Display screen with transitional graphical user interface

    公开(公告)号:USD1035721S1

    公开(公告)日:2024-07-16

    申请号:US29835646

    申请日:2022-04-20

    申请人: Sportsbox.ai Inc.

    摘要: FIG. 1 is a front view of a first image of a sequence for a display screen with transitional graphical user interface, according to the embodiment of the claimed design;
    FIG. 2 is a front view of a second image thereof; and,
    FIG. 3 is a front view of a third image thereof.
    The dash-dash broken lines in the drawings are included for the purpose of illustrating the unclaimed environment of the design (e.g., a mobile/electronic device), or the unclaimed article of manufacture (e.g., the display screen/panel), such as the edge of the device comprising the display screen, physical buttons on the outer edge of the device, virtual or physical items on the display screen, or portions of the graphical user interface. The dash-dot-dash broken lines in the drawings are included for the purpose of illustrating the unclaimed article of manufacture, such as the edge of the display screen. The dash-dash broken lines and dash-dot-dash broken lines form no part of the claimed design.

    Display screen with transitional graphical user interface

    公开(公告)号:USD1036464S1

    公开(公告)日:2024-07-23

    申请号:US29835645

    申请日:2022-04-20

    申请人: Sportsbox.ai Inc.

    摘要: FIG. 1 is a front view of a first image of a sequence for a display screen with transitional graphical user interface, according to the embodiment of the claimed design;
    FIG. 2 is a front view of a second image thereof; and,
    FIG. 3 is a front view of a third image thereof.
    The dash-dash broken lines in the drawings are included for the purpose of illustrating the unclaimed environment of the design (e.g., a mobile/electronic device), or the unclaimed article of manufacture (e.g., the display screen/panel), such as the edge of the device comprising the display screen, physical buttons on the outer edge of the device, virtual or physical items on the display screen, or portions of the graphical user interface. The dash-dot-dash broken lines in the drawings are included for the purpose of illustrating the unclaimed article of manufacture, such as the edge of the display screen. The dash-dash broken lines and dash-dot-dash broken lines form no part of the claimed design.

    Display screen with transitional graphical user interface

    公开(公告)号:USD1035720S1

    公开(公告)日:2024-07-16

    申请号:US29835644

    申请日:2022-04-20

    申请人: Sportsbox.ai Inc.

    摘要: FIG. 1 is a front view of a first image of a sequence for a display screen with transitional graphical user interface, according to the embodiment of the claimed design;
    FIG. 2 is a front view of a second image thereof; and,
    FIG. 3 is a front view of a third image thereof.
    FIGS. 1-3 illustrate an embodiment of a display screen with transitional graphical user interface having the claimed design. The process or period in which one image transitions to another image forms no part of the claimed design.
    The dash-dash broken lines in the drawings are included for the purpose of illustrating the unclaimed environment of the design (e.g., a mobile/electronic device), or the unclaimed article of manufacture (e.g., the display screen/panel), such as the edge of the device comprising the display screen, physical buttons on the outer edge of the device, virtual or physical items on the display screen, or portions of the graphical user interface. The dash-dot-dash broken lines in the drawings are included for the purpose of illustrating the unclaimed article of manufacture, such as the edge of the display screen. The dash-dash broken lines and dash-dot-dash broken lines form no part of the claimed design.

    Practice drill-related features using quantitative, biomechanical-based analysis

    公开(公告)号:US11615648B2

    公开(公告)日:2023-03-28

    申请号:US17721314

    申请日:2022-04-14

    申请人: Sportsbox.ai Inc.

    摘要: Systems and methods are disclosed for generating and providing guided practices and coaching feedback (e.g., illustrated in 3D images, video, or audio) that allow golfers to follow along to improve their physical swing in a digital environment. The feedback may be provided with a 3D avatar using a biomechanical analysis of observed actions with a focus on representing actions through computer-generated 3D avatars. Physical quantities of biomechanical actions can be measured from the observations, and the system can analyze these values, compare them to target or optimal values, and use the observations and known biomechanical capabilities to generate the guided practices and coaching feedback.