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公开(公告)号:US12182332B2
公开(公告)日:2024-12-31
申请号:US17830990
申请日:2022-06-02
Applicant: Sony Interactive Entertainment Inc.
Inventor: Jorge Arroyo Palacios , Chockalingam Ravi Sundaram , Mark Anthony , Michael Hardisty , Sandeep Bansal
IPC: A63F13/215 , A63F13/211 , A63F13/213 , A63F13/2145 , A63F13/218 , A63F13/235 , G06F3/01 , G06F3/03 , G06F3/0346 , G06N20/20
Abstract: Methods and systems are provided for verifying an input provided at a controller including detecting a finger gesture on a surface of the controller. Responsive to detecting the finger gesture, multi-modal data is collected from a plurality of sensors and components tracking the finger gesture. The multi-modal data is used to generate an ensemble model using machine learning algorithm. The ensemble model is trained in accordance to training rules defined for different finger gestures. An output is identified from the ensemble model for the finger gesture. The output is interpreted to define an input for an interactive application selected for interaction.
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公开(公告)号:US12181670B2
公开(公告)日:2024-12-31
申请号:US18210518
申请日:2023-06-15
Applicant: Sony Interactive Entertainment Inc.
Inventor: Junichi Muramoto
IPC: G09G5/00 , A63F13/211 , A63F13/212 , A63F13/40 , A63F13/52 , A63F13/537 , G02B27/01 , G06F3/01 , G06T19/00
Abstract: Disclosed herein is an image generation device including: a space construction section that constructs a virtual world to be displayed on a head-mounted display; an image generation section that generates, based on a position and a posture of a head of a player wearing the head-mounted display, a display image representing the virtual world in a field of view corresponding to a point of view of the player, and causes the head-mounted display to display the generated display image; and a visitor information acquisition section that acquires information regarding presence of a visitor without a head-mounted display in a space where the player is able to move. While the visitor is present, the space construction section displays an object indicating the presence of the visitor at a corresponding position in the virtual world.
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公开(公告)号:US20240424390A1
公开(公告)日:2024-12-26
申请号:US18340208
申请日:2023-06-23
Applicant: Sony Interactive Entertainment Inc.
Inventor: Michael Taylor , Yasunori Matsui , Yurika Kondo , Mihee Kang
IPC: A63F13/428 , G06F3/01
Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
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公开(公告)号:US12160634B2
公开(公告)日:2024-12-03
申请号:US17828775
申请日:2022-05-31
Inventor: Celeste Bean , Kristie Ramirez , Elizabeth Juenger , Steve Osman , Olga Rudi
IPC: H04N21/442 , H04N21/44 , H04N21/45 , H04N21/475
Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
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公开(公告)号:US20240388766A1
公开(公告)日:2024-11-21
申请号:US18320951
申请日:2023-05-19
Applicant: Sony Interactive Entertainment Inc.
Inventor: Dustin S. Clingman
IPC: H04N21/472 , A63F13/52 , G06V10/44 , G06V10/764 , G06V20/40
Abstract: A method including generating telemetry data for a plurality of image frames that is generated for a game play of a video game. The method including storing at least a subset of the plurality of image frames in a buffer. The method including analyzing the telemetry data to identify an event occurring in the subset of the plurality of image frames, wherein the event is associated with one or more image frames. The method including generating a bookmark for an image frame in the one or more image frames of the event, wherein the bookmark includes information of the event, and wherein selection of the bookmark by a user initiates a replay of the one or more image frames of the event.
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公开(公告)号:US20240382839A1
公开(公告)日:2024-11-21
申请号:US18691182
申请日:2021-09-21
Applicant: Sony Interactive Entertainment Inc.
Inventor: Katsuhisa TADANO , Isao OKUYAMA , Takeshi IGARASHI
IPC: A63F13/24 , A63F13/285
Abstract: A signal from a vibration motor is more easily transmitted to a hand of a user. A grip includes a grip main body, a grip movable portion constituting a right side surface of the grip, and a vibration motor attached to the grip movable portion. A relative position between the grip main body and the grip movable portion is changeable in a lateral direction.
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公开(公告)号:US12148137B2
公开(公告)日:2024-11-19
申请号:US17745873
申请日:2022-05-17
Applicant: Sony Interactive Entertainment Inc.
Inventor: Udupi Ramanath Bhat , Yasushi Okumura , Fabio Cappello
Abstract: A platform to accurately detect user pose/verify against a reference ground truth and provide feedback using an accuracy score that represents the deviation of the user pose from the reference ground truth, typically established by an expert.
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公开(公告)号:US20240377899A1
公开(公告)日:2024-11-14
申请号:US18692345
申请日:2021-09-22
Applicant: Sony Interactive Entertainment Inc.
Inventor: Takanori MINAMINO , Kenzo NISHIKAWA , Takeshi IGARASHI , Isao OKUYAMA , Yoshiaki KAWAMURA
IPC: G06F3/0346
Abstract: An improvement in accuracy in recognition of the position and posture of input devices is achieved. The input device has a grip extending in an up-down direction, an upper portion positioned upward of the grip and having operating members to be operated by a finger disposed therein, and a lower portion positioned downward of the grip and having a plurality of to-be-tracked points disposed therein. The width of the lower portion is greater than the width of the grip. This makes it easier to dispose a large number of to-be-tracked points in the lower portion.
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公开(公告)号:US20240374994A1
公开(公告)日:2024-11-14
申请号:US18650458
申请日:2024-04-30
Applicant: Sony Interactive Entertainment Inc.
Inventor: Mark Anthony , Jun Yen Leung , Paul Terence Mulligan
IPC: A63F13/28 , A63F13/24 , A63F13/48 , A63F13/5375
Abstract: A method for providing a user interface on a controller having a plurality of input elements. The method includes the step of loading game data to initiate interactive gameplay; and sending control signals to the controller based on the interactive gameplay to provide a lighting effect on a light emitting element associated with one of the plurality of input elements, wherein the lighting effect corresponds to the associated input element.
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公开(公告)号:US20240374992A1
公开(公告)日:2024-11-14
申请号:US18652769
申请日:2024-05-01
Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
Inventor: Arthur Kwun , Kenji Sasaki
Abstract: An input device includes a first operation unit having one or a plurality of operation members and a first lower face that functions as an installation face, a second operation unit having one or a plurality of operation members and a second lower face that functions as an installation face, the second operation unit being connected to the first operation unit such that a relative position thereof to the first operation unit is changeable in a direction along the first lower face and the second lower face, and a lock mechanism that switches between a lock state in which the relative position of the first operation unit and the second operation unit is fixed and an unlock state in which a change of the relative position is allowed. The lock mechanism includes a lock operation member and switches between the lock state and the unlock state.
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