Method and System for Coding Audio Data

    公开(公告)号:US20240404531A1

    公开(公告)日:2024-12-05

    申请号:US18662842

    申请日:2024-05-13

    Applicant: Apple Inc.

    Abstract: A method that includes a decoder-side method that includes receiving a bitstream that includes an encoded representation of an input audio signal and metadata associated with the input audio signal, producing a decoded representation of the input audio signal by decoding the encoded representation using a Matching Pursuit (MP) coding-based algorithm, producing audio driver signals by rendering the input audio signal based on the metadata, and driving speakers using the audio driver signals.

    Spatial Audio Rendering with Listener Motion Compensation using Metadata

    公开(公告)号:US20240406661A1

    公开(公告)日:2024-12-05

    申请号:US18671744

    申请日:2024-05-22

    Applicant: Apple Inc.

    Abstract: The various aspects of the disclosure here enable a content creation side to control how discrete audio objects that make up a sound program are rendered by a decoding side to achieve high spatial resolution, while giving the content creator the flexibility to decide how complex the spatial audio rendering should be in the decoding side. Metadata associated with the sound program will instruct a spatial audio renderer on how complex its listener motion compensation should be. Other aspects are also described and claimed.

    Metadata for Spatial Audio Rendering

    公开(公告)号:US20240406669A1

    公开(公告)日:2024-12-05

    申请号:US18665488

    申请日:2024-05-15

    Applicant: Apple Inc.

    Abstract: The various aspects of the disclosure here enable a content creation side to control how discrete audio objects that make up a sound program are rendered by a decoding side to achieve greater realism, while enabling the decoder side to also control the rendering process to consider the positions and orientations of the objects as virtual sound sources relative to the listener. The same sound program can thus be optimally rendered by a variety of decoder side formats, such as binaural on headphone, cross-talked cancelled binaural on a stereo pair of speakers embedded in a device, or multichannel on an immersive loudspeaker layout, e.g., planar such as 5.1 and 7.1 surround sound layouts, 3D such as 7.1.4 or 22.2, etc. Other aspects are also described and claimed.

    Spatial Audio Rendering with Listener Motion Compensation using Metadata

    公开(公告)号:US20240406660A1

    公开(公告)日:2024-12-05

    申请号:US18671597

    申请日:2024-05-22

    Applicant: Apple Inc.

    Abstract: The various aspects of the disclosure here enable a content creation side to control how discrete audio objects that make up a sound program are rendered by a decoding side to achieve high spatial resolution, while giving the content creator the flexibility to decide how complex the spatial audio rendering should be in the decoding side. Metadata associated with the sound program will instruct a spatial audio renderer on how complex its listener motion compensation should be. Other aspects are also described and claimed.

    Masking Zone in Metadata for Spatial Audio Rendering

    公开(公告)号:US20240406656A1

    公开(公告)日:2024-12-05

    申请号:US18671861

    申请日:2024-05-22

    Applicant: Apple Inc.

    Abstract: The various aspects of the disclosure here enable a content creation side to control how a sound program is spatial audio rendered by a decoding side, so that an audio scene component in a metadata-specified three dimensional acoustic masking zone is not heard while another audio scene component in an un-masked zone of the sound program is heard by a listener of the playback. Other aspects are also described and claimed.

Patent Agency Ranking