Virtual viewpoint for a participant in an online communication

    公开(公告)号:US10535181B2

    公开(公告)日:2020-01-14

    申请号:US16389986

    申请日:2019-04-21

    摘要: The systems and methods generate geometric proxies for participants in an online communication session, where each geometric proxy is a geometric representation of a participant and each geometric proxy is generated from acquired depth information and is associated with a particular virtual box. The systems and methods also include generating a scene geometry that visually simulates an in-person meeting of the participants where the scene geometry includes the geometric proxies, and the virtual boxes of the geometric proxies are aligned within the scene geometry based on a number of the participants and a reference object to which the virtual boxes are aligned. In addition, the systems and methods cause a display of the scene geometry with the geometric proxies, where the display of a particular geometric proxy includes a video of the participant corresponding to the particular geometric painted onto the particular geometric proxy.

    Perspective-correct communication window with motion parallax
    3.
    发明授权
    Perspective-correct communication window with motion parallax 有权
    具有运动视差的透视正确通信窗口

    公开(公告)号:US09332218B2

    公开(公告)日:2016-05-03

    申请号:US14873190

    申请日:2015-10-01

    IPC分类号: H04N7/14 H04N13/02

    摘要: A perspective-correct communication window system and method for communicating between participants in an online meeting, where the participants are not in the same physical locations. Embodiments of the system and method provide an in-person communications experience by changing virtual viewpoint for the participants when they are viewing the online meeting. The participant sees a different perspective displayed on a monitor based on the location of the participant's eyes. Embodiments of the system and method include a capture and creation component that is used to capture visual data about each participant and create a realistic geometric proxy from the data. A scene geometry component is used to create a virtual scene geometry that mimics the arrangement of an in-person meeting. A virtual viewpoint component displays the changing virtual viewpoint to the viewer and can add perceived depth using motion parallax.

    摘要翻译: 用于在参与者不在相同物理位置的在线会议中的参与者之间进行通信的透视正确的通信窗口系统和方法。 该系统和方法的实施例通过在参与者在线会议期间改变参与者的虚拟视点来提供现场通信体验。 参与者根据参与者的眼睛的位置看到显示器上显示的不同视角。 系统和方法的实施例包括捕获和创建组件,其用于捕获关于每个参与者的可视数据,并从数据中创建真实的几何代理。 场景几何组件用于创建模拟人际会议安排的虚拟场景几何。 虚拟视点组件向观看者显示变化的虚拟视点,并且可以使用运动视差来添加感知深度。

    VIRTUAL VIEWPOINT FOR A PARTICIPANT IN AN ONLINE COMMUNICATION

    公开(公告)号:US20190244413A1

    公开(公告)日:2019-08-08

    申请号:US16389986

    申请日:2019-04-21

    摘要: The systems and methods generate geometric proxies for participants in an online communication session, where each geometric proxy is a geometric representation of a participant and each geometric proxy is generated from acquired depth information and is associated with a particular virtual box. The systems and methods also include generating a scene geometry that visually simulates an in-person meeting of the participants where the scene geometry includes the geometric proxies, and the virtual boxes of the geometric proxies are aligned within the scene geometry based on a number of the participants and a reference object to which the virtual boxes are aligned. In addition, the systems and methods cause a display of the scene geometry with the geometric proxies, where the display of a particular geometric proxy includes a video of the participant corresponding to the particular geometric painted onto the particular geometric proxy.

    Geometric Proxy for A Participant in an Online Meeting
    8.
    发明申请
    Geometric Proxy for A Participant in an Online Meeting 有权
    参与者在线会议的几何代理

    公开(公告)号:US20160316170A1

    公开(公告)日:2016-10-27

    申请号:US15098091

    申请日:2016-04-13

    摘要: A perspective-correct communication window system and method for communicating between participants in an online meeting, where the participants are not in the same physical locations. Embodiments of the system and method provide an in-person communications experience by changing virtual viewpoint for the participants when they are viewing the online meeting. The participant sees a different perspective displayed on a monitor based on the location of the participant's eyes. Embodiments of the system and method include a capture and creation component that is used to capture visual data about each participant and create a realistic geometric proxy from the data. A scene geometry component is used to create a virtual scene geometry that mimics the arrangement of an in-person meeting. A virtual viewpoint component displays the changing virtual viewpoint to the viewer and can add perceived depth using motion parallax.

    摘要翻译: 用于在参与者不在相同物理位置的在线会议中的参与者之间进行通信的透视正确的通信窗口系统和方法。 该系统和方法的实施例通过在参与者在线会议期间改变参与者的虚拟视点来提供现场通信体验。 参与者根据参与者的眼睛的位置看到显示器上显示的不同视角。 系统和方法的实施例包括捕获和创建组件,其用于捕获关于每个参与者的可视数据,并从数据中创建真实的几何代理。 场景几何组件用于创建模拟人际会议安排的虚拟场景几何。 虚拟视点组件向观看者显示变化的虚拟视点,并且可以使用运动视差来添加感知深度。

    Controlled Three-Dimensional Communication Endpoint
    10.
    发明申请
    Controlled Three-Dimensional Communication Endpoint 有权
    控制三维通信端点

    公开(公告)号:US20150163454A1

    公开(公告)日:2015-06-11

    申请号:US14621781

    申请日:2015-02-13

    IPC分类号: H04N7/15 G06T15/10 H04N9/31

    摘要: A controlled three-dimensional (3D) communication endpoint system and method for simulating an in-person communication between participants in an online meeting or conference and providing easy scaling of a virtual environment when additional participants join. This gives the participants the illusion that the other participants are in the same room and sitting around the same table with the viewer. The controlled communication endpoint includes a plurality of camera pods that capture video of a participant from 360 degrees around the participant. The controlled communication endpoint also includes a display device configuration containing display devices placed at least 180 degrees around the participant and display the virtual environment containing geometric proxies of the other participants. Placing the participants at a round virtual table and increasing the diameter of the virtual table as additional participants are added easily achieves scalability.

    摘要翻译: 用于模拟在线会议或会议中的参与者之间的亲自通信的受控三维(3D)通信端点系统和方法,并且当附加参与者加入时提供虚拟环境的轻松缩放。 这给了参与者幻觉,其他参与者在同一个房间,并与观众坐在同一张桌子周围。 受控通信端点包括多个摄像机盒,其从参与者周围360度捕获参与者的视频。 受控通信端点还包括显示设备配置,其包含围绕参与者放置至少180度的显示设备,并显示包含其他参与者的几何代理的虚拟环境。 将参与者放置在一个圆形虚拟表中,并且随着附加参与者的添加容易地增加虚拟表的直径,可以实现可扩展性。