first emission pattern. The determination section determines that the irradiation position is the irradiation position of the gun controller GC1 when the irradiation pattern formed at the irradiation position in the images of a plurality of frames is a first irradiation pattern, and determines that the irradiation position is the irradiation position of the gun controller GC2 when the irradiation pattern is a second irradiation pattern.

    Abstract translation: 位置检测系统包括:位置检测部,其基于来自成像装置的图像检测枪控制器GC1和GC2的照射位置;判定部,其判定哪个枪控制器GC1和GC2照射检测到的照射位置。 枪控制器GC1以第一发射模式发射光束,并且枪控制器GC2以不同于第一发射模式的第二发射模式发射光束。 当在多个帧的图像中的照射位置处形成的照射图案是第一照射图案时,确定部分确定照射位置是枪控制器GC1的照射位置,并且确定照射位置是照射位置 当照射图案是第二照射图案时,喷枪控制器GC2。

    Simulator, method of controlling simulator, program, and information storage medium
    10.
    发明申请
    Simulator, method of controlling simulator, program, and information storage medium 审中-公开
    模拟器,控制模拟器,程序和信息存储介质的方法

    公开(公告)号:US20050014561A1

    公开(公告)日:2005-01-20

    申请号:US10828304

    申请日:2004-04-21

    Applicant: Satoru Ouchi

    Inventor: Satoru Ouchi

    Abstract: The present invention relates to a simulator that enables vibration sensations that correspond to simulation contents or the operator's preferences. This simulator causes an operator to sense vibrations by driving a vibration mechanism in accordance with a generation of a given simulation state. This simulator includes: a simulation calculation section which performs a simulation calculation to manipulate a simulator object in accordance with an operational input from an operating section; a vibration mechanism control section which drives the vibration mechanism on condition that a predetermined vibration occurrence simulation state has occurred, by a simulation calculation; and a vibration condition setting section which receives a vibration condition setting which specifies the vibration occurrence simulation state, by an operational input from an operating section for vibration condition setting.

    Abstract translation: 本发明涉及一种能够实现与模拟内容或操作者的偏好对应的振动的模拟器。 该模拟器使得操作者通过根据给定模拟状态的产生来驱动振动机构来感测振动。 该模拟器包括:模拟计算部,其根据来自操作部的操作输入执行模拟计算以操纵模拟器对象; 振动机构控制部,通过模拟计算,在发生了规定的振动发生模拟状态的条件下驱动振动机构; 以及振动条件设定部,其通过来自用于振动条件设定的操作部的操作输入,接收指定所述振动发生模拟状态的振动条件设定。

Patent Agency Ranking