SYSTEM AND METHOD FOR SCORING AND RANKING DIGITAL CONTENT BASED ON ACTIVITY OF NETWORK USERS
    1.
    发明申请
    SYSTEM AND METHOD FOR SCORING AND RANKING DIGITAL CONTENT BASED ON ACTIVITY OF NETWORK USERS 审中-公开
    基于网络用户的活动对数字内容进行分级和排序的系统和方法

    公开(公告)号:US20140280213A1

    公开(公告)日:2014-09-18

    申请号:US13838244

    申请日:2013-03-15

    申请人: Slacker, Inc.

    IPC分类号: G06F17/30

    摘要: Systems and methods for delivering personalized content streams over a variety of devices and networks are disclosed. A user's preferences, customizations, and content are made available to the user through specialized clients for home, car, office, and portable environments. In order to enable personalized content streams on devices that are intermittently connected or that make use of network bandwidth during off-peak hours, the system prescribes a distributed content sequencing engine and a distributed, synchronized user profile and station/channel definitions. The system is also designed to support players connected via unidirectional or asymmetric connections such as satellite radios with or without an upstream data link.

    摘要翻译: 公开了通过各种设备和网络递送个性化内容流的系统和方法。 通过用于家庭,汽车,办公室和便携式环境的专门客户,用户的偏好,自定义和内容可供用户使用。 为了在非高峰时间间歇性连接或利用网络带宽的设备上实现个性化内容流,系统规定了分布式内容排序引擎和分布式,同步的用户配置文件和站/通道定义。 该系统还被设计为支持通过单向或非对称连接连接的玩家,例如具有或不具有上游数据链路的卫星无线电。

    System and method for scoring and ranking digital content based on activity of network users

    公开(公告)号:US10275463B2

    公开(公告)日:2019-04-30

    申请号:US14216877

    申请日:2014-03-17

    申请人: Slacker, Inc.

    IPC分类号: G06F17/30

    摘要: Systems and methods for delivering personalized content streams over a variety of devices and networks are disclosed. A user's preferences, customizations, and content are made available to the user through specialized clients for home, car, office, and portable environments. In order to enable personalized content streams on devices that are intermittently connected or that make use of network bandwidth during off-peak hours, the system prescribes a distributed content sequencing engine and a distributed, synchronized user profile and station/channel definitions. The system is also designed to support players connected via unidirectional or asymmetric connections such as satellite radios with or without an upstream data link.