Directional wireless communication
    1.
    发明授权
    Directional wireless communication 有权
    定向无线通信

    公开(公告)号:US08613668B2

    公开(公告)日:2013-12-24

    申请号:US13335613

    申请日:2011-12-22

    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated.

    Abstract translation: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为基于从便携式电子设备接收的信号的强度来检测便携式电子设备的存在并确定是否发起与便携式电子设备的无线通信会话。 如果信号强度超过最小阈值水平,由此指示便携式电子设备在游戏设备附近,则可启动无线通信会话。 可以在游戏播放会话期间监视从便携式电子设备发送的信号强度,以确定无线通信会话是否应该保持活动或终止。

    Screen capture to a mobile device
    2.
    发明授权
    Screen capture to a mobile device 有权
    屏幕截图到移动设备

    公开(公告)号:US08827813B2

    公开(公告)日:2014-09-09

    申请号:US13333659

    申请日:2011-12-21

    CPC classification number: G07F17/3225

    Abstract: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    Abstract translation: 描述了与顾客控制的移动设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以被配置为将在电子游戏机(EGM)上播放的基于赌注的游戏的结果的呈现转换成可被上传到社交媒体站点的社交媒体呈现。 在一个实施例中,可以将表示在EGM上输出的基于赌注的结果的图像的副本合并到社交媒体呈现中。 然后,社交媒体演示可以从EGM上传到玩家的移动设备,或直接上传到社交媒体网站。

    SCREEN CAPTURE TO A MOBILE DEVICE

    公开(公告)号:US20130165199A1

    公开(公告)日:2013-06-27

    申请号:US13333669

    申请日:2011-12-21

    CPC classification number: G07F17/3218 G07F17/34

    Abstract: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    Anonymous biometric player tracking

    公开(公告)号:US10096198B2

    公开(公告)日:2018-10-09

    申请号:US13306911

    申请日:2011-11-29

    Abstract: A processor-based gaming machine running wager-based games can include an exterior housing, a master gaming controller, a display device, and an anonymous player tracking device adapted to detect passively biometric information from players to facilitate the anonymous tracking of gaming activities without the use of traditional player tracking instruments. A player tracking system can include multiple such gaming machines, a database storing a plurality of player profiles that include biometric data, and a remote player tracking server configured to receive passively detected biometric data regarding anonymous players, determine whether the received biometric data is associated with existing player profiles, attribute credit for the anonymous gaming activity if it is, and create a new player profile if it is not. Player profiles can include multiple biometrics for each player, and confidence levels can be associated with a given biometric to a profile and a given gaming session to a profile.

    Contacting internet through player mobile device
    5.
    发明授权
    Contacting internet through player mobile device 有权
    通过播放器移动设备联系互联网

    公开(公告)号:US08721434B2

    公开(公告)日:2014-05-13

    申请号:US13333623

    申请日:2011-12-21

    CPC classification number: G07F17/3223 G07F17/3227

    Abstract: A gaming system including wager-based electronic gaming machines compatible with mobile devices, such as smart phones or tablet computers, is described. The electronic gaming machines can be configured to establish temporary communication connections with mobile devices. After a communication connection is established with a mobile device, the EGM can be configured to utilize the network access capabilities of the mobile device to access a wide area network, such as the Internet. In one embodiment, the EGM can be configured to push data, such as fault condition data, to a remote device via the wide area network connection. In another embodiment, owners of the mobile devices, which can be a player playing the EGM, can receive incentives for allowing the EGM to utilize its network access capabilities.

    Abstract translation: 描述了包括与诸如智能电话或平板计算机之类的移动设备兼容的基于赌注的电子游戏机的游戏系统。 电子游戏机可配置成与移动设备建立临时通信连接。 在与移动设备建立通信连接之后,EGM可被配置为利用移动设备的网络访问能力来访问诸如因特网的广域网。 在一个实施例中,EGM可以被配置为经由广域网络连接将诸如故障状况数据的数据推送到远程设备。 在另一个实施例中,可以是播放EGM的玩家的移动设备的所有者可以接收允许EGM利用其网络访问能力的激励。

    SCREEN CAPTURE TO A MOBILE DEVICE
    6.
    发明申请
    SCREEN CAPTURE TO A MOBILE DEVICE 有权
    屏幕捕获到移动设备

    公开(公告)号:US20130165209A1

    公开(公告)日:2013-06-27

    申请号:US13333659

    申请日:2011-12-21

    CPC classification number: G07F17/3225

    Abstract: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    Abstract translation: 描述了与顾客控制的移动设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以被配置为将在电子游戏机(EGM)上播放的基于赌注的游戏的结果的呈现转换成可被上传到社交媒体站点的社交媒体呈现。 在一个实施例中,可以将表示在EGM上输出的基于赌注的结果的图像的副本合并到社交媒体呈现中。 然后,社交媒体演示可以从EGM上传到玩家的移动设备,或直接上传到社交媒体网站。

    Social media applications for a wager-based gaming system
    7.
    发明授权
    Social media applications for a wager-based gaming system 有权
    用于赌注游戏系统的社交媒体应用程序

    公开(公告)号:US09011236B2

    公开(公告)日:2015-04-21

    申请号:US13333679

    申请日:2011-12-21

    CPC classification number: G07F17/3225

    Abstract: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    Abstract translation: 描述了与顾客控制的移动设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以被配置为将在电子游戏机(EGM)上播放的基于赌注的游戏的结果的呈现转换成可被上传到社交媒体站点的社交媒体呈现。 在一个实施例中,可以将表示在EGM上输出的基于赌注的结果的图像的副本合并到社交媒体呈现中。 然后,社交媒体演示可以从EGM上传到玩家的移动设备,或直接上传到社交媒体网站。

    Screen capture to a mobile device

    公开(公告)号:US08827814B2

    公开(公告)日:2014-09-09

    申请号:US13333669

    申请日:2011-12-21

    CPC classification number: G07F17/3218 G07F17/34

    Abstract: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    Use of wireless signal strength to determine connection
    9.
    发明授权
    Use of wireless signal strength to determine connection 有权
    使用无线信号强度来确定连接

    公开(公告)号:US08622836B2

    公开(公告)日:2014-01-07

    申请号:US13335652

    申请日:2011-12-22

    CPC classification number: G07F17/3218 G07F17/3237 G07F17/3239 G07F17/3255

    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and to determine whether to initiate a wireless communication session with the portable electronic device based on the strength of the signal received from the portable electronic device. If the signal strength exceeds a minimal threshold level, thereby indicating the portable electronic device is near a gaming device, a wireless communication session can be initiated. The signal strength transmitted from the portable electronic device can be monitored during a game play session to determine whether the wireless communication session should remain active or be terminated.

    Abstract translation: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为基于从便携式电子设备接收的信号的强度来检测便携式电子设备的存在并确定是否发起与便携式电子设备的无线通信会话。 如果信号强度超过最小阈值水平,由此指示便携式电子设备在游戏设备附近,则可启动无线通信会话。 可以在游戏播放会话期间监视从便携式电子设备发送的信号强度,以确定无线通信会话是否应该保持活动或终止。

    SOCIAL MEDIA APPLICATIONS FOR A WAGER-BASED GAMING SYSTEM
    10.
    发明申请
    SOCIAL MEDIA APPLICATIONS FOR A WAGER-BASED GAMING SYSTEM 有权
    基于WAGER的游戏系统的社会媒体应用

    公开(公告)号:US20130165210A1

    公开(公告)日:2013-06-27

    申请号:US13333679

    申请日:2011-12-21

    CPC classification number: G07F17/3225

    Abstract: A gaming system compatible with patron-controlled mobile devices, such as smart phones or tablet computers, is described. The gaming system can be configured to convert a presentation of an outcome of a wager-based game played on an electronic gaming machine (EGM) into a social media presentation that can be uploaded to a social media site. In one embodiment, a copy of an image showing the outcome of the wager-based that is output on an EGM can be incorporated into the social media presentation. Then, the social media presentation can be uploaded from the EGM to a player's mobile device or directly to a social media site.

    Abstract translation: 描述了与顾客控制的移动设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统可以被配置为将在电子游戏机(EGM)上播放的基于赌注的游戏的结果的呈现转换成可被上传到社交媒体站点的社交媒体呈现。 在一个实施例中,可以将表示在EGM上输出的基于赌注的结果的图像的副本合并到社交媒体呈现中。 然后,社交媒体演示可以从EGM上传到玩家的移动设备,或直接上传到社交媒体网站。

Patent Agency Ranking