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1.
公开(公告)号:US20210063735A1
公开(公告)日:2021-03-04
申请号:US16631136
申请日:2019-08-01
Applicant: GOERTEK INC.
Inventor: Lei CAI , Tianrong DAI
Abstract: A method and device for controlling image display in a VR system, and a VR head mounted device. The method comprises: monitoring a synchronization signal of an image frame in a VR system and acquiring an original 2D image; sampling sensor data at a preset time point before a next synchronization signal arrives to obtain latest pose information of a tracked object; converting the original 2D image into a corresponding 3D image, and calculating a motion vector corresponding to each pixel point of the 3D image according to the latest pose information and pose information corresponding to the 3D image; performing position transformation on pixel points of the original 2D image based on the motion vector, and filling at pixel points of a vacant area appearing after the position transformation to obtain a target frame; and triggering display of the target frame when the next synchronization signal arrives.
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公开(公告)号:US20200183166A1
公开(公告)日:2020-06-11
申请号:US16638734
申请日:2018-07-24
Applicant: GOERTEK INC.
Inventor: Tianrong DAI , Xin ZHANG , Lei CAI
Abstract: Provided are graphics rendering method and apparatus of virtual reality, which include according to an acquired spatial position information and direction information of a head-mounted virtual reality device, rendering in accordance with a first angular resolution to generate a first image corresponding to the spatial position information and the direction information; according to an acquired position information of a human eye fixation point on the display screen, rendering in accordance with a second angular resolution to generate a second image corresponding to the position information of the human eye fixation point; and synthesizing the first image and the second image into a third image. Since the first angular resolution and the second angular resolution adopted in the present disclosure are lower angular resolutions, when rendering a virtual reality image, the calculating amount of the GPU may be effectively reduced, and the image rendering efficiency may be improved.
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