Gaming machine having multi-ended pointer for quasi-deterministic play (“pick-a-prize”)
    1.
    发明授权
    Gaming machine having multi-ended pointer for quasi-deterministic play (“pick-a-prize”) 有权
    具有准确确定性玩法的多端指针的游戏机(“pick-a-award”)

    公开(公告)号:US07278916B2

    公开(公告)日:2007-10-09

    申请号:US10910755

    申请日:2004-08-03

    CPC classification number: G07F17/32 G07F17/3244 G07F17/3267

    Abstract: When a special symbol appears during play of the gaming machine game, the secondary game is initiated. At initiation, a bonus prize is determined by the secondary game microcontroller by consulting a bonus game paytable stored therein where each bonus prize corresponds to a bonus spot on the secondary game. A multi-ended pointer of the secondary game spins around the field of bonus spots and the player is prompted to select which end of the pointer is active. Upon selection of the end—e.g. blue or green—a microcontroller operating the spinner calculates the point at which the spinner will cease to spin so that the selected pointed end is pointing toward the selected bonus prize. The player is given the illusion that he or she controls which bonus prize is won since the green side of the pointer will point to a different bonus prize than the blue side.

    Abstract translation: 当玩游戏机游戏期间出现特殊符号时,开始辅助游戏。 在开始时,奖金奖由辅助游戏微控制器通过咨询其中存储的奖金游戏支付表来确定,其中每个奖金奖励对应于次要游戏上的奖励点。 辅助游戏的多端指针围绕奖励点的领域旋转,并且提示玩家选择指针的哪一端是活动的。 在选择结束例如 蓝色或绿色 - 微控制器操作微控制器的微控制器计算旋转器将停止旋转的点,以便所选的尖端指向所选奖金。 玩家被赋予幻想,即他或她控制哪个奖金被赢取,因为指针的绿色方面将指向与蓝色不同的奖金。

    Virtualized magnetic player card
    2.
    发明授权
    Virtualized magnetic player card 有权
    虚拟磁盘播放器卡

    公开(公告)号:US08876596B2

    公开(公告)日:2014-11-04

    申请号:US13408587

    申请日:2012-02-29

    Abstract: A patron registered with a player tracking system (loyalty program) of a casino can use an app on a mobile device to log into the player tracking system, receive a virtual player card PIN from the system, and enter the PIN at a gaming machine at the casino to begin player tracked game play with the use of a physical player tracking card. The patron can log into the player tracking system from any location that has cellular data network coverage or Internet access. Once at the casino, the patron retrieves the virtual player card PIN from the app and enters it using a service window interface on the gaming machine to begin game play that credits the patron's loyalty program account. This is done without having to insert a physical card into the card bezel at the machine.

    Abstract translation: 向娱乐场的玩家跟踪系统(忠诚度计划)注册的顾客可以使用移动设备上的应用登录到玩家跟踪系统,从系统接收虚拟玩家卡PIN,并在游戏机上输入PIN 赌场开始玩家跟踪使用玩具跟踪卡玩游戏。 顾客可以从具有蜂窝数据网络覆盖或互联网接入的任何位置登录到播放器跟踪系统。 一旦在赌场,顾客将从应用程序中检索虚拟播放器卡PIN码,并使用游戏机上的服务窗口界面进入游戏机,开始玩游戏者的忠诚计划帐户。 这是完成的,而无需将物理卡插入机器上的卡片挡板。

    VIRTUALIZED MAGNETIC PLAYER CARD
    3.
    发明申请
    VIRTUALIZED MAGNETIC PLAYER CARD 有权
    VIRTUALIZED MAGNETIC PLAYER卡

    公开(公告)号:US20130225279A1

    公开(公告)日:2013-08-29

    申请号:US13408587

    申请日:2012-02-29

    Abstract: A patron registered with a player tracking system (loyalty program) of a casino can use an app on a mobile device to log into the player tracking system, receive a virtual player card PIN from the system, and enter the PIN at a gaming machine at the casino to begin player tracked game play with the use of a physical player tracking card. The patron can log into the player tracking system from any location that has cellular data network coverage or Internet access. Once at the casino, the patron retrieves the virtual player card PIN from the app and enters it using a service window interface on the gaming machine to begin game play that credits the patron's loyalty program account. This is done without having to insert a physical card into the card bezel at the machine.

    Abstract translation: 向娱乐场的玩家跟踪系统(忠诚度计划)注册的顾客可以使用移动设备上的应用登录到玩家跟踪系统,从系统接收虚拟玩家卡PIN,并在游戏机上输入PIN 赌场开始玩家跟踪使用玩具跟踪卡玩游戏。 顾客可以从具有蜂窝数据网络覆盖或互联网接入的任何位置登录到播放器跟踪系统。 一旦在赌场,顾客将从应用程序中检索虚拟播放器卡PIN码,并使用游戏机上的服务窗口界面进入游戏机,开始玩游戏者的忠诚计划帐户。 这是完成的,而无需将物理卡插入机器上的卡片挡板。

    Sequential fast-ball bingo secondary bonus game for use with an electronic gaming machine
    4.
    发明授权
    Sequential fast-ball bingo secondary bonus game for use with an electronic gaming machine 失效
    用于电子游戏机的顺序快球宾果次要奖金游戏

    公开(公告)号:US06832956B1

    公开(公告)日:2004-12-21

    申请号:US10035812

    申请日:2001-10-18

    Abstract: A secondary game operable on a gaming machine top box includes visual representations of a plurality of bingo cards formed of five columns, each column corresponding to a letter in B-I-N-G-O. The secondary game also includes peripheral spaces on the top box corresponding to each letter on each card. Qualified players, e.g. those making a maximum bet on the base game, cause the secondary game to operate whereby one of the peripheral spaces is selected. A letter causes the column on the card associated with that letter to be lit; however, the cards must be completed sequentially so that the ‘B’ column must be lit before ‘I’ and so forth. Completely filling out one or more of the bingo cards results in a selected award associated with that winning card. In a preferred embodiment of the invention, a bonus script is built that predetermines the number of plays made and the bonus amount received. The player then simply plays out the script until the bonus amount is one.

    Abstract translation: 可在游戏机顶盒上操作的二次游戏包括由五列形成的多个宾果牌的视觉表示,每列对应于B-I-N-G-O中的一个字母。 辅助游戏还包括对应于每张卡上每个字母的顶盒上的外围空间。 合格的球员,例如 在基本游戏中进行最大赌注的那些,导致辅助游戏操作,从而选择一个外围空间。 一封信使与该信件相关联的卡上的列被点亮; 但是,必须顺序完成这些卡,以便“B”列必须在“I”之前点亮。 完全填写一个或多个宾果卡会导致与该获奖卡相关的选定奖励。 在本发明的一个优选实施例中,构建了一个预先确定播放次数和接收到的奖励金额的奖励脚本。 然后玩家只需播放剧本,直到奖金数量为一。

    System controlled player-related bonuses in gaming machines
    5.
    发明授权
    System controlled player-related bonuses in gaming machines 有权
    游戏机系统控制玩家相关奖金

    公开(公告)号:US08403745B2

    公开(公告)日:2013-03-26

    申请号:US10663379

    申请日:2003-09-15

    Abstract: The present invention integrates the concepts of interactive player based promotions, games, and bonusing that utilize a touch screen display on a gaming system associated with a remote player tracking system. The promotions are configured at a remote configuration workstation by selecting system criteria defining the particular bonus promotion to thereby create a “bonus rule.” Promotions have four primary criteria. The first is the “Trigger” which is the criterion that determines when the bonus screen is activated to display a promotion. The second is the “Interface” that determines what will be displayed on the bonus screen. The third is the “Award” in which the nature of the bonus payment, including the method of choosing the value to award and the required player interaction to receive the promotion, is determined. And finally, the “Currency” system determines the method of payment to the player for earning or receiving the promotion.

    Abstract translation: 本发明将基于交互式播放器的促销,游戏和奖励的概念集成在与远程玩家跟踪系统相关联的游戏系统上使用触摸屏显示。 促销通过选择定义特定奖金促销的系统标准来配置在远程配置工作站,从而创建奖励规则。 促销有四个主要标准。 第一个是触发器,它是确定何时激活奖励屏幕以显示促销的标准。 第二个是界面,它决定了奖金屏幕上显示的内容。 第三是确定奖金支付的性质,包括选择奖励价值的方法和所需的玩家互动以接受促销的奖励。 最后,货币系统确定向玩家收取或接受促销的付款方式。

    Sequential fast-ball BINGO secondary bonus game for use with an electronic gaming machine
    6.
    发明授权
    Sequential fast-ball BINGO secondary bonus game for use with an electronic gaming machine 有权
    连续快球BINGO次要奖金游戏,用于电子游戏机

    公开(公告)号:US07056212B2

    公开(公告)日:2006-06-06

    申请号:US10783457

    申请日:2004-02-19

    Abstract: A secondary game operable on a gaming machine top box includes visual representations of a plurality of bingo cards formed of five columns, each column corresponding to a letter in B-I-N-G-O. The secondary game also includes peripheral spaces on the top box corresponding to each letter on each card. Qualified players, e.g. those making a maximum bet on the base game, cause the secondary game to operate whereby one of the peripheral spaces is selected. A letter causes the column on the card associated with that letter to be lit; however, the cards must be completed sequentially so that the ‘B’ column must be lit before ‘I’ and so forth. Completely filling out one or more of the bingo cards results in a selected award associated with that winning card. In a preferred embodiment of the invention, a bonus script is built that predetermines the number of plays made and the bonus amount received. The player then simply plays out the script until the bonus amount is one.

    Abstract translation: 可在游戏机顶盒上操作的二次游戏包括由五列形成的多个宾果牌的视觉表示,每列对应于B-I-N-G-O中的一个字母。 辅助游戏还包括对应于每张卡上每个字母的顶盒上的外围空间。 合格的球员,例如 在基本游戏中进行最大赌注的那些,导致辅助游戏操作,从而选择一个外围空间。 一封信使与该信件相关联的卡上的列被点亮; 但是,必须顺序完成这些卡,以便“B”列必须在“I”之前点亮。 完全填写一个或多个宾果卡会导致与该获奖卡相关的选定奖励。 在本发明的一个优选实施例中,构建了一个预先确定播放次数和接收到的奖励金额的奖励脚本。 然后玩家只需播放剧本,直到奖金数量为一。

    Gaming machine having multi-ended pointer for quasi-deterministic play (“pick-a-prize”)
    7.
    发明授权
    Gaming machine having multi-ended pointer for quasi-deterministic play (“pick-a-prize”) 失效
    具有准确确定性玩法的多端指针的游戏机(“pick-a-award”)

    公开(公告)号:US06793577B1

    公开(公告)日:2004-09-21

    申请号:US10035813

    申请日:2001-10-18

    CPC classification number: G07F17/32 G07F17/3244 G07F17/3267

    Abstract: When a special symbol appears during play of the gaming machine game, the secondary game is initiated. At initiation, a bonus prize is determined by the secondary game microcontroller by consulting a bonus game paytable stored therein where each bonus prize corresponds to a bonus spot on the secondary game. A multi-ended pointer of the secondary game spins around the field of bonus spots and the player is prompted to select which end of the pointer is active. Upon selection of the end—e.g. blue or green—a microcontroller operating the spinner calculates the point at which the spinner will cease to spin so that the selected pointed end is pointing toward the selected bonus prize. The player is given the illusion that he or she controls which bonus prize is won since the green side of the pointer will point to a different bonus prize than the blue side.

    Abstract translation: 当玩游戏机游戏期间出现特殊符号时,开始辅助游戏。 在开始时,奖金奖由辅助游戏微控制器通过咨询其中存储的奖金游戏支付表来确定,其中每个奖金奖励对应于次要游戏上的奖励点。 辅助游戏的多端指针围绕奖励点的领域旋转,并且提示玩家选择指针的哪一端是活动的。 在选择结束例如 蓝色或绿色 - 微控制器操作微控制器的微控制器计算旋转器将停止旋转的点,以便所选的尖端指向所选奖金。 玩家被赋予幻想,即他或她控制哪个奖金被赢取,因为指针的绿色方面将指向与蓝色不同的奖金。

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