METHOD AND APPARATUS FOR DECENTRALIZED BLOCK CHAIN FOR ENABLING A PLURALITY OF CONSTRAINT IOT DEVICES

    公开(公告)号:US20250147804A1

    公开(公告)日:2025-05-08

    申请号:US19017043

    申请日:2025-01-10

    Inventor: Ravi SHARMA

    Abstract: A method performed by a constraint internet of things (IoT) device for enabling a decentralized block chain of a plurality of constraint IoT devices, may include: creating a virtual resource pool by collecting resources of the plurality of constraint IoT devices connected in the decentralized block chain; creating a plurality of virtual nodes corresponding to the plurality of constraint IoT devices, wherein the virtual resource pool is accessible by the plurality of virtual nodes; receiving at least one first request to be executed by at least one other constraint IoT device; assigning the at least one first request to the at least one of the plurality of virtual nodes corresponding to the at least one other constraint IoT device; and allocating at least a portion of resources from the virtual resource pool to the at least one of the plurality of virtual nodes.

    METHOD AND SYSTEM FOR HANDLING EVENTS OF A REAL ENVIRONMENT IN A VIRTUAL REALITY ENVIRONMENT

    公开(公告)号:US20240127551A1

    公开(公告)日:2024-04-18

    申请号:US18238831

    申请日:2023-08-28

    Inventor: Ravi SHARMA

    Abstract: A method for handling an event of a real environment in a virtual reality (VR) environment, includes: identifying an object, a user, and an event occurring in the real environment around a primary user wearing a VR module implemented by at least one hardware processor; determining a first set of parameters of the identified object and the user, and a second set of parameters of the event and an actor in the event, wherein the actor performs the event and is the user; analyzing the VR environment to determine a suitable part in the VR environment; creating an augmented reality (AR) of the actor; scaling, based on the first set of parameters and the second set of parameters, the AR; aligning the AR in relation to the real environment; and merging the aligned AR into the suitable part of the VR environment while maintaining a context of the VR environment.

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