User interface for controlling three-dimensional animation of an object
    1.
    发明申请
    User interface for controlling three-dimensional animation of an object 有权
    用于控制对象的三维动画的用户界面

    公开(公告)号:US20080036776A1

    公开(公告)日:2008-02-14

    申请号:US11786850

    申请日:2007-04-13

    Abstract: A user can control the animation of an object via an interface that includes a control area and a user-manipulable control element. The control area includes an ellipse. The user-manipulable control element includes a three-dimensional arrow with a straight body, a three-dimensional arrow with a curved body, or a sphere. In one embodiment, the interface includes a virtual trackball that is used to manipulate the user-manipulable control element.

    Abstract translation: 用户可以通过包括控制区和用户可操纵的控制元素的界面来控制对象的动画。 控制区域包括一个椭圆。 用户可操纵的控制元件包括具有直体的三维箭头,具有弯曲体的三维箭头或球体。 在一个实施例中,接口包括用于操纵用户可操纵的控制元件的虚拟轨迹球。

    Directing camera behavior in 3-D imaging system
    2.
    发明授权
    Directing camera behavior in 3-D imaging system 有权
    在3-D成像系统中引导相机行为

    公开(公告)号:US08089479B2

    公开(公告)日:2012-01-03

    申请号:US12101935

    申请日:2008-04-11

    CPC classification number: G06T19/003

    Abstract: A method of associating a computer generated camera with an object in a three-dimensional computer generated space. The method receives a command to associate the camera with an object in the simulated space. Based on the command the method determines a path for moving the camera to a position near the object and aiming the camera at the object. The method creates a video from the simulated camera's perspective of the three-dimensional simulated space.

    Abstract translation: 将计算机生成的相机与三维计算机生成空间中的对象相关联的方法。 该方法接收到将相机与模拟空间中的对象相关联的命令。 基于该命令,该方法确定用于将相机移动到靠近对象的位置并将相机瞄准物体的路径。 该方法从模拟相机的三维模拟空间的角度创建视频。

    Directing camera behavior in 3-D imaging system
    3.
    发明授权
    Directing camera behavior in 3-D imaging system 有权
    在3-D成像系统中引导相机行为

    公开(公告)号:US08502817B2

    公开(公告)日:2013-08-06

    申请号:US13323784

    申请日:2011-12-12

    CPC classification number: G06T19/003

    Abstract: A method of associating a computer generated camera with an object in a three-dimensional computer generated space. The method receives a command to associate the camera with an object in the simulated space. Based on the command the method determines a path for moving the camera to a position near the object and aiming the camera at the object. The method creates a video from the simulated camera's perspective of the three-dimensional simulated space.

    Abstract translation: 将计算机生成的相机与三维计算机生成空间中的对象相关联的方法。 该方法接收到将相机与模拟空间中的对象相关联的命令。 基于该命令,该方法确定用于将相机移动到靠近对象的位置并将相机瞄准物体的路径。 该方法从模拟相机的三维模拟空间的角度创建视频。

    Animation of an object using behaviors
    4.
    发明申请
    Animation of an object using behaviors 审中-公开
    使用行为的动画

    公开(公告)号:US20050231512A1

    公开(公告)日:2005-10-20

    申请号:US10826973

    申请日:2004-04-16

    CPC classification number: G06T13/00 G06T13/20 G06T2200/24 G06T2213/12

    Abstract: Various embodiments of the invention cover various aspects of behaviors and working with behaviors. One embodiment covers behaviors themselves, including animations that can be produced by applying a behavior to an item and the algorithms underlying these animations. Another embodiment covers using behaviors in conjunction with keyframes. Yet another embodiment covers working with behaviors, including setting parameters of behaviors, saving behaviors, and creating new behaviors. Yet another embodiment covers objects to which behaviors may be applied, including, for example, images, text, particle systems, filters, generators, and other behaviors. Yet another embodiment covers dynamic rendering of objects to which behaviors have been applied, including changing an animation in real-time after the value of a behavior parameter has been changed. Yet another embodiment covers hardware acceleration methods that enable users to work effectively with behaviors.

    Abstract translation: 本发明的各种实施例涵盖行为的各个方面并且处理行为。 一个实施例涵盖了行为本身,包括可以通过将行为应用于项目和基于这些动画的算法来产生的动画。 另一个实施例涉及使用与关键帧结合的行为。 另一个实施例涉及处理行为,包括设置行为参数,保存行为和创建新行为。 另一个实施例涵盖可以应用行为的对象,包括例如图像,文本,粒子系统,滤波器,发生器和其他行为。 又一个实施例涵盖已经应用行为的对象的动态呈现,包括在行为参数的值已被改变之后实时地改变动画。 另一个实施例涵盖使用户能够有效地行为的硬件加速方法。

    Depth of field for a camera in a media-editing application

    公开(公告)号:US09619917B2

    公开(公告)日:2017-04-11

    申请号:US12245698

    申请日:2008-10-03

    CPC classification number: G06T15/00

    Abstract: Some embodiments provide a method that provides tools for defining a scene including media objects in a multi-dimensional space. The method provides a set of user interface tools for adjusting a region of focus for rendering the space from a particular location within a particular field of view. In some embodiments, the region of focus is a first region in the space within the particular field of view and the space further includes a second region outside of the region of focus within the particular field of view. In some embodiments, the method also provides a set of effects for applying to the second region but not the first region to visually indicate the first region as the region of focus within the space and the second region as a region outside of the region of focus within the space.

    Depth of Field for a Camera in a Media-Editing Application
    6.
    发明申请
    Depth of Field for a Camera in a Media-Editing Application 有权
    媒体编辑应用程序中相机的景深

    公开(公告)号:US20100085351A1

    公开(公告)日:2010-04-08

    申请号:US12245698

    申请日:2008-10-03

    CPC classification number: G06T15/00

    Abstract: Some embodiments provide a method that provides tools for defining a scene including media objects in a multi-dimensional space. The method provides a set of user interface tools for adjusting a region of focus for rendering the space from a particular location within a particular field of view. In some embodiments, the region of focus is a first region in the space within the particular field of view and the space further includes a second region outside of the region of focus within the particular field of view. In some embodiments, the method also provides a set of effects for applying to the second region but not the first region to visually indicate the first region as the region of focus within the space and the second region as a region outside of the region of focus within the space.

    Abstract translation: 一些实施例提供了提供用于定义包括多维空间中的媒体对象的场景的工具的方法。 该方法提供一组用于调整焦点区域的用户界面工具,以便在特定视野内的特定位置呈现空间。 在一些实施例中,焦点区域是在特定视场内的空间中的第一区域,并且空间还包括在特定视场内的焦点区域之外的第二区域。 在一些实施例中,该方法还提供了一组用于施加到第二区域而不是第一区域的效果,以将第一区域视为空间区域内的第一区域和作为聚焦区域外的区域的第二区域 在空间内。

    User interface for controlling animation of an object

    公开(公告)号:US20060055700A1

    公开(公告)日:2006-03-16

    申请号:US11257882

    申请日:2005-10-24

    CPC classification number: G06T13/00 G06T13/20 G06T2200/24 G06T2213/12

    Abstract: A user can control the animation of an object via an interface that includes a control area and a user-manipulable control element. In one embodiment, the control area includes an ellipse, and the user-manipulable control element includes an arrow. In yet another embodiment, the control area includes an ellipse, and the user-manipulable control element includes two points on the circumference of the ellipse. In yet another embodiment, the control area includes a first rectangle, and the user-manipulable control element includes a second rectangle. In yet another embodiment, the user-manipulable control element includes two triangular regions, and the control area includes an area separating the two regions.

    DIRECTING CAMERA BEHAVIOR IN 3-D IMAGING SYSTEM
    8.
    发明申请
    DIRECTING CAMERA BEHAVIOR IN 3-D IMAGING SYSTEM 有权
    在三维成像系统中指导相机行为

    公开(公告)号:US20120188231A1

    公开(公告)日:2012-07-26

    申请号:US13323784

    申请日:2011-12-12

    CPC classification number: G06T19/003

    Abstract: A method of associating a computer generated camera with an object in a three-dimensional computer generated space. The method receives a command to associate the camera with an object in the simulated space. Based on the command the method determines a path for moving the camera to a position near the object and aiming the camera at the object such that the object. The method creates a video from the simulated camera's perspective of the three-dimensional simulated space.

    Abstract translation: 将计算机生成的相机与三维计算机生成空间中的对象相关联的方法。 该方法接收到将相机与模拟空间中的对象相关联的命令。 基于该命令,该方法确定用于将相机移动到靠近对象的位置并将相机对准物体的路径,使得该对象。 该方法从模拟相机的三维模拟空间的角度创建视频。

    DIRECTING CAMERA BEHAVIOR IN 3-D IMAGING SYSTEM
    9.
    发明申请
    DIRECTING CAMERA BEHAVIOR IN 3-D IMAGING SYSTEM 有权
    在三维成像系统中指导相机行为

    公开(公告)号:US20090256837A1

    公开(公告)日:2009-10-15

    申请号:US12101935

    申请日:2008-04-11

    CPC classification number: G06T19/003

    Abstract: A method of associating a computer generated camera with an object in a three-dimensional computer generated space. The method receives a command to associate the camera with an object in the simulated space. Based on the command the method determines a path for moving the camera to a position near the object and aiming the camera at the object such that the object. The method creates a video from the simulated camera's perspective of the three-dimensional simulated space.

    Abstract translation: 将计算机生成的相机与三维计算机生成空间中的对象相关联的方法。 该方法接收到将相机与模拟空间中的对象相关联的命令。 基于该命令,该方法确定用于将相机移动到靠近对象的位置并将相机对准物体的路径,使得该对象。 该方法从模拟相机的三维模拟空间的角度创建视频。

    User Interface for Controlling Animation of an Object
    10.
    发明申请
    User Interface for Controlling Animation of an Object 有权
    用于控制对象动画的用户界面

    公开(公告)号:US20100201692A1

    公开(公告)日:2010-08-12

    申请号:US12729890

    申请日:2010-03-23

    CPC classification number: G06T13/00 G06T13/20 G06T2200/24 G06T2213/12

    Abstract: A user can control the animation of an object via an interface that includes a control area and a user-manipulable control element. In one embodiment, the control area includes an ellipse, and the user-manipulable control element includes an arrow. In yet another embodiment, the control area includes an ellipse, and the user-manipulable control element includes two points on the circumference of the ellipse. In yet another embodiment, the control area includes a first rectangle, and the user-manipulable control element includes a second rectangle. In yet another embodiment, the user-manipulable control element includes two triangular regions, and the control area includes an area separating the two regions.

    Abstract translation: 用户可以通过包括控制区和用户可操纵的控制元素的界面来控制对象的动画。 在一个实施例中,控制区域包括椭圆,并且用户可操纵的控制元件包括箭头。 在另一个实施例中,控制区域包括椭圆,并且用户可操纵的控制元件包括在椭圆的圆周上的两个点。 在另一个实施例中,控制区域包括第一矩形,并且用户可操纵的控制元件包括第二矩形。 在另一个实施例中,用户可操纵的控制元件包括两个三角形区域,并且控制区域包括分开两个区域的区域。

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