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1.
公开(公告)号:US20140179397A1
公开(公告)日:2014-06-26
申请号:US13776148
申请日:2013-02-25
Applicant: Mark Thompson , Ian Scott , Prashant Shah , Ted Ohnstad , Kim Weldon
Inventor: Mark Thompson , Ian Scott , Prashant Shah , Ted Ohnstad , Kim Weldon
IPC: G07F17/32
CPC classification number: G07F17/3209
Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
Abstract translation: 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 本公开涉及允许玩家通过人类手势进行一个或多个输入的电子游戏系统以及相关联的方法。
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公开(公告)号:US20140179413A1
公开(公告)日:2014-06-26
申请号:US13790066
申请日:2013-03-08
Applicant: Mark Thompson , Ian Scott , Prashant Shah , Ted Ohnstad , Kim Weldon
Inventor: Mark Thompson , Ian Scott , Prashant Shah , Ted Ohnstad , Kim Weldon
IPC: A63F13/06
CPC classification number: G07F17/3206 , G07F17/3209 , G07F17/3223
Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
Abstract translation: 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 本公开涉及允许玩家通过人类手势进行一个或多个输入的电子游戏系统以及相关联的方法。
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3.
公开(公告)号:US20140179435A1
公开(公告)日:2014-06-26
申请号:US13722791
申请日:2012-12-20
Applicant: Mark Thompson , Ian Scott , Prashant Shah , Ted Ohnstad
Inventor: Mark Thompson , Ian Scott , Prashant Shah , Ted Ohnstad
IPC: A63F13/00
CPC classification number: G07F17/3206
Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The systems and methods may utilize one or more sensors to obtain scene images. These scene images may be based on 2D data, 3D data, and/or a combination thereof.
Abstract translation: 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 系统和方法可以利用一个或多个传感器来获得场景图像。 这些场景图像可以基于2D数据,3D数据和/或其组合。
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4.
公开(公告)号:US09005003B2
公开(公告)日:2015-04-14
申请号:US13776148
申请日:2013-02-25
Applicant: Mark Thompson , Ian Scott , Prashant Shah , Ted Ohnstad , Kim Weldon
Inventor: Mark Thompson , Ian Scott , Prashant Shah , Ted Ohnstad , Kim Weldon
CPC classification number: G07F17/3209
Abstract: Examples disclosed herein relate to systems and methods, which may receive wagers on one or more paylines. The disclosure relates to an electronic gaming system which allows a player to make one or more inputs via human gesturing, and associated methods.
Abstract translation: 本文公开的示例涉及可以在一个或多个支付线上接收赌注的系统和方法。 本公开涉及允许玩家通过人类手势进行一个或多个输入的电子游戏系统以及相关联的方法。
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5.
公开(公告)号:US20140274364A1
公开(公告)日:2014-09-18
申请号:US13845980
申请日:2013-03-18
Applicant: Marius Caldas , Marc McDermott , Ian Scott , Ted Ohnstad
Inventor: Marius Caldas , Marc McDermott , Ian Scott , Ted Ohnstad
IPC: G07F17/32
CPC classification number: G07F17/3241 , G07F17/3244
Abstract: Examples disclosed herein relate to systems and methods for validating the authenticity of one or more media associated with a gaming system. The systems and methods may utilize a public key in association with a ROM-based algorithm to validate such media. The systems and methods may: decrypt the encrypted game assets media signature; determine a verified game assets hash signature from the decrypted game assets media signature; determine a game assets verification range from the decrypted game assets media signature; calculate a game assets hash signature based on the game assets verification range; and/or determine if the game assets verified hash signature matches the game assets calculated hash signature.
Abstract translation: 本文公开的示例涉及用于验证与游戏系统相关联的一个或多个媒体的真实性的系统和方法。 系统和方法可以利用与基于ROM的算法相关联的公钥来验证这样的媒体。 系统和方法可以:解密加密的游戏资产媒体签名; 从解密的游戏资产媒体签名中确定已验证的游戏资产哈希签名; 从解密的游戏资产媒体签名确定游戏资产验证范围; 根据游戏资产验证范围计算游戏资产哈希签名; 和/或确定游戏资产验证散列签名是否与游戏资产计算的散列签名相匹配。
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6.
公开(公告)号:US08894485B2
公开(公告)日:2014-11-25
申请号:US13845980
申请日:2013-03-18
Applicant: Marius Caldas , Marc McDermott , Ian Scott , Ted Ohnstad
Inventor: Marius Caldas , Marc McDermott , Ian Scott , Ted Ohnstad
CPC classification number: G07F17/3241 , G07F17/3244
Abstract: Examples disclosed herein relate to systems and methods for validating the authenticity of one or more media associated with a gaming system. The systems and methods may utilize a public key in association with a ROM-based algorithm to validate such media. The systems and methods may: decrypt the encrypted game assets media signature; determine a verified game assets hash signature from the decrypted game assets media signature; determine a game assets verification range from the decrypted game assets media signature; calculate a game assets hash signature based on the game assets verification range; and/or determine if the game assets verified hash signature matches the game assets calculated hash signature.
Abstract translation: 本文公开的示例涉及用于验证与游戏系统相关联的一个或多个媒体的真实性的系统和方法。 系统和方法可以利用与基于ROM的算法相关联的公钥来验证这样的媒体。 系统和方法可以:解密加密的游戏资产媒体签名; 从解密的游戏资产媒体签名中确定已验证的游戏资产哈希签名; 从解密的游戏资产媒体签名确定游戏资产验证范围; 根据游戏资产验证范围计算游戏资产哈希签名; 和/或确定游戏资产验证散列签名是否与游戏资产计算的散列签名相匹配。
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