AUTOMATED FIELD OF VIEW ESTIMATION FROM GAME PARTICIPANT PERSPECTIVES

    公开(公告)号:US20210281887A1

    公开(公告)日:2021-09-09

    申请号:US17253182

    申请日:2018-11-12

    Abstract: Methods, systems and apparatuses may provide for technology that identifies a player captured in a multi-camera video feed of a game that involves the identified player and estimates a first field of view from the perspective of the identified player for a selected from of the multi-camera video feed. Additionally, the technology automatically generates, based on the first field of view, a camera path for a replay of the selected frame from the perspective of the identified player. In one example, the technology also determines a trajectory of a projectile captured in the multi-camera video feed, estimates, based on the trajectory, a second field of view from the perspective of the projectile, and automatically generates, based on the second field of view, a replay of one or more selected frames of the multi-camera video feed from the perspective of the projectile.

    Emotion augmented avatar animation
    44.
    发明授权

    公开(公告)号:US10776980B2

    公开(公告)日:2020-09-15

    申请号:US16241937

    申请日:2019-01-07

    Abstract: Apparatuses, methods and storage medium associated with emotion augmented animation of avatars are disclosed herein. In embodiments, an apparatus may comprise an animation augmentation engine to receive facial data of a user, analyze the facial data to determine an emotion state of the user, and drive additional animation that supplements animation of the avatar based at least in part on a result of the determination of the emotion state of the user. Other embodiments may be described and/or claimed.

    Animation simulation of biomechanics

    公开(公告)号:US10748320B2

    公开(公告)日:2020-08-18

    申请号:US16326888

    申请日:2016-09-20

    Abstract: Methods, systems, and storage media for generating and displaying animations of simulated biomechanical motions are disclosed. In embodiments, a computer device may obtain sensor data of a sensor affixed to a user's body or equipment used by the user, and may use inverse kinematics to determine desired positions and orientations of an avatar based on the sensor data. In embodiments, the computer device may adjust or alter the avatar based on the inverse kinematics, and generate an animation for display based on the adjusted avatar. Other embodiments may be disclosed and/or claimed.

    Facial gesture driven animation communication system

    公开(公告)号:US09947125B2

    公开(公告)日:2018-04-17

    申请号:US14773911

    申请日:2014-09-24

    Abstract: Examples of systems and methods for transmitting facial motion data and animating an avatar are generally described herein. A system may include an image capture device to capture a series of images of a face, a facial recognition module to compute facial motion data for each of the images in the series of images, and a communication module to transmit the facial motion data to an animation device, wherein the animation device is to use the facial motion data to animate an avatar on the animation device.

    COOPERATIVE PROVISION OF PERSONALIZED USER FUNCTIONS USING SHARED AND PERSONAL DEVICES

    公开(公告)号:US20170374404A1

    公开(公告)日:2017-12-28

    申请号:US15681145

    申请日:2017-08-18

    Abstract: Methods, apparatuses and storage medium associated with cooperative provision of personalized user functions using shared device and personal device are disclosed herein. In various embodiments, a personal device (PD) method may include receiving, by a personal device of a user, a request to perform a user function to be cooperatively provided by the personal device and a shared device (SD) configured for use by multiple users; and cooperating with the shared device, by the personal device, to provide the requested user function personalized to the user of the personal device. In various embodiments, a SD method may include similar receiving and cooperating operations, performed by the SD. Other embodiments may be disclosed or claimed.

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