Inversion of post-skinning features
    1.
    发明授权
    Inversion of post-skinning features 有权
    后皮肤特征反转

    公开(公告)号:US08405664B1

    公开(公告)日:2013-03-26

    申请号:US13279595

    申请日:2011-10-24

    IPC分类号: G06T15/00

    CPC分类号: G06T13/40

    摘要: A computer-implemented method includes identifying a representation of a feature of an animated character by inverting an skinned representation of the feature in one position. The inversion includes a non-linear inversion of the skinned representation of the feature. The method also includes skinning the identified feature representation to produce the animated character in another position.

    摘要翻译: 计算机实现的方法包括通过在一个位置反转特征的皮肤表示来识别动画角色的特征的表示。 反演包括特征的皮肤表示的非线性反演。 该方法还包括剥皮所识别的特征表示以在另一位置产生动画角色。

    Generating a Surface Representation of an Item
    2.
    发明申请
    Generating a Surface Representation of an Item 有权
    生成物品的曲面表示

    公开(公告)号:US20080297516A1

    公开(公告)日:2008-12-04

    申请号:US12038171

    申请日:2008-02-27

    IPC分类号: G06T13/00

    CPC分类号: G06T17/10 G06T13/20

    摘要: Among other disclosed subject matter, a computer-implemented method for generating a surface representation of an item includes identifying, for a point on an item in an animation process, at least first and second transformation points corresponding to respective first and second transformations of the point. Each of the first and second transformations represents an influence on a location of the point of respective first and second joints associated with the item. The method includes determining an axis for a cylindrical coordinate system using the first and second transformations. The method includes performing an interpolation of the first and second transformation points in the cylindrical coordinate system to obtain an interpolated point. The method includes recording the interpolated point in a surface representation of the item in the animation process.

    摘要翻译: 在其他公开的主题中,用于产生项目的表面表示的计算机实现的方法包括:针对动画处理中的项目的点,识别与点的相应的第一和第二变换相对应的至少第一和第二变换点 。 第一和第二变换中的每一个表示对与项目相关联的相应第一和第二关节的点的位置的影响。 该方法包括使用第一和第二变换确定圆柱坐标系的轴。 该方法包括对圆柱坐标系中的第一和第二变换点进行插值以获得插值点。 该方法包括在动画处理中在项目的表面表示中记录插值点。

    Animation control retargeting
    3.
    发明授权
    Animation control retargeting 有权
    动画控制重定向

    公开(公告)号:US09342912B1

    公开(公告)日:2016-05-17

    申请号:US11759140

    申请日:2007-06-06

    IPC分类号: G06T13/00 G06T13/40

    CPC分类号: G06T13/00 G06T13/40

    摘要: The subject matter of this specification can be embodied in, among other things, a method that includes determining a transform of a portion of constituent components of a source shape. The transform includes one or more states for the portion of constituent components of the source shape. The method also includes accessing a mapping function that associates the one or more states with one or more controls for a target shape, where the one or more controls configured for access by a user for manipulating constituent components of the target shape. The method includes outputting a transform for the target shape based on the one or more controls associated with the transformed constituent components of the source shape.

    摘要翻译: 本说明书的主题可以包括确定源形状的组成部分的一部分的变换的方法。 该变换包括源形状的组成部分的一部分的一个或多个状态。 该方法还包括访问映射函数,该映射函数将一个或多个状态与目标形状的一个或多个控件相关联,其中一个或多个控件被配置为用于由用户访问以操纵目标形状的构成组件。 该方法包括基于与源形状的变换的构成成分相关联的一个或多个控制,输出针对目标形状的变换。

    Refining animation
    4.
    发明授权
    Refining animation 有权
    精炼动画

    公开(公告)号:US08860731B1

    公开(公告)日:2014-10-14

    申请号:US12793249

    申请日:2010-06-03

    IPC分类号: G06T13/00

    摘要: A system includes a computing device that includes a memory configured to store instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes receiving a model that represents the geometry of an animated character and represents a primary deformation applied the geometry of the character. The applied primary deformation is relative to a rest geometry of the character. The method also includes applying a secondary deformation to the geometry of the received character model. The applied secondary deformation is relative to the primary deformation applied to the geometry of the character.

    摘要翻译: 系统包括计算设备,其包括被配置为存储指令的存储器。 计算设备还包括处理器,其被配置为执行指令以执行包括接收表示动画角色的几何形状的模型的方法,并且表示应用字符的几何形状的主变形。 所应用的主要变形是相对于人物的静止几何形状。 该方法还包括对所接收的角色模型的几何应用二次变形。 应用的二次变形是相对于应用于字符几何形状的主变形。

    Animation with adjustable detail level
    5.
    发明授权
    Animation with adjustable detail level 有权
    具有可调节细节级别的动画

    公开(公告)号:US08633932B1

    公开(公告)日:2014-01-21

    申请号:US12504263

    申请日:2009-07-16

    CPC分类号: G06T9/004 G06T9/001

    摘要: A system includes a computing device that includes a memory for storing one or more animations (e.g., a first and a second animation), and a model compressor. The model compressor quantifies similarities between the first animation and the second animation, and, groups the first and second animation based upon the quantified similarities. The model compressor is also configured to compress the first animation and the second animation to produce a first model that represents the content of the first animation and the second animation.

    摘要翻译: 系统包括计算设备,其包括用于存储一个或多个动画(例如,第一和第二动画)的存储器和模型压缩器。 模型压缩器量化第一动画和第二动画之间的相似性,并且基于量化的相似性对第一和第二动画进行分组。 模型压缩器还被配置为压缩第一动画和第二动画以产生代表第一动画和第二动画的内容的第一模型。

    Generating a surface representation of an item
    6.
    发明授权
    Generating a surface representation of an item 有权
    生成物品的曲面表示

    公开(公告)号:US08416246B2

    公开(公告)日:2013-04-09

    申请号:US13467428

    申请日:2012-05-09

    IPC分类号: G06T15/00

    CPC分类号: G06T17/10 G06T13/20

    摘要: Among other disclosed subject matter, a computer-implemented method for generating a surface representation of an item includes identifying, for a point on an item in an animation process, at least first and second transformation points corresponding to respective first and second transformations of the point. Each of the first and second transformations represents an influence on a location of the point of respective first and second joints associated with the item. The method includes determining an axis for a cylindrical coordinate system using the first and second transformations. The method includes performing an interpolation of the first and second transformation points in the cylindrical coordinate system to obtain an interpolated point. The method includes recording the interpolated point in a surface representation of the item in the animation process.

    摘要翻译: 在其他公开的主题中,用于产生项目的表面表示的计算机实现的方法包括:针对动画处理中的项目的点,识别与点的相应的第一和第二变换相对应的至少第一和第二变换点 。 第一和第二变换中的每一个表示对与项目相关联的相应第一和第二关节的点的位置的影响。 该方法包括使用第一和第二变换确定圆柱坐标系的轴。 该方法包括对圆柱坐标系中的第一和第二变换点进行插值以获得插值点。 该方法包括在动画处理中在项目的表面表示中记录插值点。

    Generating a surface representation of an item
    7.
    发明授权
    Generating a surface representation of an item 有权
    生成物品的曲面表示

    公开(公告)号:US08194080B2

    公开(公告)日:2012-06-05

    申请号:US12038171

    申请日:2008-02-27

    IPC分类号: G06T15/00

    CPC分类号: G06T17/10 G06T13/20

    摘要: Among other disclosed subject matter, a computer-implemented method for generating a surface representation of an item includes identifying, for a point on an item in an animation process, at least first and second transformation points corresponding to respective first and second transformations of the point. Each of the first and second transformations represents an influence on a location of the point of respective first and second joints associated with the item. The method includes determining an axis for a cylindrical coordinate system using the first and second transformations. The method includes performing an interpolation of the first and second transformation points in the cylindrical coordinate system to obtain an interpolated point. The method includes recording the interpolated point in a surface representation of the item in the animation process.

    摘要翻译: 在其他公开的主题中,用于产生项目的表面表示的计算机实现的方法包括:针对动画处理中的项目的点,识别与点的相应的第一和第二变换相对应的至少第一和第二变换点 。 第一和第二变换中的每一个表示对与项目相关联的相应第一和第二关节的点的位置的影响。 该方法包括使用第一和第二变换确定圆柱坐标系的轴。 该方法包括对圆柱坐标系中的第一和第二变换点进行插值以获得插值点。 该方法包括在动画处理中在项目的表面表示中记录插值点。

    Generating animation from actor performance
    9.
    发明授权
    Generating animation from actor performance 有权
    从演员演出生成动画

    公开(公告)号:US08854376B1

    公开(公告)日:2014-10-07

    申请号:US12512454

    申请日:2009-07-30

    IPC分类号: G06T13/00

    摘要: A motion library can be created by generating motion feature vectors for at least some of multiple frames of a video sequence using a 3D mesh, each motion feature vector corresponding to characteristics of the body deformation in one of the frames. The A user can select a subset of the frames. For each frame in the subset, the user can define settings for controls of an animation character, the settings selected by the user to correspond to the body deformation in the respective frame. Mappings are generated using the settings and the motion feature vectors, the mappings regulating the controls based on multiple motion feature vectors. The motion library can be used to generate an animation from an actor performance.

    摘要翻译: 可以通过使用3D网格为视频序列的多个帧的至少一些帧生成运动特征向量来创建运动库,每个运动特征向量对应于帧中的一个中的身体变形的特征。 A用户可以选择一个帧的子集。 对于子集中的每个帧,用户可以定义用于控制动画角色的设置,用户选择的设置对应于相应帧中的身体变形。 使用设置和运动特征向量生成映射,基于多个运动特征向量来调节控件的映射。 运动库可用于从演员表演中生成动画。

    Combining shapes for animation
    10.
    发明授权

    公开(公告)号:US08614714B1

    公开(公告)日:2013-12-24

    申请号:US12793075

    申请日:2010-06-03

    IPC分类号: G06T13/00

    摘要: A system includes a computing device that includes a memory for storing instructions. The computing device also includes a processor configured to execute the instructions to perform a method that includes combining, in a nonlinear manner, a first set of vertex displacements that represent the difference between a first animated expression and a neutral animated expression with a second set of vertex displacements that represent the difference between a second animated expression and the neutral animated expression. The number of vertices associated with the first set of vertex displacements of the first animated expression is equivalent to the number of vertices associated with the second set of vertex displacements of the second animated expression.