Abstract:
A client terminal and a server system having a plurality of processing units processing game applications are connected to each other via a network. In a game system as a cloud computing system, the server system performs streaming distribution of a result of processing of a game application to the client terminal, and stores save data in a second storage system. The client terminal can obtain the save data stored in the second storage system and store the save data in an auxiliary storage device, and can transmit the save data to a first storage system to perform backup storage of the save data.