Abstract:
A method and system of voting and polling that utilizes content and context awareness of articles or blog posts published to deliver a revenue opportunity via context sensitive ad units based on article content, user revealed and implicit preferences, voting history, and other user opted in behavior.
Abstract:
Methods, apparatuses and systems directed to account-based access to media services are described. A media access controller server validates a voucher for an offer of network content and issues a token permitting access to the content. A media access manager server validates the token and invokes a playlist-generation step at a publishing point, and returns the content to a user's media player. A custom plug-in on the media access manager may enforce terms of service imposed by the publisher, such as a maximum number of simultaneous streams permitted by a single voucher, or a time window for use of the voucher. Streams whose voucher's end time has expired are terminated by the plug-in.
Abstract:
A content and context aware method and system taking one or more of multiple inputs based on user behavior, user context, content access times, content access frequency, or other settings and preferences to present one or more of multiple triggers to notify user of suggested actions or motivate users to take one or more suggested actions.
Abstract:
Methods, apparatuses and systems directed to methods of controlling access to one or more items of network content referenced within a structured document such as an RSS feed. Embodiments of the invention are particularly suited to podcasting, where the access control is based on monetary payment, presentation of coupons or other promotional devices, or other forms of web commerce; or may limit the duration of accessibility of the content, the number of times it can be downloaded, or other characteristics of access.
Abstract:
From outside a social network having a platform policy, causing a third-party program within the social network to query a social graph of a social network member. The results of the query are accessed without violating the platform policy. Based on the results, content is identified to serve to the social network member. The third-party program within the social network is caused to make the content available to the social network member.
Abstract:
From a third-party process within a social network having a platform policy, a graph of a social network member is queried. The results of the query are passed to a matching process, without violating the platform policy. Content is requested from the process. In response to passing the results, a description of content is received. The content is caused to be made available to the social network member.
Abstract:
A method and apparatus in which a Spender may spend money to buy an item, spend money on a donation, etc. A Spender (sometimes called a buyer) will typically use client software to access content, where the client is typically a computing device that includes a display, which facilitates the transaction between a Spender and an Earner. An “Earner” (sometimes called a seller) is someone who provides items or content within the system for sale, trade, or acquisition in return for credit or money earned. In the described embodiments, an Earner's server may be anything, which serves content and/or includes an Earner gateway, which facilitates trusted third party interaction frequently used in the system, and may also be used to describe several servers or a server farm. In some embodiments, the Earner's server is included as a part of the server controlling content access.
Abstract:
Methods, apparatuses and systems directed to methods of controlling access to one or more items of network content referenced within a structured document such as an RSS feed. Embodiments of the invention are particularly suited to podcasting, where the access control is based on monetary payment, presentation of coupons or other promotional devices, or other forms of web commerce; or may limit the duration of accessibility of the content, the number of times it can be downloaded, or other characteristics of access.
Abstract:
A method and apparatus in which a Spender may spend money to buy an item, spend money on a donation, etc. A Spender (sometimes called a buyer) will typically use client software to access content, where the client is typically a computing device that includes a display, which facilitates the transaction between a Spender and an Earner. An “Earner” (sometimes called a seller) is someone who provides items or content within the system for sale, trade, or acquisition in return for credit or money earned. In the described embodiments, an Earner's server may be anything, which serves content and/or includes an Earner gateway, which facilitates trusted third party interaction frequently used in the system, and may also be used to describe several servers or a server farm. In some embodiments, the Earner's server is included as a part of the server controlling content access.