Player scoring for customizing a game of chance on a gaming machine
    1.
    发明申请
    Player scoring for customizing a game of chance on a gaming machine 审中-公开
    玩家在游戏机上定制机会游戏的得分

    公开(公告)号:US20060080175A1

    公开(公告)日:2006-04-13

    申请号:US11245734

    申请日:2005-10-06

    CPC classification number: G07F17/32 G06Q30/0209 G07F17/323 G07F17/3262

    Abstract: Methods and apparatus are described for customizing a game application for play of a game of chance on a gaming machine. A plurality of attributes are provided. The attributes include at least one attribute relating to gaming behavior of associated individuals. Values of selected attributes associated with ones of a set of individuals are compared with values of the selected attributes associated with others of the individuals. This comparison is performed to determine at least one attribute difference representing a difference among the values of the attributes. A subset of the set of individuals is defined. Each of the individuals in the subset has the one attribute difference in common. Player identification information is received for the player. Responsive to receiving the player identification information, player attributes for the player are retrieved. Based on the retrieved player attributes for the player, it is determined whether the player belongs to the subset of individuals. Attribute differences associated with the subset of individuals are obtained. An element of the game application is defined according to the obtained attribute difference.

    Abstract translation: 描述了用于在游戏机上定制用于玩游戏的游戏应用程序的方法和装置。 提供多个属性。 这些属性包括至少一个与相关个人的游戏行为有关的属性。 将与一组个体相关联的所选属性的值与与个人的其他个体相关联的所选属性的值进行比较。 执行该比较以确定表示属性值之间的差异的至少一个属性差异。 定义一组个体的一个子集。 子集中的每个个体具有一个共同的属性差异。 播放器接收到播放器识别信息。 响应于接收玩家识别信息,检索玩家的玩家属性。 基于检索到的玩家的玩家属性,确定玩家是否属于个人的子集。 获得与个体子集相关联的属性差异。 根据获得的属性差异来定义游戏应用的元素。

    System and method for delivering mystery awards
    2.
    发明申请
    System and method for delivering mystery awards 审中-公开
    提供神秘奖的制度和方法

    公开(公告)号:US20060035705A1

    公开(公告)日:2006-02-16

    申请号:US11201632

    申请日:2005-08-10

    CPC classification number: G07F17/32 G07F17/3244 G07F17/3258 G07F17/3267

    Abstract: A gaming system, comprising a plurality of gaming machines operating over a network, includes a bonus server for providing a promotion implementing a mystery award. The method for delivering a mystery award to a player over the computer gaming network comprises determining an award is to be delivered. A group of players eligible for the determined award is selected and notified of their eligibility to win the award. A portion of the group is then eliminated, thereby resulting in remaining eligible members. The eliminated members are notified of their elimination and the remaining eligible members are again eliminated from eligibility in subsequent steps until one or more award winners are selected. The one or more award winners are awarded the mystery award, and the eliminated players can be awarded a celebration (e.g. consolation) prize.

    Abstract translation: 包括通过网络操作的多个游戏机的游戏系统包括用于提供实施神秘奖励的奖励服务器。 通过计算机游戏网络向玩家交付神秘奖赏的方法包括确定奖励将被传递。 选择符合决定奖励的一组球员,并通知他们获得奖项的资格。 然后,该组的一部分被消除,从而导致剩余的合格成员。 被淘汰的成员被通知其消除,剩下的合格成员在随后的步骤中再次被取消资格,直到选择了一个或多个获奖者。 一个或多个获奖者获得了神秘奖,被淘汰的球员可以获得庆祝(例如安慰)奖。

    System for casino gaming credit with selectable expiration date
    3.
    发明申请
    System for casino gaming credit with selectable expiration date 审中-公开
    赌场游戏信用系统,可选择到期日

    公开(公告)号:US20050037842A1

    公开(公告)日:2005-02-17

    申请号:US10838857

    申请日:2004-05-03

    Applicant: Steve Kastner

    Inventor: Steve Kastner

    CPC classification number: G07F17/32 G06Q20/28 G07F17/3223 G07F17/3255

    Abstract: A promotional gaming credit for use on a network of gaming machines has a limited usable life, being inactivated and made unavailable to a gaming player for further use after a predetermined time interval. A method for promoting gaming play on such gaming machines includes providing access to a player account responsive to a command initiated by a player at one of said gaming devices, depositing a promotional credit into the account, associating an expiration date with the promotional credit, and inactivating the promotional credit in accordance with the expiration date. The expiration date can be selectable by a network user.

    Abstract translation: 在游戏机网络上使用的促销游戏信用在预定时间间隔之后具有有限的使用寿命,被灭活并且使游戏玩家无法进一步使用。 一种用于在这种游戏机上促进游戏玩法的方法包括:响应于由所述游戏设备中的一个游戏设备上的玩家发起的命令,向游戏者帐户提供访问,将促销信用存入帐户中,将有效期与促销信用相关联;以及 根据到期日禁用促销信用。 有效期可由网络用户选择。

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