SYSTEM AND METHOD FOR GENERATING A PLAYLIST FROM A MOOD GRADIENT
    1.
    发明申请
    SYSTEM AND METHOD FOR GENERATING A PLAYLIST FROM A MOOD GRADIENT 有权
    从MOOD GRADIENT生成播放列表的系统和方法

    公开(公告)号:US20140189512A1

    公开(公告)日:2014-07-03

    申请号:US14072981

    申请日:2013-11-06

    Applicant: YAHOO! INC.

    Abstract: Systems and methods for generating and playing a sequence of media objects based on a mood gradient are also disclosed. A mood gradient is a sequence of items, in which each item is media object having known characteristics or a representative set of characteristics of a media object, that is created or used by a user for a specific purpose. Given a mood gradient, one or more new media objects are selected for each item in the mood gradient based on the characteristics associated with that item. In this way, a sequence of new media objects is created but the sequence exhibits a similar variation in media object characteristics. The mood gradient may be presented to a user or created via a display illustrating a three-dimensional space in which each dimension corresponds to a different characteristic. The mood gradient may be represented as a path through the three-dimensional space and icons representing media objects are located within the three-dimensional space based on their characteristics.

    Abstract translation: 还公开了基于情绪梯度来生成和播放媒体对象序列的系统和方法。 情绪梯度是一系列项目,其中每个项目是具有已知特征或媒体对象的特征的特征的媒体对象,其由用户为特定目的创建或使用。 给定情绪渐变,基于与该项目相关联的特征,为情绪梯度中的每个项目选择一个或多个新的媒体对象。 以这种方式,创建一系列新的媒体对象,但是该序列在媒体对象特征方面表现出类似的变化。 情绪梯度可以呈现给用户或通过显示器来创建,该显示器示出了其中每个维度对应于不同特征的三维空间。 情绪梯度可以表示为通过三维空间的路径,并且表示媒体对象的图标基于它们的特征位于三维空间内。

    SYSTEM AND METHOD FOR IDENTIFYING SIMILAR MEDIA OBJECTS
    2.
    发明申请
    SYSTEM AND METHOD FOR IDENTIFYING SIMILAR MEDIA OBJECTS 审中-公开
    用于识别类似媒体对象的系统和方法

    公开(公告)号:US20140040280A1

    公开(公告)日:2014-02-06

    申请号:US13773540

    申请日:2013-02-21

    Applicant: Yahoo! Inc.

    Abstract: The systems and methods described create a mathematical representation of each of the media objects for which user ratings are known. The mathematical representations take into account the subjective rating value assigned by a user to the respective media object and the user that assigned the rating value. The media object with the mathematical representation closest to that of the seed media object is then selected as the most similar media object to the seed media object. In an embodiment, the mathematical representation is a vector representation in which each user is a different dimension and each user's rating value is the magnitude of the vector in that dimension. Similarity between two songs is determined by identifying the closest vectors to that of the seed song. Closeness may be determined by subtracting or by calculating the dot product of each of the vectors with that of the seed media object.

    Abstract translation: 所描述的系统和方法创建了用户评级已知的每个媒体对象的数学表示。 数学表示考虑了用户分配给相应媒体对象和分配了评级值的用户的主观评价值。 然后选择具有最接近种子媒体对象的数学表示的媒体对象作为种子媒体对象的最相似的媒体对象。 在一个实施例中,数学表示是向量表示,其中每个用户是不同的维度,并且每个用户的评价值是该维度中的向量的大小。 通过识别与种子歌曲的最接近的向量来确定两首歌曲之间的相似性。 可以通过减去或通过计算每个向量的种子媒体对象的点积来确定亲密度。

    SYSTEM AND METHOD FOR GENERATING A MOOD GRADIENT
    3.
    发明申请
    SYSTEM AND METHOD FOR GENERATING A MOOD GRADIENT 有权
    一种用于产生一个小粒子的系统和方法

    公开(公告)号:US20140059430A1

    公开(公告)日:2014-02-27

    申请号:US14069368

    申请日:2013-10-31

    Applicant: YAHOO! INC.

    Abstract: Systems and methods for generating and playing a sequence of media objects based on a mood gradient are also disclosed. A mood gradient is a sequence of items, in which each item is media object haying known characteristics or a representative set of characteristics of a media object, that is created or used by a user for a specific purpose. Given a mood gradient, one or more new media objects are selected for each item in the mood gradient based on the characteristics associated with that item. In this way, a sequence of new media objects is created but the sequence exhibits a similar variation in media object characteristics. The mood gradient may be presented to a user or created via a display illustrating a three-dimensional space in which each dimension corresponds to a different characteristic. The mood gradient may be represented as a path through the three-dimensional space and icons representing media objects are located within the three-dimensional space based on their characteristics.

    Abstract translation: 还公开了基于情绪梯度来生成和播放媒体对象序列的系统和方法。 情绪梯度是一系列项目,其中每个项目是介质对象,其具有已知特征或媒体对象的一组代表性特征,其由用户为特定目的创建或使用。 给定情绪渐变,基于与该项目相关联的特征,为情绪梯度中的每个项目选择一个或多个新的媒体对象。 以这种方式,创建一系列新的媒体对象,但是该序列在媒体对象特征方面表现出类似的变化。 情绪梯度可以呈现给用户或通过显示器来创建,该显示器示出了其中每个维度对应于不同特征的三维空间。 情绪梯度可以表示为通过三维空间的路径,并且表示媒体对象的图标基于它们的特征位于三维空间内。

    System and method for generating a mood gradient
    4.
    发明授权
    System and method for generating a mood gradient 有权
    用于产生情绪渐变的系统和方法

    公开(公告)号:US09268812B2

    公开(公告)日:2016-02-23

    申请号:US14069368

    申请日:2013-10-31

    Applicant: YAHOO! INC.

    Abstract: Systems and methods for generating and playing a sequence of media objects based on a mood gradient are also disclosed. A mood gradient is a sequence of items, in which each item is media object having known characteristics or a representative set of characteristics of a media object, that is created or used by a user for a specific purpose. Given a mood gradient, one or more new media objects are selected for each item in the mood gradient based on the characteristics associated with that item. In this way, a sequence of new media objects is created but the sequence exhibits a similar variation in media object characteristics. The mood gradient may be presented to a user or created via a display illustrating a three-dimensional space in which each dimension corresponds to a different characteristic. The mood gradient may be represented as a path through the three-dimensional space and icons representing media objects are located within the three-dimensional space based on their characteristics.

    Abstract translation: 还公开了基于情绪梯度来生成和播放媒体对象序列的系统和方法。 情绪梯度是一系列项目,其中每个项目是具有已知特征或媒体对象的特征的特征的媒体对象,其由用户为特定目的创建或使用。 给定情绪渐变,基于与该项目相关联的特征,为情绪梯度中的每个项目选择一个或多个新的媒体对象。 以这种方式,创建一系列新的媒体对象,但该序列在媒体对象特征方面表现出类似的变化。 情绪梯度可以呈现给用户或通过显示器来创建,该显示器示出了其中每个维度对应于不同特征的三维空间。 情绪梯度可以表示为通过三维空间的路径,并且表示媒体对象的图标基于它们的特征位于三维空间内。

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