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公开(公告)号:US20190319851A1
公开(公告)日:2019-10-17
申请号:US16351312
申请日:2019-03-12
Applicant: NVIDIA Corporation
Inventor: Benjamin David Eckart , Kihwan Kim , Jan Kautz
Abstract: Point cloud registration sits at the core of many important and challenging 3D perception problems including autonomous navigation, object/scene recognition, and augmented reality (AR). A new registration algorithm is presented that achieves speed and accuracy by registering a point cloud to a representation of a reference point cloud. A target point cloud is registered to the reference point cloud by iterating through a number of cycles of an EM algorithm where, during an Expectation step, each point in the target point cloud is associated with a node of a hierarchical tree data structure and, during a Maximization step, an estimated transformation is determined based on the association of the points with corresponding nodes of the hierarchical tree data structure. The estimated transformation is determined by solving a minimization problem associated with a sum, over a number of mixture components, over terms related to a Mahalanobis distance.
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公开(公告)号:US20250111476A1
公开(公告)日:2025-04-03
申请号:US18890544
申请日:2024-09-19
Applicant: NVIDIA Corporation
Inventor: Benjamin David Eckart , Anthea Li , Chao Liu , Kevin Shih , Jan Kautz
IPC: G06T3/4046
Abstract: Parametric distributions of data are one type of data model that can be used for various purposes such as for computer vision tasks that may include classification, segmentation, 3D reconstruction, etc. These parametric distributions of data may be computed from a given data set, which may be unstructured and/or which may include low-dimensional data. Current solutions for learning parametric distributions of data involve explicitly learning kernel parameters. However, this explicit learning approach is not only inefficient in that it requires a high computational cost (i.e. from a large number of floating point operations per second), but it also leaves room for improvement in terms of accuracy of the resulting learned model. The present disclosure provides a neural network architecture that implicitly learns a parametric distribution of data, which can reduce the computational cost while improve accuracy when compared with prior solutions that rely on the explicit learning design.
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公开(公告)号:US10826786B2
公开(公告)日:2020-11-03
申请号:US16351312
申请日:2019-03-12
Applicant: NVIDIA Corporation
Inventor: Benjamin David Eckart , Kihwan Kim , Jan Kautz
Abstract: Point cloud registration sits at the core of many important and challenging 3D perception problems including autonomous navigation, object/scene recognition, and augmented reality (AR). A new registration algorithm is presented that achieves speed and accuracy by registering a point cloud to a representation of a reference point cloud. A target point cloud is registered to the reference point cloud by iterating through a number of cycles of an EM algorithm where, during an Expectation step, each point in the target point cloud is associated with a node of a hierarchical tree data structure and, during a Maximization step, an estimated transformation is determined based on the association of the points with corresponding nodes of the hierarchical tree data structure. The estimated transformation is determined by solving a minimization problem associated with a sum, over a number of mixture components, over terms related to a Mahalanobis distance.
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公开(公告)号:US20170249401A1
公开(公告)日:2017-08-31
申请号:US15055440
申请日:2016-02-26
Applicant: NVIDIA Corporation
Inventor: Benjamin David Eckart , Kihwan Kim , Alejandro Jose Troccoli , Jan Kautz
CPC classification number: G06F17/5009 , G06F17/18 , G06F2217/16 , G06K9/00986 , G06K9/6219 , G06K9/6277 , G06K9/6282 , G06N5/003 , G06N7/005
Abstract: A method, computer readable medium, and system are disclosed for generating a Gaussian mixture model hierarchy. The method includes the steps of receiving point cloud data defining a plurality of points; defining a Gaussian Mixture Model (GMM) hierarchy that includes a number of mixels, each mixel encoding parameters for a probabilistic occupancy map; and adjusting the parameters for one or more probabilistic occupancy maps based on the point cloud data utilizing a number of iterations of an Expectation-Maximum (EM) algorithm.
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公开(公告)号:US20210133990A1
公开(公告)日:2021-05-06
申请号:US16675120
申请日:2019-11-05
Applicant: NVIDIA Corporation
Inventor: Benjamin David Eckart , Wentao Yuan , Varun Jampani , Kihwan Kim , Jan Kautz
Abstract: Apparatuses, systems, and techniques to generate a 3D model of an object. In at least one embodiment, a 3D model of an object is generated by one or more neural networks, based on a plurality of images of the object.
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公开(公告)号:US10482196B2
公开(公告)日:2019-11-19
申请号:US15055440
申请日:2016-02-26
Applicant: NVIDIA Corporation
Inventor: Benjamin David Eckart , Kihwan Kim , Alejandro Jose Troccoli , Jan Kautz
Abstract: A method, computer readable medium, and system are disclosed for generating a Gaussian mixture model hierarchy. The method includes the steps of receiving point cloud data defining a plurality of points; defining a Gaussian Mixture Model (GMM) hierarchy that includes a number of mixels, each mixel encoding parameters for a probabilistic occupancy map; and adjusting the parameters for one or more probabilistic occupancy maps based on the point cloud data utilizing a number of iterations of an Expectation-Maximum (EM) algorithm.
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