Game machine
    1.
    发明授权
    Game machine 有权
    游戏机

    公开(公告)号:US06325720B1

    公开(公告)日:2001-12-04

    申请号:US09190134

    申请日:1998-11-12

    IPC分类号: A63F924

    CPC分类号: G07F17/3209 G07F17/32

    摘要: A game machine comprises a housing, a lever pivotally supported on the housing and a control unit. The lever comprises a rod portion having a handle portion integrally formed at the front section and a sensor actuating portion integrally formed at the rear section. The game machine comprises a resiliently urging member for resiliently urging the rod portion toward a neutral position from first and second positions. The game machine further comprises first and second optical sensors positioned to have the lights intercepted by the sensor actuating portion of the lever when the rod portion of the lever is moved to the first and second positions, respectively. The control unit is operable to selectively perform predetermined first and second operations in accordance with signals outputted from the first and second optical sensors, respectively.

    摘要翻译: 游戏机包括壳体,枢轴地支撑在壳体上的杆和控制单元。 杠杆包括杆部分,其具有一体地形成在前部的手柄部分和在后部一体形成的传感器致动部分。 游戏机包括弹性推动构件,用于将杆部分从第一和第二位置弹性地推向中立位置。 所述游戏机还包括第一和第二光学传感器,所述第一和第二光学传感器被定位成当所述杆的杆部分分别移动到所述第一和第二位置时,所述光被所述杠杆的传感器致动部分截取。 控制单元可操作以分别根据从第一和第二光学传感器输出的信号选择性地执行预定的第一和第二操作。

    Gaming system obtaining time-of-day data from a plurality of terminals and providing games matching customer preferences at respective times-of-day
    2.
    发明授权
    Gaming system obtaining time-of-day data from a plurality of terminals and providing games matching customer preferences at respective times-of-day 有权
    游戏系统从多个终端获得时间数据,并在每个时间段提供与客户偏好相匹配的游戏

    公开(公告)号:US08187102B2

    公开(公告)日:2012-05-29

    申请号:US12472597

    申请日:2009-05-27

    IPC分类号: A63F13/12

    CPC分类号: G07F17/3237 G07F17/32

    摘要: A gaming system 10, composed of a server 11 and a plurality of gaming terminals 13, submits selection information including a game type to be executed in a gaming terminal 13 and a picture type, selected by a player in the gaming terminal 13, and operational information indicating operational status to the server 11. The server 11 aggregates the information received from the plurality of gaming terminals 13, and submits the game type and the picture type most selected, as configuration information, to the plurality of gaming terminals 13. In addition, operational information and processing results of the server 11 are displayed on a monitor 16. The gaming terminal 13 changes a stand-by screen in accordance with the configuration information and displays the stand-by screen on liquid crystal displays 30 and 40.

    摘要翻译: 由服务器11和多个游戏终端13组成的游戏系统10提交包括游戏终端13中要执行的游戏类型的选择信息和由游戏终端13中的玩家选择的图片类型,以及操作 指示服务器11的操作状态的信息。服务器11聚合从多个游戏终端13接收到的信息,并将最选择的游戏类型和图片类型作为配置信息提交给多个游戏终端13.另外 ,服务器11的操作信息和处理结果显示在监视器16上。游戏终端13根据配置信息改变待机屏幕,并在液晶显示器30和40上显示待机屏幕。

    Gaming machine
    3.
    发明申请
    Gaming machine 审中-公开
    游戏机

    公开(公告)号:US20070066383A1

    公开(公告)日:2007-03-22

    申请号:US11390417

    申请日:2006-03-28

    IPC分类号: A63F13/00

    CPC分类号: G07F17/34

    摘要: Disclosed is a gaming machine. According to the gaming machine, when a combination of symbols relating to a winning is displayed on a one line, the symbols constituting the combination of symbols relating to the winning and symbols constituting a combination of specific symbols in accordance with the combination of symbols relating to the winning are respectively arranged on peripheries of reels so that the combination of specific symbols is displayed on a line different from the one line. In addition, an image display unit of the gaming machine displays a specific image representing a corresponding relationship between a prize in accordance with the combination of symbols relating to the winning and the combination of specific symbols in accordance with the combination of symbols relating to the winning.

    摘要翻译: 公开了一种游戏机。 根据游戏机,当在一行上显示与胜利有关的符号的组合时,构成与胜利有关的符号的组合的符号和构成特定符号的组合的符号根据与 获胜分别设置在卷轴的周边,使得特定符号的组合显示在与一条线不同的线上。 此外,游戏机的图像显示单元根据与获胜相关的符号的组合,根据与获胜相关的符号的组合和特定符号的组合,显示表示奖品之间的对应关系的特定图像 。

    Gaming machine for racing game and playing method thereof
    5.
    发明授权
    Gaming machine for racing game and playing method thereof 有权
    游戏机用于赛车游戏及其播放方法

    公开(公告)号:US08142269B2

    公开(公告)日:2012-03-27

    申请号:US12403973

    申请日:2009-03-13

    IPC分类号: A63F9/24

    摘要: A gaming machine displays on a display a horse racing game in which racehorses race against each other, and receives, via a gaming terminal, a bet made by a player regarding an order of arrival of the racehorses in the horse racing game. Thereafter, the gaming machine periodically calculates odds for the horse racing game. While remaining time to reception deadline for bets is a certain length of time or more, a value obtained by reducing the calculated actual value of odds by a predetermined proportion is displayed on the display as an effect value of the odds at that point. The longer the remaining time to the bet reception deadline, the larger the predetermined proportion reduced from the actual value of the odds to obtain the effect value. Moreover, the gaming machine displays on the display the calculated actual value of the odds as the effect value when a certain length of time or less remains before the bet reception deadline.

    摘要翻译: 游戏机在显示器上显示赛马游戏,其中赛马相互竞赛,并且通过游戏终端接收由玩家对赛马游戏中的赛马的到达顺序的投注。 此后,游戏机定期计算赛马游戏的赔率。 虽然剩余时间到投注的接收截止日期是一定的时间或更长时间,但是通过将计算出的赔率的实际值减少预定比例而获得的值作为该点的赔率的效果值被显示在显示器上。 投注接收截止日期的剩余时间越长,预定比例越大,从实际赔率中减去获得效果值。 此外,游戏机在投注接收截止日期之前在显示器上显示计算出的实际的赔率的实际值作为一定时间或更短时间内的效果值。

    Game machine with random sound effects
    6.
    发明授权
    Game machine with random sound effects 有权
    游戏机随机音效

    公开(公告)号:US06416411B1

    公开(公告)日:2002-07-09

    申请号:US09426181

    申请日:1999-10-25

    IPC分类号: A63F1300

    CPC分类号: G07F17/3227 G07F17/32

    摘要: A gaming machine comprises sound effect pattern storage apparatus storing a plurality of sound effect patterns therein; sound effect pattern selector for selecting one sound effect pattern from the plurality of sound effect patterns stored in the sound effect pattern storage apparatus according to a predetermined condition; and indicator for informing, when the special game occurs, the player of an occurrence of the special game by generating sound effects according to the sound effect pattern selected by the sound effect pattern selector. Consequently, the player can feel a new impression every time a special game occurs, thus being able to fully enjoy the pleasure of gaming. The sound effect pattern storage apparatus and the sound effect pattern selector are constituted by a control unit 23, whereas the indicator is constituted by a speaker 21.

    摘要翻译: 游戏机包括在其中存储多个声音效果图案的声音效果图案存储装置; 声音效果图案选择器,用于根据预定条件从存储在声音效果图案存储装置中的多个声音效果图案中选择一个声音效果图案; 以及用于通过根据由声音效果图案选择器选择的声音效果图形产生声音效果来通知特殊游戏发生的玩家的指示器。 因此,每当发生特殊游戏时,玩家可以感觉到新的印象,从而能够充分享受游戏的乐趣。 声音效果图形存储装置和声音效果图案选择器由控制单元23构成,而指示器由扬声器21构成。

    Slot machine capable of keeping constant order or constant tempo of stopping rotation reels
    7.
    发明授权
    Slot machine capable of keeping constant order or constant tempo of stopping rotation reels 有权
    能够保持恒定顺序或停止旋转卷轴的恒定速度的槽口机

    公开(公告)号:US08696434B2

    公开(公告)日:2014-04-15

    申请号:US12244447

    申请日:2008-10-02

    IPC分类号: A63F13/00

    摘要: A slot machine of the present invention comprises a plurality of rotation reels rotatably installed in a casing; an input device operable by a player; a memory for storing stop positions of the plurality of the rotation reels in a previous game; and a controller, the controller programmed to execute processing of (A) determining the stop positions of the plurality of the rotation reels conditionally on an input from the input device, (B) stopping each of the rotation reels in rotation at the stop position determined in the processing (A), according to the stop position of each of the plurality of the rotation reels in the previous game preliminary stored in the memory and the stop position of each of the rotation reels in a present game determined in the processing (A).

    摘要翻译: 本发明的老虎机包括可旋转地安装在壳体中的多个旋转卷轴; 由玩家操作的输入装置; 用于在先前游戏中存储多个旋转卷轴的停止位置的存储器; 以及控制器,所述控制器被编程为执行(A)有选择地在所述输入装置的输入上确定所述多个所述旋转卷轴的停止位置的处理;(B)在所确定的停止位置停止转动的所述旋转卷轴 在处理(A)中,根据在存储在存储器中的先前游戏中的多个旋转卷轴中的每个旋转卷轴的停止位置和在处理(A)中确定的当前游戏中的每个旋转卷轴的停止位置 )。

    Gaming machine performing rendered effect that allows suspense of winning to be sustained according to symbol combination rearranged upon losing result
    8.
    发明授权
    Gaming machine performing rendered effect that allows suspense of winning to be sustained according to symbol combination rearranged upon losing result 有权
    游戏机执行渲染效果,允许根据失败结果重新排列的符号组合来持续获胜的悬念

    公开(公告)号:US08272942B2

    公开(公告)日:2012-09-25

    申请号:US12469434

    申请日:2009-05-20

    摘要: A gaming machine 13 starts a game, determines symbols to be rearranged, and variably displays symbol groups. Next, in a case where at least a predetermined number of identical symbols for providing an award is rearranged or in a case where identical symbols for providing an award are rearranged in “REACH (ready-to-win)” state, the gaming machine 13 displays a rendered effect that corresponds to the identical symbol on a display device. Accordingly, in a case where a combination with a “REACH” state is achieved even if it ends up with a losing combination, a rendered effect, which is the same as that performed when a winning combination is achieved, is performed to allow the player to maintain the feeling of suspense for winning to the end.

    摘要翻译: 游戏机13开始游戏,确定要重新排列的符号,并可变地显示符号组。 接下来,在至少预定数量的用于提供奖励的相同符号被重新排列的情况下,或者在用于提供奖励的相同符号被重新排列在“REACH(即用型)”状态的情况下,游戏机13 在显示设备上显示对应于相同符号的渲染效果。 因此,即使在结束了失败组合的情况下也能够实现具有“REACH”状态的组合的情况下,执行与获得组合时所执行的效果相同的呈现效果,以允许玩家 保持最终获胜的悬念感。

    Gaming Machine and Gaming System
    9.
    发明申请
    Gaming Machine and Gaming System 审中-公开
    游戏机和游戏机

    公开(公告)号:US20090181766A1

    公开(公告)日:2009-07-16

    申请号:US12247664

    申请日:2008-10-08

    IPC分类号: A63F9/24

    摘要: An accumulate (increment) according to an amount of predetermined ratio of the number of bets made with respect to a game is repeated with respect to an award amount of a plurality of progressive jackpots, respectively. An award amount of a progressive jackpot which is the object of the increment increases towards an upper limit based on a predetermined sequence. More specifically, when the award amount of the progressive jackpot that is the object of increment is about to reach or become higher than the upper limit, the award amount of the progressive jackpot which is the object of increment is set to the upper limit. Further, an award amount of a progressive jackpot with a following sequence number is set as the object of subsequent increment. If a progressive jackpot is won, an award amount of any one of a plurality of progressive jackpots is selected based on its sequence number. The award amount of the progressive jackpot that was the object of the selection is awarded.

    摘要翻译: 相对于多个累积奖金的奖励金额分别重复根据针对游戏而进行的投注次数的预定比例的量的积分(增量)。 作为增量对象的渐进累积奖金的奖励量基于预定的顺序朝向上限增加。 更具体地说,当作为增量对象的累进累积奖金的裁减量即将达到或变得高于上限时,将作为增量对象的渐进累积奖金的裁减量设定为上限。 此外,将具有以下序列号的渐进累积奖金的裁定量设定为后续增量的对象。 如果获得累进累积奖金,则基于其序列号来选择多个累积奖金中的任何一个的奖励金额。 作为选择对象的累积奖金的奖励金额被授予。

    ROULETTE GAME APPARATUS AND CONTROL METHOD THEREOF
    10.
    发明申请
    ROULETTE GAME APPARATUS AND CONTROL METHOD THEREOF 审中-公开
    ROULETTE游戏装置及其控制方法

    公开(公告)号:US20090117964A1

    公开(公告)日:2009-05-07

    申请号:US12038639

    申请日:2008-02-27

    IPC分类号: A63F13/00

    CPC分类号: G07F17/3211 G07F17/322

    摘要: A game apparatus according to the present invention comprises: a circular roulette wheel; a plurality of pockets arranged adjacent to one another in a line in a circumferential direction on the roulette wheel, each of the pockets associated with a number in advance; an arrangement data storage memory for storing arrangement data indicating a sequence of the plurality of the pockets on the roulette wheel; a main BET button for inputting a BET on a number associated with a single pocket out of the plurality of the pockets; a sub BET button for inputting a BET on a number associated with an adjacent pocket adjacent to the single pocket, or on numbers associated with a plurality of the respective pockets arranged adjacent to one another including the adjacent pocket; and a controller, the controller programmed to conduct the processing of (a) receiving a BET on a number associated with a single pocket out of the plurality of said pockets, based on an input from the main BET button, (b) receiving, based on an input from the sub BET button and the arrangement data stored in the arrangement data storage memory, a BET on a number associated with an adjacent pocket adjacent to the single pocket, or on numbers associated with a plurality of the respective pockets arranged adjacent to one another including the adjacent pocket, (c) controlling rotation of the roulette wheel and launching of a ball to be housed in any one of the pockets, (d) determining a number associated with one of the pockets with the ball housed therein as a winning number, and (e) providing an award, based on the winning number determined in the processing (d) and the BETs respectively inputted from the main BET button and the sub BET button.

    摘要翻译: 根据本发明的游戏装置包括:圆形轮盘; 在轮盘轮上沿圆周方向一条线相邻布置的多个口袋,每个口袋预先关联数个; 布置数据存储存储器,用于存储指示轮盘上的多个口袋的序列的布置数据; 用于在与多个口袋中的单个口袋相关联的数字上输入BET的主要BET按钮; 用于输入与邻近单个口袋相邻的口袋相关联的数字上的BET的子BET按钮,或与包括相邻口袋相邻布置的多个相应口袋相关联的数字; 以及控制器,所述控制器被编程为基于来自所述主BET按钮的输入,(b)接收基于所述主要BET按钮的输入,进行(a)从与所述多个所述口袋中的单个口袋相关联的数字上接收BET的处理, 在来自子BET按钮的输入和存储在排列数据存储存储器中的布置数据中,与与单个凹槽相邻的相邻凹坑相关联的数字上的BET,或者与多个相邻的口袋相关联的数字 彼此包括相邻的口袋,(c)控制轮盘赌轮的旋转和发射要容纳在任何一个袋中的球,(d)确定与其中一个袋相关联的数量,其中容纳在其中的球作为 获奖号码,以及(e)根据从主BET按钮和次BET按钮分别输入的处理(d)和BET中确定的获胜数量,提供奖励。