Abstract:
A method of converting a two-dimensional video to a three-dimensional video, the method comprising: comparing an image of an nth frame with an accumulated image until an n−1th frame in the two-dimensional video to calculate a difference in a color value for each pixel; generating a difference image including information on a change in a color value for each pixel of the nth frame; storing an accumulated image until the nth frame by accumulating the information on the change in the color value for each pixel until the nth frame; performing an operation for a pixel in which a change in a color value is equal to or larger than a predetermined level by using the difference image to generate a division image and a depth map image; and converting the image of the nth frame to a three-dimensional image by using the depth map image.
Abstract:
A fire-fighting virtual reality simulator allows the trainee to move in a virtual space in various complex virtual fire disaster situations and perform a suppression of a virtual fire and a confrontation training. An experience interactive simulator for providing a trainee with a floor movement that may occur in a fire disaster situation so that the trainee wearing HMD in a virtual fire-fighting training has the same sense of feeling as that in an actual fire-fighting training is provided. For the realistic content experience, a physical floor movement, such as tilting, falling, and shaking of the floor is reproduced using a base motion, thereby providing a floor movement that enables a sense of feeling similar to a fire disaster situation.
Abstract:
Disclosed are an apparatus and a method for extracting a foreground layer from an image sequence that extract a foreground object layer area in which a depth value is discontinuous with that of a background from an input image sequence. By using the present disclosure, the layer area is automatically tracked in the subsequent frames through user's setting in the start frame in the image sequence in which the depth values of the foreground and the background are discontinuous, thereby extracting the foreground layer area in which the drift phenomenon and the flickering phenomenon are reduced.
Abstract:
The present invention provides a system and method for high-precision fire simulation-based virtual fire training interaction that features a fire suppression support virtual fire training interaction that combines a scientific fire simulation (FDS) result expression technology used for fire situation analysis and a real-time interaction technology processing dynamic changes in order to have more realistic training in virtual fire training such as fire suppression.
Abstract:
Provided is a method of removing noise from a sparse depth map. The method includes setting, as nodes, sample points in a sparse depth map including depth information at a certain position of an image plane, constructing a mesh by connecting the set nodes, and removing noise from the meshed node, based on connection information between the meshed node and neighboring nodes adjacent thereto and color information about a color image corresponding to the sparse depth map. A depth value is allocated to each of the sample points.
Abstract:
Disclosed are an apparatus and a method for extracting a foreground layer from an image sequence that extract a foreground object layer area in which a depth value is discontinuous with that of a background from an input image sequence. By using the present disclosure, the layer area is automatically tracked in the subsequent frames through user's setting in the start frame in the image sequence in which the depth values of the foreground and the background are discontinuous, thereby extracting the foreground layer area in which the drift phenomenon and the flickering phenomenon are reduced.