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公开(公告)号:US20120096033A1
公开(公告)日:2012-04-19
申请号:US12904300
申请日:2010-10-14
IPC分类号: G06F17/30
CPC分类号: G06F17/30864 , G06F17/30672
摘要: Methods, systems, algorithms, and media are provided for disambiguating entities present in a received search query. Lists of categories from semi-structured data from external sites as well as internal sources are used to detect if ambiguity exists in an entity within the search query. Multiple senses or categories of the ambiguous entity are determined by ascertaining the primary intent of an entity extracted from a main term of a document. The probability of each sense is calculated by computing a total amount of traffic received for each of the senses of the ambiguous entity. The sense with the highest amount of computed traffic is the most probable determined sense.
摘要翻译: 提供了方法,系统,算法和媒体,用于消除存在于接收到的搜索查询中的实体。 来自外部站点的半结构化数据以及内部源的类别列表用于检测搜索查询中的实体是否存在歧义。 通过确定从文档的主要术语中提取的实体的主要意图来确定模糊实体的多个意义或类别。 通过计算对于模糊实体的每个感觉接收到的业务的总量来计算每个感觉的概率。 具有最高计算量的交通量的意义是最可能确定的意义。
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2.
公开(公告)号:US20100317444A1
公开(公告)日:2010-12-16
申请号:US12481595
申请日:2009-06-10
申请人: Raman Chandrasekar , Christopher Brian Quirk , Sarthak Deepak Shah , Matthew Richardson , Christopher John Champness Burges , Abhishek Gupta , Hao Ma
发明人: Raman Chandrasekar , Christopher Brian Quirk , Sarthak Deepak Shah , Matthew Richardson , Christopher John Champness Burges , Abhishek Gupta , Hao Ma
CPC分类号: G06F17/30864
摘要: Human computation games are provided wherein a player is shown a page, such as a web page. The player is then asked to provide one or more terms that are intended to cause a search engine to return the page in response to performing a query using the terms. The terms provided by the player during game play are then collected, stored, and utilized to improve the performance of the search engine.
摘要翻译: 提供了人类计算游戏,其中玩家被显示为诸如网页的页面。 然后要求播放器提供一个或多个术语,其旨在使搜索引擎返回页面以响应于使用该术语执行查询。 然后收集,存储和利用玩家在游戏中提供的术语来提高搜索引擎的性能。
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公开(公告)号:US09418155B2
公开(公告)日:2016-08-16
申请号:US12904300
申请日:2010-10-14
IPC分类号: G06F17/30
CPC分类号: G06F17/30864 , G06F17/30672
摘要: Methods, systems, algorithms, and media are provided for disambiguating entities present in a received search query. Lists of categories from semi-structured data from external sites as well as internal sources are used to detect if ambiguity exists in an entity within the search query. Multiple senses or categories of the ambiguous entity are determined by ascertaining the primary intent of an entity extracted from a main term of a document. The probability of each sense is calculated by computing a total amount of traffic received for each of the senses of the ambiguous entity. The sense with the highest amount of computed traffic is the most probable determined sense.
摘要翻译: 提供了方法,系统,算法和媒体,用于消除存在于接收到的搜索查询中的实体。 来自外部站点的半结构化数据以及内部源的类别列表用于检测搜索查询中的实体是否存在歧义。 通过确定从文档的主要术语提取的实体的主要意图来确定模糊实体的多个感官或类别。 通过计算对于模糊实体的每个感觉接收到的业务的总量来计算每个感觉的概率。 具有最高计算量的交通量的意义是最可能确定的意义。
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4.
公开(公告)号:US08285706B2
公开(公告)日:2012-10-09
申请号:US12481595
申请日:2009-06-10
申请人: Raman Chandrasekar , Christopher Brian Quirk , Sarthak Deepak Shah , Matthew Richardson , Christopher John Champness Burges , Abhishek Gupta , Hao Ma
发明人: Raman Chandrasekar , Christopher Brian Quirk , Sarthak Deepak Shah , Matthew Richardson , Christopher John Champness Burges , Abhishek Gupta , Hao Ma
CPC分类号: G06F17/30864
摘要: Human computation games are provided wherein a player is shown a page, such as a web page. The player is then asked to provide one or more terms that are intended to cause a search engine to return the page in response to performing a query using the terms. The terms provided by the player during game play are then collected, stored, and utilized to improve the performance of the search engine.
摘要翻译: 提供了人类计算游戏,其中玩家被显示为诸如网页的页面。 然后要求播放器提供一个或多个术语,其旨在使搜索引擎返回页面以响应于使用该术语执行查询。 然后收集,存储和利用玩家在游戏中提供的术语来提高搜索引擎的性能。
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