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公开(公告)号:US11043068B2
公开(公告)日:2021-06-22
申请号:US16293115
申请日:2019-03-05
Inventor: Yong Fan , Zhiqiang He , Jing Zhou , Wuming Yin , Caiming Fu , Xuan Yu , Mingang Huang , Yi Liu , Xiaohui Chen , Xiaohui Zheng , Ran Ding , Xiejuan Liao , Kan Liao , Yancen Lin , Xiongfei Wu , Ming Han , Yuan Yuan , Xin Zhang , Qingxin Chen , Sheng Huang , Yihua Jin , Yu Chen
IPC: G07F17/32 , G06K19/06 , H04L29/08 , G06Q20/12 , G06Q30/02 , G06Q30/06 , G06F21/36 , G06F3/0482 , G06Q20/06
Abstract: An interactive application processing method is described. A selection of an online interactive activity by a user is received in an interactive application. The online interactive activity is associated with an offline interactive activity. According to a past performance result, a determination is made, by circuitry of an interactive application apparatus, as to whether the user qualifies to participate in the offline interactive activity. When the user is determined to qualify to participate in the offline interactive activity, identity information of the user is acquired. A certificate is generated based on the identity information for allowing the user to participate in the offline interactive activity.
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公开(公告)号:US10021215B2
公开(公告)日:2018-07-10
申请号:US14463589
申请日:2014-08-19
IPC: H04L29/06 , H04L29/08 , A63F13/35 , H04L12/863 , H04L12/911
CPC classification number: H04L67/42 , A63F13/35 , H04L47/50 , H04L47/781 , H04L67/10 , H04L67/141 , H04L67/306 , H04L67/38
Abstract: The present invention discloses a method and a server for allocating game resources, which belongs to the field of network technology. The method includes: receiving a game participation request including game subzone information sent by a user; when the user enters a game subzone identified by the game subzone information, assigning the user to a waiting queue corresponding to the user in the game subzone in accordance with a predetermined condition; and when the user is successfully assigned to the waiting queue, selecting participants to play in the same group with the user from waiting queues other than the waiting queue of the user, and allocating game resources for the user and the selected participants. The present technical solution can effectively reduce occurrence of the game participants' cheating.
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公开(公告)号:US10893125B2
公开(公告)日:2021-01-12
申请号:US16005082
申请日:2018-06-11
IPC: H04L29/06 , H04L29/08 , A63F13/35 , H04L12/863 , H04L12/911
Abstract: The present invention discloses a method and a server for allocating game resources, which belongs to the field of network technology. The method includes: receiving a game participation request including game subzone information sent by a user; when the user enters a game subzone identified by the game subzone information, assigning the user to a waiting queue corresponding to the user in the game subzone in accordance with a predetermined condition; and when the user is successfully assigned to the waiting queue, selecting participants to play in the same group with the user from waiting queues other than the waiting queue of the user, and allocating game resources for the user and the selected participants. The present technical solution can effectively reduce occurrence of the game participants' cheating.
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公开(公告)号:US10009444B2
公开(公告)日:2018-06-26
申请号:US14657753
申请日:2015-03-13
Inventor: Wei Li , Helin Qiu , Xiaofei Cheng , Xuan Yu , Zhiqiang He
Abstract: The present disclosure provides a server having a processor-readable storage medium comprising a set of instructions for protocol request processing; and a processor in communication with the storage medium. The processor is configured to execute the set of instructions to provide a communication with a customer terminal through an online platform; receive a second protocol request sent from the customer terminal; determine if the server is processing a first protocol request sent from the customer terminal prior to the second protocol request; process the second protocol request when the server is not processing the first protocol; and discard the second protocol request when the server is processing the first protocol.
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