PRESERVING AND REUSING INTERMEDIATE DATA
    81.
    发明申请
    PRESERVING AND REUSING INTERMEDIATE DATA 有权
    保留和重新发送中间数据

    公开(公告)号:US20140267291A1

    公开(公告)日:2014-09-18

    申请号:US13844424

    申请日:2013-03-15

    IPC分类号: G06T11/20 G06T13/80

    CPC分类号: G06T1/20 G06T1/60 G06T13/00

    摘要: Preservation and reuse of intermediate data generated in a render setup graph for computer animation is disclosed. A processing node in the graph can generate intermediate data and, rather than send it directly to a downstream node in the graph, preserve it for reuse during subsequent processing. As a result, a downstream processing node can reuse the preserved intermediate data, rather than wait while the intermediate data is generated by the processing node in realtime. An intermediate data file management module can manage this process by storing the generated intermediate data in a file for preservation, retrieving the stored intermediate data from the file for reuse, optimizing the file storage location for speed and efficiency, and facilitating sharing of the intermediate data during collaboration between users.

    摘要翻译: 公开了在用于计算机动画的渲染设置图中生成的中间数据的保存和重用。 图中的处理节点可以生成中间数据,而不是将其直接发送到图中的下游节点,保留在后续处理中重新使用。 结果,下游处理节点可以重用保留的中间数据,而不是等待中间数据由处理节点实时生成。 中间数据文件管理模块可以通过将生成的中间数据存储在用于保存的文件中,从文件中检索所存储的中间数据以便重新使用,从而优化文件存储位置的速度和效率,以及促进中间数据的共享来管理该过程 在用户之间的协作

    FOR NODE IN RENDER SETUP GRAPH
    82.
    发明申请
    FOR NODE IN RENDER SETUP GRAPH 有权
    渲染设置图中的节点

    公开(公告)号:US20140267277A1

    公开(公告)日:2014-09-18

    申请号:US13844497

    申请日:2013-03-15

    摘要: Systems and methods for rendering three-dimensional images using a render setup graph are provided. A dependency graph is accessed. The dependency graph comprises a plurality of supplier nodes, a multiplexer node, and a plurality of graphlet nodes. The plurality of supplier nodes is accessed. The supplier nodes each have an output of a first type. These outputs are connected to the multiplexer node. A graphlet is accessed. The graphlet comprises the plurality of graphlet nodes. An output of the multiplexer node connects to the graphlet by connecting to an input of one node of the plurality of graphlet nodes. The multiplexer is configured to generate an instance of the graphlet for each supplier node connected to the multiplexer node. An image is rendered utilizing the accessed graphlet.

    摘要翻译: 提供了使用渲染设置图形渲染三维图像的系统和方法。 访问依赖图。 依赖图包括多个供应商节点,多路复用器节点和多个小图节点。 访问多个供应商节点。 供应商节点各自具有第一类型的输出。 这些输出连接到多路复用器节点。 访问一个图表。 该图表包括多个小图形节点。 多路复用器节点的输出通过连​​接到多个小曲线节点中的一个节点的输入而连接到图形。 多路复用器被配置为为连接到多路复用器节点的每个供应商节点生成图形的实例。 使用访问的图表渲染图像。

    SEAMLESS FRACTURE IN A PRODUCTION PIPELINE
    83.
    发明申请
    SEAMLESS FRACTURE IN A PRODUCTION PIPELINE 有权
    生产管道中的无缝断裂

    公开(公告)号:US20140085312A1

    公开(公告)日:2014-03-27

    申请号:US14072698

    申请日:2013-11-05

    IPC分类号: G06T13/20

    摘要: Systems and processes for rendering fractures in an object are provided. In one example, a surface representation of an object may be converted into a volumetric representation of the object. The volumetric representation of the object may be divided into volumetric representations of two or more fragments. The volumetric representations of the two or more fragments may be converted into surface representations of the two or more fragments. Additional information associated with attributes of adjacent fragments may be used to convert the volumetric representations of the two or more fragments into surface representations of the two or more fragments. The surface representations of the two or more fragments may be displayed.

    摘要翻译: 提供了用于在对象中渲染裂缝的系统和过程。 在一个示例中,对象的表面表示可以被转换成对象的体积表示。 对象的体积表示可以被划分为两个或更多个片段的体积表示。 两个或更多个片段的体积表示可以转换成两个或更多个片段的表面表示。 可以使用与相邻片段的属性相关联的附加信息来将两个或更多个片段的体积表示转换成两个或更多个片段的表面表示。 可以显示两个或更多个片段的表面表示。

    TECHNIQUES FOR PRODUCING CREATIVE STEREO PARAMETERS FOR STEREOSCOPIC COMPUTER ANIMATION
    84.
    发明申请
    TECHNIQUES FOR PRODUCING CREATIVE STEREO PARAMETERS FOR STEREOSCOPIC COMPUTER ANIMATION 有权
    用于产生立体计算机动画的创造性立体参数的技术

    公开(公告)号:US20140036039A1

    公开(公告)日:2014-02-06

    申请号:US13802716

    申请日:2013-03-14

    IPC分类号: H04N13/02

    摘要: A computer-implemented method determining a user-defined stereo effect for a computer-generated scene. A set of bounded-parallax constraints including a near-parallax value and a far-parallax value is obtained. A stereo-volume value is obtained, wherein the stereo-volume value represents a percentage of parallax. A stereo-shift value is also obtained, wherein the stereo-shift value represents a distance across one of: an area associated with a camera sensor of a pair of stereoscopic cameras adapted to film the computer-generated scene; and a screen adapted to depict a stereoscopic image of the computer-generated scene. A creative near-parallax value is calculated based on the stereo-shift value, the stereo-volume, and the near-parallax value. A creative far-parallax value is also calculated based on the stereo-shift value and the product of the stereo-volume and the far-parallax value. The creative near-parallax value and creative far-parallax value are stored in a computer memory as the user-defined stereo effect.

    摘要翻译: 一种计算机实现的方法来确定用于计算机生成的场景的用户定义的立体声效果。 获得包括近视差值和远视差值的一组有界视差约束。 获得立体声音量值,其中立体声音量值表示视差的百分比。 还获得立体声移位值,其中立体声移位值表示跨越以下之一的距离:与适于拍摄计算机生成的场景的一对立体摄像机的相机传感器相关联的区域; 以及适于描绘计算机生成场景的立体图像的屏幕。 基于立体声偏移值,立体声音量和近视差值来计算创意的近视差值。 还可以基于立体声转换值和立体声音量与远视差值的乘积来计算创意远视差值。 创意近视差值和创意远视差值作为用户定义的立体声效果存储在计算机存储器中。

    AUTOMATED STEREOSCOPIC COMPUTER-ANIMATION TECHNIQUES FOR DETERMINING SCALED STEREO PARAMETERS
    85.
    发明申请
    AUTOMATED STEREOSCOPIC COMPUTER-ANIMATION TECHNIQUES FOR DETERMINING SCALED STEREO PARAMETERS 有权
    用于确定标准立方体参数的自动化立体计算机动画技术

    公开(公告)号:US20140036038A1

    公开(公告)日:2014-02-06

    申请号:US13802692

    申请日:2013-03-13

    IPC分类号: H04N13/02

    摘要: Techniques for determining scaled-parallax constraints used for the placement of a pair of stereoscopic cameras within a computer-generated scene. A set of bounded-parallax constraints including a near-parallax value and a far-parallax value is also obtained along with a lower-bound value and upper-bound value for a range of focal lengths. Scaled near-parallax and scaled far-parallax values are calculated, the calculation depending on the whether the focal length is greater than, less than, or within the range of focal lengths.

    摘要翻译: 用于确定用于在计算机生成的场景中放置一对立体摄像机的缩放视差约束的技术。 还获得包括近视差值和远视差值的一组有界视差约束以及焦距范围的下限值和上限值。 计算缩放的近视差和缩放的远视差值,该计算取决于焦距是否大于,小于或在焦距范围内。

    SCRIPTED STEREO CURVES FOR STEREOSCOPIC COMPUTER ANIMATION
    86.
    发明申请
    SCRIPTED STEREO CURVES FOR STEREOSCOPIC COMPUTER ANIMATION 有权
    STEREO CTEREO CURVES FOR STEREOSCOPIC COMPUTER ANIMATION

    公开(公告)号:US20140036036A1

    公开(公告)日:2014-02-06

    申请号:US13802632

    申请日:2013-03-13

    IPC分类号: H04N13/02

    摘要: A computer-implemented method for determining a user-defined stereo effect for a computer-animated film sequence. A stereo-volume value for a timeline of the film sequence is obtained, wherein the stereo-volume value represents a percentage of parallax at the respective time entry. A stereo-shift value for the timeline is also obtained, wherein the stereo-shift value represents a distance across one of: an area associated with a sensor of a pair of stereoscopic cameras adapted to create the film sequence; and a screen adapted to depict a stereoscopic image of the computer-generated scene. A script-adjusted near-parallax value and a script-adjusted far-parallax value are calculated.

    摘要翻译: 一种用于确定计算机动画电影序列的用户定义的立体声效果的计算机实现的方法。 获得胶片序列的时间线的立体声音量值,其中立体声音量值表示在相应的时间录入时视差的百分比。 还获得了时间线的立体声移位值,其中立体声偏移值表示跨越以下之一的距离:与适于创建胶片序列的一对立体摄像机的传感器相关联的区域; 以及适于描绘计算机生成场景的立体图像的屏幕。 计算脚本调整的近视差值和脚本调整的远视差值。

    Seamless fracture in a production pipeline
    87.
    发明授权
    Seamless fracture in a production pipeline 有权
    在生产管道中无缝断裂

    公开(公告)号:US08576225B2

    公开(公告)日:2013-11-05

    申请号:US12835637

    申请日:2010-07-13

    IPC分类号: G06T17/00

    摘要: Systems and processes for rendering fractures in an object are provided. In one example, a surface representation of an object may be converted into a volumetric representation of the object. The volumetric representation of the object may be divided into volumetric representations of two or more fragments. The volumetric representations of the two or more fragments may be converted into surface representations of the two or more fragments. Additional information associated with attributes of adjacent fragments may be used to convert the volumetric representations of the two or more fragments into surface representations of the two or more fragments. The surface representations of the two or more fragments may be displayed.

    摘要翻译: 提供了用于在对象中渲染裂缝的系统和过程。 在一个示例中,对象的表面表示可以被转换成对象的体积表示。 对象的体积表示可以被划分为两个或更多个片段的体积表示。 两个或更多个片段的体积表示可以转换成两个或更多个片段的表面表示。 可以使用与相邻片段的属性相关联的附加信息来将两个或更多个片段的体积表示转换成两个或更多个片段的表面表示。 可以显示两个或更多个片段的表面表示。

    Tinting a surface to simulate a visual effect in a computer generated scene
    88.
    发明授权
    Tinting a surface to simulate a visual effect in a computer generated scene 有权
    着色表面以模拟计算机生成的场景中的视觉效果

    公开(公告)号:US08310483B2

    公开(公告)日:2012-11-13

    申请号:US11943415

    申请日:2007-11-20

    IPC分类号: G06T15/50

    CPC分类号: G06T15/80

    摘要: A tinted color value is produced for a surface of an object in a computer generated scene. The surface is illuminated by a light source having a lighting color value associated with the light source. A first reflected color value is calculated for the surface. The first reflected color value is calculated based on an assumption that the surface is illuminated by white light rather than the lighting color value associated with the light source. A desaturated color value is computed using the first reflected color value. A tinted color value is computed by combining the desaturated color value with the lighting color value associated with the light source. The tinted color value is stored.

    摘要翻译: 为计算机生成的场景中的对象的表面产生着色的颜色值。 表面由具有与光源相关联的发光颜色值的光源照射。 为表面计算第一个反射色值。 基于由白光照亮表面而不是与光源相关联的照明颜色值的假设来计算第一反射色值。 使用第一反射颜色值计算去饱和色值。 通过将去饱和颜色值与与光源相关联的照明颜色值组合来计算有色颜色值。 有色颜色值被存储。

    Rigging for an animated character moving along a path
    89.
    发明授权
    Rigging for an animated character moving along a path 有权
    为沿着路径移动的动画人物索具

    公开(公告)号:US07928985B2

    公开(公告)日:2011-04-19

    申请号:US12709387

    申请日:2010-02-19

    申请人: Haggai Goldfarb

    发明人: Haggai Goldfarb

    IPC分类号: G06T13/00

    CPC分类号: G06T13/40

    摘要: In computer enabled key frame animation, a method and associated system for rigging a character so as to provide a large range of motion with great fluidity of motion. The rigging uses a character body that moves along a path or freely as needed. The nodes in the body and path are not physically connected but are linked for performing a particular task. This task driven behavior of the nodes which may allow them to re-organize themselves in different re-configurations in order to perform a common duty, implies a variable geometry to the entire dynamic structure. To some regard the nodes can be said to be intelligent.

    摘要翻译: 在计算机启用的关键帧动画中,一种用于搜索角色的方法和相关系统,以提供具有很大运动流动性的大范围运动。 索具使用沿着路径移动或者根据需要自由移动的角色体。 身体和路径中的节点没有物理连接,而是链接用于执行特定任务。 节点的这个任务驱动的行为可能允许它们以不同的重新配置重新组织以执行共同的任务,这意味着整个动态结构的可变几何。 有些人认为节点可以说是智能的。

    VARIABLE FRAME RATE RENDERING AND PROJECTION
    90.
    发明申请
    VARIABLE FRAME RATE RENDERING AND PROJECTION 有权
    可变帧率渲染和投影

    公开(公告)号:US20110018881A1

    公开(公告)日:2011-01-27

    申请号:US12510152

    申请日:2009-07-27

    申请人: Erik NASH

    发明人: Erik NASH

    IPC分类号: G06T15/70

    CPC分类号: G06T13/00

    摘要: In rendering a computer-generated animation sequence, pieces of animation corresponding to shots of the computer-generated animation sequence are obtained. Measurements of action in the shots are obtained. Frame rates, which can be different, for the shots are determined based on the determined measurements of action in the shots. The shots are rendered based on the determined frame rates for the shots. The rendered shots with frame rate information indicating the frame rates used in rendering the shots are stored.

    摘要翻译: 在呈现计算机生成的动画序列时,获得与计算机生成的动画序列的拍摄相对应的动画片段。 获得拍摄中的动作测量。 基于确定的拍摄中的动作测量来确定拍摄的帧速率,其可以是不同的。 根据拍摄的确定的帧速率渲染照片。 存储具有指示用于渲染拍摄的帧速率的帧速率信息的再现拍摄。