摘要:
According to some embodiments, systems, methods, and/or articles of manufacture are associated with determining whether a first condition associated with a first player of a gaming device is satisfied, determining whether a second condition associated with a second player of the gaming device is satisfied, and awarding, in the case that both the first and second conditions are determined to be satisfied, a benefit to the first player.
摘要:
In accordance with some embodiments, a method provides for determining that a qualifying outcome has been obtained as a result of a game play conducted on a gaming device and determining a buy-in amount for a current play session in which the game play is included. The method further provides for setting, in response to the obtainment of the qualifying outcome, a credit meter balance to the buy-in amount, thereby providing a payout for the qualifying outcome.
摘要:
Apparatus, systems and methods for a gaming device operable to support a negative credit balance. For example, in some embodiments, a gaming device may be configured to: (i) determine a current credit balance, (ii) determine a wager amount, (iii) determine whether the wager amount would result in a negative balance of credits, (iv) determine if it is permissible to allow a negative balance of credits, and if so (v) adjust a current balance such that is equal to the negative balance, and (vi) display an indication of the negative credit balance.
摘要:
A gaming device is adapted to present audiovisual content to players of the game. While the audiovisual content is playing, the player may initiate a game start. A snap shot of the audiovisual content playing at the time of the game start is taken. Reels of the gaming device spin and provide indicia on a payline. The indicia on the payline are compared to characters and elements within the snap shot of the audiovisual content. If there is a match for outcome significant indicia, the player receives a benefit.
摘要:
In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., a player may access the video presentation online). In one embodiment, each of the individual outcomes may be represented via a video that depicts a continuous event that provides an indication of the outcomes. This allows a player to purchase a video presentation of (e.g., predetermined outcomes in a jurisdiction in which gambling is legal, yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). The player, in one embodiment, may either view the outcomes via a traditional gaming device interface (e.g., via a representation of slot reels) and as discreet outcomes, or view a video that depicts a continuous event, as determined by the discreet outcomes. In some embodiments, a player may view a video and/or interact with a game that represents one or more previously-generated outcomes using a theme other than that of a traditional wagering game (e.g., outcomes may be communicated to the player using a video game theme, such a sports or adventure game). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith.
摘要:
In accordance with at least one embodiment, a gaming system is operable to determine a first gaming device being operated by a player and select a second gaming device to be controlled, via the first gaming device, by the player. In some embodiments, the gaming system is further operable to configure the second gaming device to be controlled via an interface of the first gaming device.
摘要:
In accordance with some embodiments, a plurality of outcomes are generated and used to create a video presentation of representative outcomes. The video presentation is recorded onto a tangible medium (e.g., DVD or CD-ROM) or otherwise provided to a player (e.g., player may access the video presentation online). This allows a player to purchase a video presentation of (e.g., predetermined) outcomes in a jurisdiction in which gambling is legal yet view the presentation at the player's convenience (e.g., from any jurisdiction and at any time). A player who purchases such a video presentation may subsequently redeem it for a redemption value associated therewith.
摘要:
Disclosed herein are apparatus, systems and methods for a gaming device operable to support a negative credit balance. For example, in some embodiments, a gaming device may be configured to: (i) determine a current credit balance, (ii) determine a wager amount, (iii) determine whether the wager amount would result in a negative balance of credits, (iv) determine if it is permissible to allow a negative balance of credits, and if so (v) adjust a current balance such that is equal to the negative balance, and (vi) display an indication of the negative credit balance.
摘要:
One embodiment of the present invention provides for detecting a physical change at a transaction card, and, in response to detecting the physical change outputting content to attract the attention of a user.
摘要:
A wagering method is provided that allows players to purchase a gaming session comprising a plurality of game outcomes at a flat rate price. The number of game outcomes available in the bulk purchase gaming session may be a function of time in lieu of a specified number of game outcomes. In order to increase the attractiveness of the bulk purchase of the gaming outcomes, bonus time is awarded to players for specified winning game outcomes occurring during the gaming session, allowing players to extend their gaming session. This alternative award system increases player interest by providing either monetary and time awards, or a combination of both for a winning game outcome. Bonus time can also be offered as part of the gaming establishment's player tracking program or any special promotional program.