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公开(公告)号:US20210157404A1
公开(公告)日:2021-05-27
申请号:US17164940
申请日:2021-02-02
Applicant: Apple Inc.
Inventor: Norman N. Wang , Tyler L. Casella , Benjamin Breckin Loggins , Daniel M. Delwood
IPC: G06F3/01
Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.
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公开(公告)号:US11275438B2
公开(公告)日:2022-03-15
申请号:US17164945
申请日:2021-02-02
Applicant: Apple Inc.
Inventor: Norman N. Wang , Tyler L. Casella , Benjamin Breckin Loggins , Daniel M. Delwood
IPC: G06F3/01
Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.
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公开(公告)号:US20210286701A1
公开(公告)日:2021-09-16
申请号:US17203681
申请日:2021-03-16
Applicant: Apple Inc.
Inventor: Tyler L. Casella , Norman N. Wang , Benjamin Breckin Loggins , Daniel M. Delwood
Abstract: Systems and methods for simulated reality view-based breakpoints are described. Some implementations may include accessing motion data captured using one or more motion sensors; determining, based at least on the motion data, a view within a simulated reality environment presented using a head-mounted display; detecting that the view is a member of a set of views associated with a breakpoint; based at least on the view being a member of the set of views, triggering the breakpoint; responsive to the breakpoint being triggered, performing a debug action associated with the breakpoint; and, while performing the debug action, continuing to execute a simulation process of the simulated reality environment to enable a state of at least one virtual object in the simulated reality environment to continue to evolve and be viewed with the head-mounted display.
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公开(公告)号:US20220155863A1
公开(公告)日:2022-05-19
申请号:US17591629
申请日:2022-02-03
Applicant: Apple Inc.
Inventor: Norman N. Wang , Tyler L. Casella , Benjamin Breckin Loggins , Daniel M. Delwood
IPC: G06F3/01
Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.
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公开(公告)号:US20200004327A1
公开(公告)日:2020-01-02
申请号:US16452675
申请日:2019-06-26
Applicant: Apple Inc.
Inventor: Norman N. Wang , Tyler L. Casella , Benjamin Breckin Loggins , Daniel M. Delwood
IPC: G06F3/01
Abstract: A method for debugging includes determining an eye focus depth for a user, determining a virtual focus point relative to a virtual view location in a virtual environment based on the eye focus depth for the user, transitioning a first object from the virtual environment from a first rendering mode to a second rendering mode based on a location of the virtual focus point relative to the first object, wherein visibility of a second object from the virtual view location is occluded by the first object in the first rendering mode and visibility of the second object from the virtual view location is not occluded by the first object in the second rendering mode, and activating a function of a development interface relative to the second object while the first object is in the second rendering mode.
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公开(公告)号:US20240275938A1
公开(公告)日:2024-08-15
申请号:US18408082
申请日:2024-01-09
Applicant: APPLE INC.
Inventor: Benjamin Breckin Loggins
IPC: H04N13/383 , G06F3/01 , H04N13/189 , H04N13/398
CPC classification number: H04N13/383 , G06F3/012 , H04N13/189 , H04N13/398
Abstract: A method includes obtaining a first acceleration signal from a first acceleration sensor located in a first headphone device and obtaining a second acceleration signal from a second acceleration sensor located in a second headphone device. The method also includes determining a head orientation relative to a display screen based on the first acceleration signal and the second acceleration signal, controlling rendering of a three-dimensional scene based on the head orientation relative to the display screen, and outputting the three-dimensional scene for display on the display screen.
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公开(公告)号:US11809620B2
公开(公告)日:2023-11-07
申请号:US17164940
申请日:2021-02-02
Applicant: Apple Inc.
Inventor: Norman N. Wang , Tyler L Casella , Benjamin Breckin Loggins , Daniel M. Delwood
IPC: G06F3/01
CPC classification number: G06F3/013
Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.
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公开(公告)号:US11520401B2
公开(公告)日:2022-12-06
申请号:US17591629
申请日:2022-02-03
Applicant: Apple Inc.
Inventor: Norman N. Wang , Tyler L. Casella , Benjamin Breckin Loggins , Daniel M. Delwood
IPC: G06F3/01
Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.
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公开(公告)号:US20210157405A1
公开(公告)日:2021-05-27
申请号:US17164945
申请日:2021-02-02
Applicant: Apple Inc.
Inventor: Norman N. Wang , Tyler L. Casella , Benjamin Breckin Loggins , Daniel M. Delwood
IPC: G06F3/01
Abstract: A method includes determining an eye focus depth and determining a focus point relative to a viewing location in a virtual environment based on the eye focus depth, wherein the virtual environment includes a computer-generated object. The method also includes, upon determining that the focus point is located within a threshold distance from the computer-generated object, activating a function of a computer-executable code development interface relative to the computer-generated object.
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