APPARATUS FOR MANUFACTURING FABRIC FOR COVERINGS FOR ARCHITECTURAL OPENINGS
    2.
    发明申请
    APPARATUS FOR MANUFACTURING FABRIC FOR COVERINGS FOR ARCHITECTURAL OPENINGS 有权
    制造用于建筑开口的覆盖物的织物的装置

    公开(公告)号:US20070221109A1

    公开(公告)日:2007-09-27

    申请号:US11759675

    申请日:2007-06-07

    Abstract: An apparatus for forming fabrics for use, by way of example, in coverings for architectural openings includes a system for handling single or multi-layered fabrics by suspending the fabric from a lift tower, threading the fabric through various clamp systems within a housing for the apparatus, and subsequently forming horizontal rows of hobbles, tunnels, and/or attached rings by gripping and releasing the fabric with a vacuum clamp, upper and lower clamps, and a tucker blade clamp while a reciprocating tucker blade forms horizontal tucks in the fabric. The tucks which are selectively treated by forming a tunnel or attaching guide rings. Hobbles can also be formed in one layer of the fabric through use of the vacuum clamp which gathers a portion of one layer of the fabric while the other layer is handled differently. In doing so, hobbles are formed between tucks in the fabric with the hobbles establishing a fabric resembling a Roman shade.

    Abstract translation: 用于形成用于建筑开口的覆盖物的织物的装置包括用于通过将织物悬挂在提升塔上来处理单层或多层织物的系统,将织物穿过壳体内的各种夹紧系统 装置,随后通过用真空夹具,上部和下部夹具以及折叠式刀片夹具夹持和释放织物而形成水平排列的鹅卵石,隧道和/或附接环,同时往复式打褶刀片在织物中形成水平褶皱。 通过形成隧道或附接导向环来选择性地处理的褶皱。 蜂窝也可以通过使用收集一层织物的一部分的真空夹具形成在织物的一层中,而另一层被不同地处理。 在这样做的时候,在织物中的褶皱之间形成了一些嗡嗡声,其中嗡嗡声形成了类似于罗马色调的织物。

    Double-standard DWI-rules game
    4.
    发明授权
    Double-standard DWI-rules game 失效
    双标DWI规则游戏

    公开(公告)号:US06412777B1

    公开(公告)日:2002-07-02

    申请号:US09728369

    申请日:2000-12-04

    CPC classification number: A63F3/00088

    Abstract: A game for a multitude of players based on driving rules applied according to a player's social status. The game has a playing field and a segmented path, disposed on the playing field, the path including a set of indicia-bearing segments. The game has a multitude of tokens, each of the tokens for marking one player's path segment. The game has a first provision for issuing player-directives in response to the path indicia and a second provision for issuing player-directives in response to the directives issued by the first provision. The game has a provision for assigning each player indicia-bearing segments for starting and ending the game and a provision for assigning each player at least one game role. The game has a third provision for issuing player-directives for altering directives issued by the first and second provisions, a provision for temporarily positioning the tokens according to player directives issued by the second provision, and a provision for recording player-directives.

    Abstract translation: 根据玩家的社会地位,根据驾驶规则为大量玩家提供游戏。 该游戏具有设置在游戏场上的游戏区域和分段路径,该路径包括一组标记承载区段。 游戏有许多令牌,每个令牌用于标记一个玩家的路段。 该游戏具有第一条规定,用于响应路径标记发布玩家指令,以及第二条规定,以响应第一条规定发布的指示发布玩家指令。 游戏具有用于分配玩家开始和结束游戏的每个玩家标记的段,以及用于为每个玩家分配至少一个游戏角色的设置。 该游戏具有第三条规定,用于发布用于改变由第一和第二条款发布的指示的玩家指令,根据第二条款颁发的玩家指令临时定位令牌的规定以及用于记录玩家指令的规定。

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